Thus far, IGN First’s special Bloodborne coverage has treated us to the game’s first 18 minutes (in both raw and commentary-filled versions), new details on the game’s character creation system, plus new glimpses at the potent weapons, haunting environments, and terror-inducing enemies you can expect to encounter in the doomed town of Yharnam.
Streaming now on Spotify: Kevin Gates, Flume & more. Plus Lacuna Coil takes over our Metal Kingdom playlist.
We’re excited to announce that the Killzone: Mercenary closed multiplayer beta (for which signups were held a short while ago and already concluded, if you’re just tuning in now) is now LIVE. To those who got in, you should already have the necessary information to jump in and get going.
Since it was announced for North America, and as new assets and details are rolled out to eager fans worldwide, excitement for Soul Sacrifice has only increased. No other title for PlayStation Vita combines the same frantic real-time combat, thrilling sense of scale, smartly interwoven cooperative multiplayer, or meaningful character customization… Not to mention the contributions of legends of gaming like designer Keiji Inafune or composer Yasunori Mitsuda and Wataru Hokoyama.
For weeks, fans have asked for more info about the game’s North American release, wanting a final date and box art, and details about possible pre-order extras. Finally, those questions can be answered!
Like God of War
Friends of PlayStation.Blog,
You’ve likely read or seen the many posts over the past month regarding the God of War: Ascension Multiplayer Beta. At first it was available only to participants of the “Rise of the Warrior” experience on the God of War website (which is now relaunched, new and improved, and ready to dole out even more extras for series fans). Then it was only accessible to PlayStation Plus members (as if they needed any more exclusive content, what with their free Instant Game Collection and countless discounts).
If asked, most of us can recall a favorite scene or two from a movie, a shot or sequence that lingered with us long after the lights came on and we left the theater. We retain the visual, but often it isn’t until we see that same scene muted that we discover that the music, the aural accompaniment, was a far greater part of our experience than we realized.
Just as in cinema, music is a huge part of what makes many gaming memories so rich. It’s a significant ingredient in creating a sense of grandeur and making something feel epic.
Soul Sacrifice, the next title from legendary developer Keiji Inafune, has such aspirations.
Would you be willing to answer a few brief questions about PlayStation.Blog?