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inFAMOUS Second Son Patch Out Tomorrow

Brian Fleming's Avatar + Posted by Brian Fleming on Apr 16, 2014

I have some good news for you. We’ve made great progress on the inFAMOUS Second Son patch on PS4 I promised you a couple weeks back. In fact, we expect to publish it on PSN tomorrow, April 17th.

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Second Son Update Incoming: Change Time of Day, HUD Off, 30FPS Option

Brian Fleming's Avatar + Posted by Brian Fleming on Apr 01, 2014

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That’s how long it’s been since I went to the midnight launch of Second Son here in Bellevue, Washington (just outside Seattle). I must have talked to over 100 people there, and so many more on social media and forums, Twitter, NeoGAF, etc. since then. It’s been amazing to see the excitement and passion of inFAMOUS fans, new and old. I want to let you all know how much your enthusiasm and support means to us, how it renews us, and readies us to go try to make even better games in the future.

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inFAMOUS Second Son on PS4 Today, Bonus Content Now Available

Brian Fleming's Avatar + Posted by Brian Fleming on Mar 21, 2014

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All of us at Sucker Punch are super excited about the launch of Second Son today! We spent almost three years bringing Delsin and his powers to life, now it’s time for you all to ENJOY those powers! Have a great time, and let us know what you think about it all @SuckerPunchProd.

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Conversations With Creators: Infamous Second Son on PS4

Brian Fleming's Avatar + Posted by Brian Fleming on Jul 18, 2013

Here’s another entry in the “Conversation with Creators” series. The crew behind these came up and interviewed us about what it’s like making PS4 games, and our experiences with the DualShock 4 controller (which is great, by the way!). In addition to myself, Sucker Punch senior staff members Nate Fox, Jaime Griesemer and Horia Dociu discuss what developing Second Son has been like, and some of the things we’re each excited about…

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inFAMOUS: Second Son – Watch the New Trailer

Brian Fleming's Avatar + Posted by Brian Fleming on Jun 10, 2013

Underneath the hood, we’ve been hard at work making use of the power of PS4 to bring Seattle and the superhuman experience to life, with everything from real-time reflections on the water to some amazing effects for Delsin’s smoke powers. But don’t take our word for it; check out the trailer and come by the inFAMOUS Second Son Experience Chamber in the PlayStation Booth to see the live gameplay demo in person. Who knows, you might even run into me giving the demo. Enjoy!

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inFAMOUS: Second Son Announced for PlayStation 4

Brian Fleming's Avatar + Posted by Brian Fleming on Feb 20, 2013

So what’s new? I mean, what have you been up to? Cool. Us? Not much. Just a new character, new city, new powers, and all designed especially for the new PlayStation 4. I hope you’re excited – because we really are! Actually, for us it’s probably one part excitement and one part pure terror, but that’s just the way of things I guess… But here we are at last to break the months of silence: All of us at Sucker Punch are very pleased to introduce you to Delsin Rowe, and our new title Second Son! Let’s cut to the chase!

Delsin Rowe is the star of Second Son, and you probably know someone like him: A 24 year-old who is absolutely convinced he’s destined for greatness; though so far that greatness has managed to elude him. He grew up just outside Seattle, where his great – if accidental – calling comes crashing into his life.

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inFAMOUS: Festival of Blood hits PSN Today with PS Move Support

Brian Fleming's Avatar + Posted by Brian Fleming on Oct 25, 2011

It’s been a long time since my last PlayStation.Blog post, and today’s entry is a little….different. I’ll start with the marketing facts (inFAMOUS: Festival of Blood available now!!!! $9.99!! Only $7.99 if you are a PlayStation Plus member!!!) but really, I thought I’d give you a little insight into why and how we ended up making a vampire based spin-off of inFAMOUS.

For us, we’d been working for two projects and five-plus years on the main storyline of inFAMOUS. We wanted the DLC to be a chance to take all that art and technology and do something fun and different for players. We knew we couldn’t just release some more missions or a skin pack, so we took a bunch of pitches from all the departments here at the studio for what we might do. We wanted something that fit the world of inFAMOUS, would be fun to work on, and ideally would be unexpected, too.

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inFAMOUS 2 Launches Today

Brian Fleming's Avatar + Posted by Brian Fleming on Jun 07, 2011

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Well, it’s finally here… Launch day!

Two-plus years, eighty thousand individual checkins of art and code, countless hours of testing, and it all builds towards today! At long last we turn over the keys to you all. It’s your game now… Whether you’re someone who plays the game on easy and wants to see how the endings differ, or a borderline crazy completionist who needs to get every last blast shard and every last XP possible. Or maybe you want to contribute your own pages to the story and create some missions for the whole community (including us at Sucker Punch!) to play and enjoy…

Whichever you are, it’s your game now. We hope you enjoy the game a bunch, and look forward to hearing from you all about your inFAMOUS 2 experience!

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