Hi everyone! When we at Beatshapers announced #KILLALLZOMBIES for PS4 on August 8th, we were not expecting to receive as much praise and anticipation for the game as we did, so thank you for helping us generate that. And now we’re back to provide a significant update on the game.
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We’re excited to announce a new third-person action shooter called #killallzombies, coming to PS4 first. In the distant future, #killallzombies is thrusting civilians into a sport of survival were a ravenous zombie population is unleashed in the name of sports entertainment with television spectators voting upon how many zombies they want to uncage to make survival all the more difficult for you to accomplish — with the potential of a collective horde of more than 1,000 zombies.
Z-Run includes two game modes including a story and a survival mode, with the story mode seeing your chosen character attempting to escape the city one level at a time, while the survival mode tasks you to hold out for as long as you possibly can against the hordes of zombies with gradually increasing quantities of obstacles and zombies.
Hello there! This is Alexey Menshikov from Beatshapers, and we’re proudly announcing Z-Run for PS Vita, coming to PlayStation Store this May. We moved back the launch date since last summer’s announcement in order to make our game bigger and better. Our previous games on PS Vita include StarDrone Extreme, BreakQuest, Furmins, and dozens of PSP minis — along with the recently announced PS4 title, Ready to Run.
In case you’re not familiar with Beatshapers, we’re a small developer and digital publisher from Kiev, Ukraine. To date, we’ve published 19 games on PlayStation Store. The most significant are BreakQuest series (minis), StarDrone Extreme (PS Vita), Jetpack Joyride (minis) and Furmins (PS Vita, made together with Housemarque).
Head over to PlayStation Store to pick up the long-awaited puzzle platformer today.
Here’s a brief history lesson for you. The original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games. It was the best breakout game of its time, as it featured something very unique to the genre: fully interactive physics.
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