Author Archive

The Making of Bloodborne, Part 2

Posted by Aram Jabbari on Feb 23, 2015

Thus far, IGN First’s special Bloodborne coverage has treated us to the game’s first 18 minutes (in both raw and commentary-filled versions), new details on the game’s character creation system, plus new glimpses at the potent weapons, haunting environments, and terror-inducing enemies you can expect to encounter in the doomed town of Yharnam.

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Limited-time Only: 10% Storewide Coupon

Redeem code FH24P5BDR6 at checkout to receive a 10% discount on one total cart purchase, on PS Store through 12/1/15.

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Killzone: Mercenary MP Open Beta in Late August; Closed Beta Live Now

Posted by Aram Jabbari on Jul 31, 2013

We’re excited to announce that the Killzone: Mercenary closed multiplayer beta (for which signups were held a short while ago and already concluded, if you’re just tuning in now) is now LIVE. To those who got in, you should already have the necessary information to jump in and get going.

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Soul Sacrifice Out April 30th: Box Art, Pre-order Extras Revealed

Posted by Aram Jabbari on Jan 29, 2013

Soul Sacrifice

Since it was announced for North America, and as new assets and details are rolled out to eager fans worldwide, excitement for Soul Sacrifice has only increased. No other title for PlayStation Vita combines the same frantic real-time combat, thrilling sense of scale, smartly interwoven cooperative multiplayer, or meaningful character customization… Not to mention the contributions of legends of gaming like designer Keiji Inafune or composer Yasunori Mitsuda and Wataru Hokoyama.

For weeks, fans have asked for more info about the game’s North American release, wanting a final date and box art, and details about possible pre-order extras. Finally, those questions can be answered!

Soul Sacrifice for PS Vita launches in stores and via PlayStation Network on April 30th, 2013.

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God of War: Ascension Multiplayer Beta Opens to All PSN Users

Posted by Aram Jabbari on Jan 19, 2013

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God of War: Ascension

Friends of PlayStation.Blog,

You’ve likely read or seen the many posts over the past month regarding the God of War: Ascension Multiplayer Beta. At first it was available only to participants of the “Rise of the Warrior” experience on the God of War website (which is now relaunched, new and improved, and ready to dole out even more extras for series fans). Then it was only accessible to PlayStation Plus members (as if they needed any more exclusive content, what with their free Instant Game Collection and countless discounts).

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The Music of Soul Sacrifice: Recorded at Skywalker Sound

Posted by Aram Jabbari on Dec 27, 2012

If asked, most of us can recall a favorite scene or two from a movie, a shot or sequence that lingered with us long after the lights came on and we left the theater. We retain the visual, but often it isn’t until we see that same scene muted that we discover that the music, the aural accompaniment, was a far greater part of our experience than we realized.

Just as in cinema, music is a huge part of what makes many gaming memories so rich. It’s a significant ingredient in creating a sense of grandeur and making something feel epic.

Soul Sacrifice, the next title from legendary developer Keiji Inafune, has such aspirations.

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