There are two ways to look at Apocalypse — the fourth and final DLC collection for Call of Duty: Black Ops II. You might see it as the end of new multiplayer maps after a long, fruitful year of content. Or, you might choose to see it as the beginning of the Zombies storyline. Either way, you’re right.
One of the reasons I keep coming back to Call of Duty is the fast action – and the action is fastest on maps that really encourage interaction. When you know all the players are packed tightly together – when every corner you turn can lead to a high-caliber engagement – that’s when the game is the most fun for me. And I think it’s why maps like Studio, Hijacked, and Nuketown 2025 are voted up so frequently in multiplayer lobbies.
How often in life do you get a second chance? If you’re an online Call of Duty player, well, that’s pretty simple – you get one every time you press Square to respawn. But the concepts of return, reinvigoration, and redemption all play into Uprising, the second map pack for Call of Duty: Black Ops II, which is available today on PlayStation Network.
Revolution offers a heck of a lot of content for both multiplayer and Zombies fans. First up are the four multiplayer maps:
If you’re a PlayStation Vita owner – or if you are a Call of Duty fan looking for an excuse to become one – you’re going to want to see this. The first look at Call of Duty: Black Ops Declassified just debuted at the Sony PlayStation press conference in Cologne, Germany, and now it’s on your internets. Look!
If you want to watch it again, I’ll wait. There was a lot to see in there.
Developed by the team at Nihilistic Software, Call of Duty: Black Ops Declassified is what Call of Duty fans have been waiting for: the game they know and love, authentically translated to handheld. “One of Call of Duty: Black Ops Declassified’s compelling features is the fact that you can take the established gameplay everyone knows and loves and bring it to the PS Vita,” says the game’s producer at Activision, Neven Dravinski.
Call of Duty: Modern Warfare 3 Content Collection 1 arrives in the PlayStation Store today, and it brings with it a whole weekend of double XP. This is the biggest DLC collection in franchise history, offering four multiplayer/Survival mode maps – Piazza, Liberation, Overwatch, and Black Box – as well as two all-new Special Ops missions, Black Ice and Negotiator. That kind of content doesn’t just make itself, so I asked Mark Rubin, Executive Producer at Infinity Ward, for some insight into how the studio approaches making add-on content for MW3.
Welcome to winter. It’s snowing in Fargo today and the northeast is about to get some of that white stuff too. But I hear Italy is lovely this time of year. Wouldn’t you rather be seaside in some adorable little European villa? Picture it: Sitting in a small bistro, overlooking the sea, sipping something delicious…why, it’s a little slice of paradise.
Then you hear the WHUPWHUPWHUP of rotors overhead, and your exquisite view is obscured by smoke from a nearby grenade. Sorry, pal, you’re not on vacation – you’re in the thick of the conflict, because you’re in Piazza, one of the two new Modern Warfare 3 multiplayer maps that are reaching Call of Duty Elite premium members today via the PlayStation Network. Now it’s a little slice of paramilitary paradise.
It’s going to be a long year – and that’s a good thing. While Modern Warfare 3 has occupied a lot of time in the drives of a lot of PS3 owners since its November release, there is more content to come over the next several months. And if you’re a premium member of Call of Duty Elite, you’re going to get your first two tastes of that content on February 28th.
While the content season will contain more than 20 items overall – some multiplayer maps, some game modes, and some Spec Ops missions – the first two pieces of content in the season are a Call of Duty player’s bread and butter: multiplayer maps. The seaside village of Piazza is a perfect battleground for fans of close-quarters combat; the sharp corners, tight corridors, and stone staircases all offer compelling examples of why the word “paranoia” is the same in English and Italian.