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	<title>PlayStation Blog &#187; Austin Wintory</title>
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		<title>A Musical Journey</title>
		<link>http://blog.us.playstation.com/2012/01/05/a-musical-journey/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-musical-journey</link>
		<comments>http://blog.us.playstation.com/2012/01/05/a-musical-journey/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 15:01:00 +0000</pubDate>
		<dc:creator>Austin Wintory</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[journey]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[thatgamecompany]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=66872</guid>
		<description><![CDATA[Probably the most frequently recurring difficulty in discussing my work on <a href="http://blog.us.playstation.com/tag/journey/">Journey</a> is the fact that the game is called Journey! That concept of a metamorphosis, or emotional arc, is at the core of everything in this game, including its score. You can imagine, with a title this succinct, that the puns are both unintentional and constant! The video you see here will give you a taste of what we’ve been up to and the joy that it’s been to create.  

One of the inspirations for Journey was Joseph Campbell’s ‘<a href="http://en.wikipedia.org/wiki/Monomyth">Hero’s Journey</a>.’ The knee-jerk assumption is that something this big demands epic music on the most towering scale yet my gut led me in the opposite direction. While there are definitely some big moments, I would actually describe it as intimate overall. The orchestra seen here is the Macedonia Radio Symphonic Orchestra, conducted beautifully by Oleg Kontradenko in the Macedonian capital of Skopje.]]></description>
			<content:encoded><![CDATA[<p>Probably the most frequently recurring difficulty in discussing my work on <a href="http://blog.us.playstation.com/tag/journey/">Journey</a> is the fact that the game is called Journey! That concept of a metamorphosis, or emotional arc, is at the core of everything in this game, including its score. You can imagine, with a title this succinct, that the puns are both unintentional and constant! The video you see here will give you a taste of what we’ve been up to and the joy that it’s been to create.<br />
</br><br />
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<p>One of the inspirations for Journey was Joseph Campbell’s ‘<a href="http://en.wikipedia.org/wiki/Monomyth">Hero’s Journey</a>.’ The knee-jerk assumption is that something this big demands epic music on the most towering scale yet my gut led me in the opposite direction. While there are definitely some big moments, I would actually describe it as intimate overall. The orchestra seen here is the Macedonia Radio Symphonic Orchestra, conducted beautifully by Oleg Kontradenko in the Macedonian capital of Skopje.</p>
<p>I set up camp in a mixing stage at Sony’s San Diego Studio with the Music team and Randall Lowe from the Santa Monica Studio, where we linked with the orchestra in real-time in Skopje. Meanwhile we were able to Skype together the core development team at <a href="http://thatgamecompany.com/">thatgamecompany</a> in Los Angeles, in addition to our producer Kellee Santiago who was in Virginia at the time, and producer Robin Hunicke and lead designer Jenova Chen, who were in Shanghai speaking at GDC China! This ended up being a wonderfully 21st century session: a spider web of interconnectedness spanning the globe! In addition to the orchestra, I also had the great pleasure of working with a handful of great soloists, including my dear friend and cello superstar Tina Guo. Their performances brought a vitality to the score that far surpasses the mere notes on the page.  </p>
<p><a href="http://www.flickr.com/photos/playstationblog/5867597193/" title="Journey for PS3 (PSN) by PlayStation.Blog, on Flickr"><img src="http://farm4.staticflickr.com/3001/5867597193_dcc3dba3c9_z.jpg" width="640" height="360" alt="Journey for PS3 (PSN)"></a></p>
<p>And yet for how “high-tech” we were, this music is utterly unconcerned with technology. It is all about emotional meaning. This is part of what makes Journey itself so special. The game has no fluff, no filler. I think of it like a poem.</p>
<p>There is a famous story where Steven Spielberg, after first screening Schindler’s List for his long-time composer John Williams, asked, “so what do you think?” John Williams replied very earnestly, “Steven you need a better composer than me for this film,” to which Spielberg reportedly fired back “Yes, I know, but they’re all dead!” This is basically how I felt about Journey, especially once I got my feet wet and I started to feel that this was no ordinary game. The one advantage I seemed to have was time. By the end I had spent about three years on it. I was able to get around any issues of inspiration through sheer elbow grease, or so I hope. In fact, Journey ended up permeating virtually my whole output during that time. In April 2011, I wrote a miniature cello concerto for Tina (called “Woven Variations,” linked below) that we performed together in Los Angeles. The piece is not really a suite of my music from Journey, but more of an extrapolation. It’s an exploration of the material, taken to entirely different places. This ended up going even further the subsequent summer when I conducted a concert featuring the LA Master Chorale, where I created a single hour-long piece (based on the same ‘Hero’s Journey’ archetype) by stitching together various works in the repertoire and using my Journey music as the glue. Because Journey was still being actively worked on, I would then take the lessons learned from these concerts and apply them to the actual score. A peculiar process emerged from this, where the tangents started informing the core project, as if my career were a table of people all talking back and forth to each other, instead of a normal, forward-moving single file line.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/5248621386/" title="Journey by PlayStation.Blog, on Flickr"><img src="http://farm6.staticflickr.com/5210/5248621386_fee8385f8d_z.jpg" width="640" height="360" alt="Journey"></a></p>
<p>I love writing in just about any genre of music you could name, and likewise there are basically no genres of games that I categorically don’t enjoy playing … and yet, if we were in an alternate reality where Journey did not exist and you asked me what my ultimate dream of a game would be (both to score and to play), I suspect I would basically end up describing Journey. Amazingly, we live in a reality in which this game does exist. I feel constantly in awe of what both thatgamecompany and Sony Santa Monica do, and consider it an almost surreal bit of luck to have been part of their … um, journey. You see what I mean???</p>
<p>Click <a href="http://www.youtube.com/watch?v=IMyBnokkqVc">here</a> to listen to “Woven Variations”.</p>
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		<slash:comments>31</slash:comments>
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<rating>4.48</rating><author_title>Composer, flOw</author_title>
<comment_count>31</comment_count>
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		<title>flOw Like You&#8217;ve Never Heard It Before</title>
		<link>http://blog.us.playstation.com/2009/08/04/flow-like-youve-never-heard-it-before/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=flow-like-youve-never-heard-it-before</link>
		<comments>http://blog.us.playstation.com/2009/08/04/flow-like-youve-never-heard-it-before/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 20:27:11 +0000</pubDate>
		<dc:creator>Austin Wintory</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[flOw]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=14221</guid>
		<description><![CDATA[I have a cool treat for fans of flOw! Ever since completing the original score for the game (shockingly, already more than 2 years ago!!!) it was my dream to adapt the music for live performance by an orchestra. Obviously the in-game music was entirely electronic, with the exception of choral voices, but I had [...]]]></description>
			<content:encoded><![CDATA[<p>I have a cool treat for fans of <a href="http://blog.us.playstation.com/tag/flow/">flOw</a>! Ever since completing the original score for the game (shockingly, already more than 2 years ago!!!) it was my dream to adapt the music for live performance by an orchestra. Obviously the in-game music was entirely electronic, with the exception of choral voices, but I had an idea floating around my brain (somewhat resembling the jelly fish, careening out of control after spinning too quickly) for how to handle an adaptation.</p>
<p>Well, the opportunity finally came thanks to Steven Allen Fox and the <a href="http://www.gspo.com/">Golden State Pops Orchestra</a> based here in Los Angeles. On May 16 they performed an all game music concert featuring scores to Afrika, <a href="http://blog.us.playstation.com/tag/god-of-war-iii/">God of War</a> (the <a href="http://blog.us.playstation.com/2008/06/04/god-of-war-ii-meets-guitar-hero/">Guitar Hero rendition</a>), <a href="http://www.us.playstation.com/PSone/Games/Final_Fantasy_VIII">Final Fantasy VII</a>, World of Warcraft and others. I was proud to feature <a href="http://www.us.playstation.com/PS3/Games/flOw">flOw</a> in that lineup and later cut together a little video combining the concert footage with some in-game footage. I hope you enjoy it!!!</p>
<p>And if you want to just listen, the mp3 of the concert performance can be found here:</p>
<p>Also here was Jayson Napolitano&#8217;s <a href="http://www.originalsoundversion.com/?p=2934">review</a> of the concert from &#8220;Original Sound Version.&#8221;</p>
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<p>-A</p>
]]></content:encoded>
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<rating>4.73</rating><author_title>Composer, flOw</author_title>
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