After almost two years, four PAX showings (as well as GDC, E3, etc) it’s almost bittersweet to be finally announcing this. It was just over a year ago that we first announced this game was coming to PSN. But you can’t understand why that is until you look at what really went into this game…
Since we announced Dragon Fantasy Book II on the Playstation.Blog back in August, we’ve had a very, very busy year. Our little 16-bit RPG that could has grown into quite a beefy project! Most of the game is now complete, with big chunks of the game tuned and fully playable. We’ve got some big ol’ bosses in there ready to stomp on people.
In August, we announced on PlayStation.Blog that we would be releasing Dragon Fantasy Book II for PS Vita and PS3 early next year.
With the awesome response and large demand for the first game on those systems, we knew we had to make it happen. We didn’t want to just push a port of what we already had, though – this was our chance to really make this game shine.
Building the first Dragon Fantasy was an amazing experience. And after pouring your heart and soul into a project like that, you can only think “Where do I go from here?”. After we’d really pushed the limits of 8-bit gameplay and graphics with the first game, we knew it was time to bump the game a “generation”. This meant being a lot more ambitious with what we wanted to do, and bigger ambitions require bigger support. So with the support of SCEA’s Pub Fund, we’re thrilled to announce Dragon Fantasy Book II is headed for PS3 and PS Vita next year on PSN!
Originally, we had planned to follow the original three chapters of 8-bit style with another three chapters in a more 16-bit style. We planned to do a slow and steady progression, chapter by chapter adding more and more features. But as soon as we started work on the new chapters we quickly found ourselves aiming squarely at the end of that generation immediately. We didn’t want to start out simple again as we had already done that.
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