From the very beginning, all of us here at Monolith Productions knew we had to go to great lengths to make Middle-earth: Shadow of Mordor on PS4 and PS3 as authentic as possible. From the landscape, to the weapons, to the inhabitants, to the architecture — everything required extreme attention to detail, and our main story was no exception.
E3 is in full swing! Here at the Warner Bros. Interactive Entertainment booth, we’re showing our live theater presentation all day long, giving everyone a glimpse at the Sea of Núrnen; it’s a location players will be exploring on their own come October as gamers engage powerful Uruk enemies, thanks to the Nemesis System.
E3, the annual celebration of all things video games, has nearly arrived.
Truth be told, all of us here at Monolith Productions have been excited about this week for quite some time, and for good reason. Ever since we first revealed Middle-earth: Shadow of Mordor to the world we’ve continued our hard work on it, and we’re ready to give some new peeks into the lands that you’ll soon be telling your own stories in.
At Monolith Productions, we’ve had a blast creating and sharing the world within Middle-earth: Shadow of Mordor on PS4 and PS3. Today, we can reveal that several journalists were able to go hands-on with the game and the Nemesis System, and their very own impressions of what they saw and played will be shared.