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CounterSpy Out Today on PS4, PS3, PS Vita

David Nottingham's Avatar + Posted by David Nottingham on Aug 19, 2014

Counter

“Your mission, should you choose to accept it, is to lead the C.O.U.N.T.E.R agency to keep the world’s top two superpowers, the Imperialists and the Socialists, from their dastardly plan of blowing up the moon!”

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Begin Transmission: CounterSpy Comes to PS4, PS3, Vita 8/19

David Nottingham's Avatar + Posted by David Nottingham on Jul 23, 2014

counterspy

Hey budding C.O.U.N.T.E.R agents! David Nottingham, (Dynamighty Creative Director) here with some exciting CounterSpy news! Yesterday, the good folks at Sony, along with our co-conspirators at C.O.U.N.T.E.R declassified the Release Date information for CounterSpy.

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CounterSpy Coming to PS4 This Summer

David Nottingham's Avatar + Posted by David Nottingham on Mar 13, 2014

Hello friends. Things have been quiet on the home front here at Dynamighty in the last few months. The truth is we’ve been quietly working hard to make CounterSpy as awesome as it can be. In the world of espionage, this is known as being Deep Undercover.

Well, all our diabolical plans are finally falling into place, and we have some exciting news to share. When we partnered with PlayStation, PS4 was but a fantastical dream of uber console heaven somewhere off in the future. We originally announced that CounterSpy was coming to PS3 and PS Vita.

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CounterSpy Infiltrates E3 2013

David Nottingham's Avatar + Posted by David Nottingham on Jun 26, 2013

So last week was a crazy E3 blur for us at Dynamighty. Thanks to the good folks at Sony we were able to show CounterSpy to lots of people in their booth. While we were not showing on the main floor we still had a great presence with lots of buzz and even an award nomination! (Thanks Hardcore Gamer!) and we also released our first trailer for the game!

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CounterSpy Sneaking to PS3, PS Vita

David Nottingham's Avatar + Posted by David Nottingham on May 07, 2013

counterspy

When Sony asked us to write a quick post to tell you a bit about our game, we met the request with a mix of excitement (“YES! We get to start talking about our game!”) and terror (“Holy [REDACTED]! Now we’ve got to actually deliver…”).

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