2014 marks thirty years since giant, sentient robots from outer space brought their ancient war to our world and changed the way we look at the common, everyday tractor trailer.
When Hasbro asked us to play a role in ushering in the Transformers franchise’s fourth decade with a new video game, we knew paying respect to that tradition — that shared history — had to be central to the experience we delivered.
Penned by the show’s writers and brought to life by its original cast of talented voice actors, Family Guy: Back to the Multiverse is a Family Guy game made for true Family Guy fans. The result is a title that stays authentic to the feel of the series. It’s bursting with characters, references, in-jokes,,absurdities, and obscurities made specifically for Family Guy’s most ardent followers. Here are some favorites:
Family Guy: Back to the Multiverse’s antagonists may come from parallel dimensions, but many hail directly from Quahog and the show’s rich history.
Making a licensed game is hard. Making a good licensed game is hard.
As huge Family Guy fans, when the opportunity came to make a game based on the hilarious TV show, with Heavy Iron Studios at the helm, it was impossible to pass up. But there was one giant hurdle we had to get over in order to make a good Family Guy game – we don’t work at Fuzzy Door, Seth MacFarlane’s production company, and we aren’t involved in any way with the Family Guy TV show. And it wouldn’t matter how much effort we put into the graphics, or the level design, or the action. If it didn’t feel like Family Guy — if it wasn’t funny, or if Stewie shouted “Blast!” and it was clear we’d just hired some actor to do a mediocre Stewie impression – fans would hate it. WE would hate it.