Author Archive

41 Amazing Things About No Man’s Sky

Posted by Alex Wiltshire on Aug 03, 2015


Hello, PlayStation.Blog! I’m Alex, from Hello Games. Hope you’re well! How’s your summer going? Ours? We’re kinda recovered from E3, where Sean showed off live No Man’s Sky gameplay for the first time. It has been a big relief that people seemed to like it. You can’t know just how scary it is to show a game as open-ended as No Man’s Sky live on a stage for an audience of millions.

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Limited-time Only: 10% Storewide Coupon

Redeem code FH24P5BDR6 at checkout to receive a 10% discount on one total cart purchase, on PS Store through 12/1/15.

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Joe Danger 2 Coming to PS Vita on January 13th

Posted by Alex Wiltshire on Jan 07, 2015


Hello, PlayStation.Blog! Did you have a good Christmas? We did. We slept and slept so we could fully recover from working up to PlayStation Experience, and now we almost feel back to normal. And ready for 2015!

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A New Journey Through No Man’s Sky

Posted by Alex Wiltshire on Dec 05, 2014

We wanted to take you on a journey to demonstrate five ways you’ll travel through No Man’s Sky’s infinite worlds. From hearing a distress signal, we find ourselves spanning the galaxy. It’s just one story that you could find yourself writing as you play. There are so many more.

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Joe Danger Coming to PS Vita on September 2nd

Posted by Alex Wiltshire on Aug 27, 2014


Hello, PlayStation.Blog! Let’s get right to it! We’re excited to announce that our game Joe Danger will be launching for PS Vita on September 2nd via PlayStation Store! And that’s not all! PlayStation Plus members will get it for FREE as part of their September batch of games.

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Joe Danger on PS Vita: 2 Full Games, 3 New Characters

Posted by Alex Wiltshire on Apr 01, 2014


I’m Alex! I work with Sean and the gang at Hello Games. We made Joe Danger, the super-colorful, super-challenging racey platformy series starring a fat little stuntman! People have seemed to like it loads, calling it all kinds of nice things like “astounding” (Official PlayStation Magazine) and “perfect” (Game Informer).

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