Hi there! Alexey Menshikov from Beatshapers and Jonathan Lavigne from Tribute Games here. We’re stopping by to let you know Wizorb for Playstation minis will be available on PlayStation Store in North America for $3.99, on July 24th! You’ll be able to play on your PS3, PSP, and eventually on your PS Vita.
Wizorb is a unique combination of classic block-breaking action and light RPG elements. The game features a charming a pixel art style, an engaging storyline, epic boss fights, and various worlds to explore.
Hello again! Alexey Menshikov (Beatshapers) and Andriy Sharanevych (Orb Games) are here. We are super excited to announce that StarDrone Extreme for Playstation Vita will be released to the PlayStation Store on April 17th for $3.99.
For those of you not familiar with what StarDrone Extreme is about, here’s a brief: you pilot an always-in-motion spaceship through diverse cosmic environments through the game’s 60 levels. Goals can range from making it safely to the end of the level, to destroying all enemies, to collecting certain items, and more. What’s unique about StarDrone Extreme is the way you control your spaceship.
We are excited to introduce StarDrone, a game designed with a perfect blend of high-speed physics and pinball action, with strategic elements of break-out and object collection. StarDrone is set to be released on the PlayStation Store this Tuesday, April 5th, we are thrilled to let you know that it’s a part of Spring Fever campaign.
From a top-down perspective, you pilot a spacecraft across the galaxy, collecting pieces of Equilibrix in order to restore the balance of the universe and stop the expansion of evil G-Noids. To add to the challenging gameplay, your spacecraft is always in motion and you don’t have any direct control over it, only a grapple-hook which you can use to push and pull your craft into the orbit of specific nodes located all over the game field.
Cause your attackers to crash with rapid speed while collecting gems and power-up enhancements. Overcome perilous hazards and elude zillions of enemies in an effort to complete each stage with a record score.
Hi there! This is my first post for the PlayStation.Blog, so I’ll give you a brief introduction. I started my video game career in 1998 as an audio designer, working on the Carnivores series, EA’s Black and Battlefield: Bad Company 2, and many more. More recently, myself and key team members were responsible for IL-2 […]