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Conversations with Creators: Blacklight: Retribution

Collin Moore's Avatar + Posted by Collin Moore on Jun 27, 2013

Greetings PlayStation Blog. The last couple months have been amazing for Zombie Studios, and bringing Blacklight: Retribution to the PlayStation 4 makes it even more exciting. Before E3 we were contacted by Sony representatives who wanted to come to our offices and interview us for Conversations with Creators. After getting answers to a few questions and learning about the other groups involved, we were thrilled and humbled to be included.

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New Trailer: FPS + F2P + PS4 = Blacklight Retribution

Collin Moore's Avatar + Posted by Collin Moore on Jun 12, 2013

Summer is upon us and another E3 is here! Even with the unusually sunny skies here in Seattle the last couple months, we here at Zombie Studios have been hard at work on getting Blacklight: Retribution ready to be playable on the show floor at E3 2013.

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Daylight: Procedurally Generated Psychological Horror on PS4

Collin Moore's Avatar + Posted by Collin Moore on Jun 07, 2013

E3 is upon us, and Zombie Studios is ready to scare the PlayStation community when Daylight comes to PlayStation 4 early 2014.

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Blacklight: Retribution: Free-to-Play Shooter Coming to PS4

Collin Moore's Avatar + Posted by Collin Moore on Mar 25, 2013

One year and over two million players since its launch, Blacklight: Retribution has been available on PC, but from the start of development Zombie Studios has always wanted Blacklight: Retribution to be available on PlayStation. Today, we can officially say it is coming to PS4!

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Happy Holidays from Sucker Punch Productions

Collin Moore's Avatar + Posted by Collin Moore on Dec 26, 2011

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We are continuing the takeover of the PlayStation Blog, this time with concept art from inFAMOUS: Festival of Blood and the Sucker Punch Holiday Card.

First up we have concept art from inFamous: Festival of Blood. Emilio Gandin, our Lead Environment Artist, wanted to point out some of these pieces of concept art. We wanted to add a new area to the title and explored the idea of doing catacombs below the Cathedral. The dark gothic, claustrophobic catacombs fit perfectly with the vampire lore. Once levels featuring catacombs were playable, we started to explore how Cole would navigate through them. We wanted a way for Cole to quickly move through the space and we came up with the backstory of the catacombs being used to smuggle arms thus giving us a reason to include the rails that Cole can grind on.

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Sucker Punch User Generated Mission Trailer

Collin Moore's Avatar + Posted by Collin Moore on Dec 26, 2011

The Holiday Season is upon us and we get to take over the PlayStation Blog for a day! We are going to start with a new trailer, yes after releasing inFAMOUS 2 and inFAMOUS: Festival of Blood some of us have had some time to play some of the user generated missions, as well as catch-up on Skyrim and Uncharted 3. This trailer shows off some amazing creations with UGC… perhaps your mission is featured in the video. If you find a cool UGC mission be sure to tell us in the comments below.

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inFAMOUS 2: How to Create Your Own UGC Graphic Novel Cutscenes

Collin Moore's Avatar + Posted by Collin Moore on Nov 29, 2011

It’s been a great month for inFAMOUS! inFAMOUS 2 user-generated content continues to grow at a tremendous rate: we are seeing missions that use UGC in ways we never could have imagined and the community continues to amaze us with some truly creative missions. Second, we want to thank everyone for making inFAMOUS: Festival of Blood the fastest-selling PSN game in history!

A couple of weeks ago we released an update for inFAMOUS 2 that included the 2D Cut Scene tool that was in packaged inFAMOUS: Festival of Blood. This update allows you to create your own comic book-inspired cut scenes for your missions, giving you tons of control over the types of stories you tell.

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Drink Up inFAMOUS: Festival of Blood on Tuesday

Collin Moore's Avatar + Posted by Collin Moore on Oct 21, 2011

inFAMOUS 2: Festival of Blood

inFAMOUS: Festival of Blood will be available on the PlayStation Store in just a couple days: Tuesday, October 25th in North America for $9.99, and $7.99 for PlayStation Plus members (and for those who pre-ordered). Play it with the classic DualShock or try it out with PlayStation Move support!

Before you can get your hands on the game, we had Billy Harper (Animation Director) and Ken Schramm (Marketing Director) pack their bags for a whirlwind three-day tour spanning 5,668 miles, two coasts, three cities, and over 20 interviews with press from North America and beyond. It was an amazing couple days of sharing the latest adventure in the inFAMOUS universe.

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