It’s been only a few weeks since we last talked to you about PlayStation Collections and believe it or not, they’re finally here!
Available today at retailers near you and September 25th on the PlayStation Store, the PlayStation Collection is packed to the, uh, packaging with extra digital content that guarantees you’ll be getting the most out of your purchase this fall. Whether for yourself or as a gift, these are going to be a great chance to check out some of our greatest exclusive franchises.
We’ve been really happy to see such a positive response from the community and thank you for your continued support of PlayStation. This is just the beginning.
You folks may have read on the internets about our upcoming release of the Ratchet & Clank Collection. Well, we’ve decided to make August 28th an extra sweet shopping day by releasing it alongside the God of War Saga and inFAMOUS Collection!
Notice the shiny new things we’ve put on the packaging! What does it mean? Why does Ratchet look so good in green? The answer to most of those questions is that we’re officially introducing our Collections line with these releases on August 28th. Over the years we’ve had all sorts of great deals come your way and moving forward, this is how we plan on presenting them to our consumers.
It’s only been a few weeks since E3, and the Internet has been set ablaze with anticipation for PlayStation All-Stars Battle Royale! We announced new fighters Nathan Drake and Big Daddy, and that PlayStation All-Stars will have a PlayStation Vita release when it launches later this year – so you’ll be able to take the battle with you on the go, or experience cross-platform matches against your friends whether you’re playing on PS3 or PS Vita.
We’ve been thrilled to hear all of the great responses to the news about the game so far, and have been reading all of your questions and comments on the blogs and forums.
Well, the team is working away on even more reveals, but they need something from you — your treasure! We’re happy to announce the beginning of the Sly Cooper: Thieves in Time Treasure Design Contest (that long enough for you?)! The good people over at our Europe offices have already kicked it off and we want to make sure you get in on it as well.
With the clock ticking down to the release of Ratchet & Clank: All 4 One (October 18th!), I wanted to share some insight into an arcane corner of the video game industry: How the box art is made. But first, I’m happy to confirm that the final version of Ratchet & Clank: All 4 One will mark the continuation of a recent PlayStation tradition started with Insomniac’s Resistance 3 — reversible box art! The piece—illustrated by Insomniac’s Greg Baldwin, with back cover concept art from Dave Guertin–began its life as an April Fool’s Day PlayStation.Blog post from Captain Qwark. Behold the secret inner box art that we’ve been chuckling over for the last few weeks.
Now back to the making of the box art. Believe it or not, there’s a lot that goes into that rectangular piece of art that sits on store shelves (although I’m sure many colorful commentators would beg to differ). Before we kicked off packfront exploration, we collaborated with Insomniac Games to set our goals.
Greetings! As you’ve seen lately, we’ve released some additional information here and there on Gravity Rush and I wanted to give you all a bit more info on this PS Vita exclusive.
You’ll be assuming the role of our cel-shaded heroine, who wakes in a strange city with no memory of how she got there. While exploring the town, she encounters a black cat (clever, huh?), who grants her the ability to control the gravity around her.
From there, the story unfolds across multiple chapters as Kat uses her newfound powers to not only help a city that’s (literally) breaking apart, but to figure out the mystery of her past and what (or who) has brought her here. Using the PS Vita, you’ll be able to release Kat from gravity’s hold and shift her center of gravity to completely change her perspective and gain access to previously unseen areas of the stages you play in. Whether “falling” towards the side of a tower or virtually any visible surface, Kat can be brought back to a floating state with a simple trigger pull, or be forced back to following the laws of real-world gravity by deactivating her skill, dropping her down to the ground without a scratch. I think you can see how this will give a whole new meaning to the term “world exploration.”
We’re less than two weeks away from E3 2011 and the Ratchet & Clank team is hard at work prepping for what will no doubt be an awesome event full of surprises, game updates and the inevitable “Who Won?” arguments. But who said you had to wait until E3 to get it started? We’ll go ahead and kick it off today.
SCEA and Insomniac Games are happy to share the official box art for Ratchet & Clank: All 4 One and the Official North American Street Date (note the capital letters for each word – that means it’s important): October 18th, 2011!
We’ve also partnered with several retailers to offer up some pretty sweet preorder items including several fan favorites!
The last few weeks have been full of Ratchet & Clank: All 4 One goodness! Between the PTOM April Issue, the Insomniac Community Day and recent reveals at the Media Event in Los Angeles, we’ve shown you that this is going to be full of everything our fans have come to love about the series.
Speaking of fans, we’re proud to continue the tradition of giving the community a chance to get in the game by announcing the Ratchet & Clank: All 4 One Skin Design Contest!
From April 18th to April 29th, 2011, Insomniac Games is giving you the chance to redesign Ratchet & Clank with your very own skin that they’ll pretty up and integrate into the game itself.