Everything, everywhere changes.
Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable.
Streaming now on Spotify: The latest track from Suicide Squad The Album and more.
The fourth and final episode of Conversations with Creators, hosted by Wil Wheaton, is now out. For some strange reason they asked us to be on it. This action packed verbal free-for-all includes long time Santa Monica Studio greats; Creative Director, Nate Gary, Lead Combat Designer, Jason MacDonald and Studio Head, Shannon Studstill… along with the guy who gets them coffee and asks if he can buy a plane.
Happy Tenth Birthday, God of War! I can’t believe it has already been ten years (almost to this day) since Santa Monica Studio released Kratos out into the wild.
Hungry for more of another PlayStation franchise you know and love? Wish you could experience the thrill of thieving with your best pals on the go? Have you always questioned the concept of pants? You’re in luck — Sly Cooper Collection is coming to PS Vita on May 27th!
What is up God of War fans? Sorry for the long hiatus but things have been crazy here at Casa De Kratos…much to do. I thought I would come out of my somewhat self imposed media coma to let everyone know that the PSP demo discs are freaking done baby!!! As I type these words, […]
Batman, Superman and more: Save up to 50% on animated movies from the DC universe -- at PS Store through 6/27.
What’s up PlayStation fans??? I know my earlier post was a bit thin…thin like one of the Olsen twins…so I thought I would come back and add some more of what you’re asking for. I love your passion and drive for God of War: Chains of Olympus info, so I’ll do my best to accommodate […]
Today we kick-off our Inside the Developers Studio series with guest author, Cory Barlog, creative director for God of War: Chains of Olympus. 1. What game do you have at E3 this year? God of War: Chains of Olympus 2. Describe it in five words or less. Kind of limiting, huh? Well I think the […]
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