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	<title>PlayStation.Blog &#187; Chris Reese</title>
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		<title>Welcome new Syphon Filter: Combat Ops players!</title>
		<link>http://blog.us.playstation.com/2008/06/welcome-new-syphon-filter-combat-ops-players/</link>
		<comments>http://blog.us.playstation.com/2008/06/welcome-new-syphon-filter-combat-ops-players/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 20:01:08 +0000</pubDate>
		<dc:creator>Chris Reese</dc:creator>
				<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[syphon filter]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=570</guid>
		<description><![CDATA[
Hi everyone.  It&#8217;s Chris Reese, the technical director for Syphon Filter: Combat Ops and I wanted to give a brief update on how things have been shaping up for the players of the game.  
The reviews we have been receiving have been fantastic and over the past 6 months we have been enjoying [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/2548764633/" title="combat modifier 19 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3177/2548764633_58e2dcaef8_o.jpg" width="480" height="272" alt="combat modifier 19" /></a><br />
Hi everyone.  It&#8217;s Chris Reese, the technical director for <a href="http://www.us.playstation.com/PSP/Games/Syphon_Filter_Combat_Ops">Syphon Filter: Combat Ops</a> and I wanted to give a brief update on how things have been shaping up for the players of the game.  </p>
<p>The <a href="http://psp.ign.com/articles/837/837847p1.html">reviews</a> we have been receiving have been fantastic and over the past 6 months we have been enjoying watching the player community steadily grow as more players start to hear about the game.  To date there have been over 6,800 missions uploaded from players and shared within the Combat Ops community! </p>
<p>My &#8220;favorites&#8221; mission list in the game consists of only player created missions now and the team is extremely excited at the prospect of the community and number of missions growing very quickly this next month with the <a href="http://blog.us.playstation.com/2008/06/02/god-of-war-psp-entertainment-pack-out-tomorrow/">newly released God of War PSP bundle</a> where Syphon Filter: Combat Ops is being offered as a promotional free download.  </p>
<p>I hope to see you all online soon. Here are <a href="http://flickr.com/photos/playstationblog/sets/72157605422146791/">a few more screen shots</a> if you haven&#8217;t seen them yet.</p>
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		<slash:comments>20</slash:comments>
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		<title>Inside Syphon Filter: Combat Ops</title>
		<link>http://blog.us.playstation.com/2007/11/inside-syphon-filter-combat-ops/</link>
		<comments>http://blog.us.playstation.com/2007/11/inside-syphon-filter-combat-ops/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 21:42:39 +0000</pubDate>
		<dc:creator>Chris Reese</dc:creator>
				<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[syphon filter]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/2007/11/26/inside-syphon-filter-combat-ops/</guid>
		<description><![CDATA[
Hi everyone. I wanted to let everyone know that Syphon Filter: Combat Ops was recently released on the PLAYSTATION Store for PC, where you can now download it to your PSP. Hopefully many of you were able to see a sneak preview of Combat Ops that we included on the UMD release of Syphon Filter: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/2066960796/" title="Combat Modifier by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2276/2066960796_a6c7e154b3_o.jpg" width="480" height="272" alt="Combat Modifier" /></a></p>
<p>Hi everyone. I wanted to let everyone know that Syphon Filter: Combat Ops was recently released on the <a href="http://blog.us.playstation.com/2007/11/20/playstation-store-for-pc-update/">PLAYSTATION Store for PC</a>, where you can now download it to your PSP. Hopefully many of you were able to see a <a href="http://www.pspfanboy.com/2007/08/12/syphon-filter-combat-ops-beta-hidden-in-logans-shadow-demo/">sneak preview of Combat Ops</a> that we included on the UMD release of <a href="http://www.us.playstation.com/logansshadow/">Syphon Filter: Logan&#8217;s Shadow</a>, but in the event that you haven&#8217;t let me tell you a little more about what to expect with it.</p>
<p>Syphon Filter: Combat Ops builds on the 8-player infrastructure and ad-hoc multiplayer game that was first released with <a href="http://www.us.playstation.com/SyphonFilterDarkMirror/">Syphon Filter: Dark Mirror</a> and now recently Syphon Filter: Logan&#8217;s Shadow. In the sneak preview we unveiled a glimpse of the new mission modifier that sets Combat Ops apart from the Syphon Filter multiplayer that everyone has been enjoying. The sneak preview allowed players to create missions from one of the modifiable maps and play those maps against friends via an ad-hoc connection. With the full version of the game that can now be purchased and downloaded from the PLAYSTATION Store, you will now be able to choose from 4 customizable maps to create multiplayer missions. For me, the most exciting part is that those missions can be uploaded to the online community that can be shared and played with other fellow players via an infrastructure WiFi connection.</p>
<p>Players in the community will now be able to provide feedback on the missions that have been submitted to the community with the new rating system that has been incorporated, allowing everyone to vote on how much they liked or disliked the mission they just played. </p>
<p>The community features have been expanded to let you know when you log in what new missions have been uploaded, which missions are being played the most, and which missions have been rated highly by the player community. My personal challenge is going to see if I can get one of my favorite missions I have created on the Top 10 list!</p>
<p>As a huge fan of playing multiplayer action games, the emphasis behind Syphon Filter: Combat Ops was to develop an easy-to-use mission modifier that not only provided the tools to create a mission in a matter of minutes, but allow me to take my favorite mission I have been playing online and make a few extra desired tweaks to create the &#8220;perfect&#8221; mission &#8211; and then upload it back to the community.</p>
<p>Another fun feature in Combat Ops that wasn&#8217;t part of the sneak preview is the addition of unlockables as you rank up, based on your performance playing ranked matches with other players online. I will keep the nature of the unlockables a surprise for now, but I will say that they will provide added content for missions you create with the mission modifier. I am really looking forward to playing in some of those missions!</p>
<p>Another exciting element for Combat Ops is the introduction of the use of the PLAYSTATION Network. When logging into Combat Ops via infrastructure WiFi, you will now be able to use your PLAYSTATION Network ID, the same ID that you use to login to your PS3 with. This immediately allows you to connect with friends in Combat Ops that are currently part of your PLAYSTATION Network Friends list!</p>
<p>For those that want to just jump into the heat of the battle and play online without creating a mission, rest assured that beyond the community created missions, the team here at SCEA Bend Studio has created 20 missions that are available immediately to play. We had a lot of fun building and play testing these missions, but feel free to download and modify them to make them even better. It won&#8217;t hurt our feelings, too much :)</p>
<p>I look forward to seeing you all online. </p>
<p><a href="http://www.flickr.com/photos/playstationblog/2066960822/" title="Combat Modifier by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2145/2066960822_e78b2288a9_t.jpg" width="100" height="57" alt="Combat Modifier" /></a><a href="http://www.flickr.com/photos/playstationblog/2066960756/" title="Combat Modifier by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2113/2066960756_9cc05a65d0_t.jpg" width="100" height="57" alt="Combat Modifier" /></a><a href="http://www.flickr.com/photos/playstationblog/2066162063/" title="Beacon by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2037/2066162063_2228cfe802_t.jpg" width="100" height="57" alt="Beacon" /></a><a href="http://www.flickr.com/photos/playstationblog/2066960848/" title="Kick! by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2169/2066960848_3284b297e7_t.jpg" width="100" height="57" alt="Kick!" /></a></p>
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		<slash:comments>43</slash:comments>
		</item>
		<item>
		<title>Syphon Filter: Logan’s Shadow Taps into All 333MHz on PSP</title>
		<link>http://blog.us.playstation.com/2007/07/syphon-filter-logan%e2%80%99s-shadow-taps-into-all-333mhz-on-psp/</link>
		<comments>http://blog.us.playstation.com/2007/07/syphon-filter-logan%e2%80%99s-shadow-taps-into-all-333mhz-on-psp/#comments</comments>
		<pubDate>Fri, 27 Jul 2007 20:29:59 +0000</pubDate>
		<dc:creator>Chris Reese</dc:creator>
				<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[syphon filter]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/2007/07/27/syphon-filter-logan%e2%80%99s-shadow-taps-into-all-333mhz-on-psp/</guid>
		<description><![CDATA[
Hey everyone, I’m the technical director for SCEA’s Bend studio in Oregon, the developer of the Syphon Filter franchise. We’re working hard on the next chapter in the series, Syphon Filter: Logan’s Shadow for PSP, but I wanted to take some time to give a glimpse into how the PSP’s recently expanded processor speed (333MHz) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/790533570/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1203/790533570_ade1469f5b.jpg" width="500" height="283" alt="Syphon Filter: Logan's Shadow" /></a></p>
<p>Hey everyone, I’m the technical director for <a href="http://en.wikipedia.org/wiki/Sony_Bend">SCEA’s Bend studio</a> in Oregon, the developer of the Syphon Filter franchise. We’re working hard on the next chapter in the series, <a href="http://www.us.playstation.com/LogansShadow/">Syphon Filter: Logan’s Shadow</a> for PSP, but I wanted to take some time to give a glimpse into how the PSP’s <a href="http://www.shacknews.com/onearticle.x/47564">recently expanded</a> processor speed (333MHz) will help us deliver a look and feel that wasn’t possible under the previous 266MHz limit. </p>
<p>For <a href="http://www.us.playstation.com/SyphonFilterDarkMirror/">Syphon Filter: Dark Mirror</a>, our concentration was developing an engine that could produce stunning PSP visuals, allowing for significant detail in the environments.  For Logan’s Shadow, we naturally wanted to push the detail even further with our focus turning towards interactivity within those environments.   </p>
<p>Now we have the ability to introduce <a href="http://en.wikipedia.org/wiki/Havok_Physics">Havok physics</a>, water rendering/gameplay (as seen in the screenshot above), larger environments with significantly more interactive elements, and faster AI response times.  In short, tapping into the full processor speed of PSP offers increased gameplay opportunities, while still providing the high production qualities you would expect after playing Dark Mirror.   </p>
<p>I can’t wait until you see for yourself the difference that 333MHz makes when you get your hands on Logan’s Shadow this fall.</p>
]]></content:encoded>
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		<slash:comments>81</slash:comments>
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