If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.
Over the past several months, the team here at Q-Games has been hard at work on The Tomorrow Children, adding tons of new features previously unseen in trailers and the closed alpha last fall, as well as enriching the story and setting. Strange and magical tools, cute and unique clothing, and bizarre and imposing structures are just a few of the new additions players will be able to experience.
Hi everyone, before I dig into today’s blog post, I wanted to invite you to tune in to tonight’s Extra Life livestream at 5:00 pm PT, where I will personally guide fans through a live demo of our studio’s upcoming open-world game — The Tomorrow Children. We’re really excited to participate in the Extra Life program and hope as many of you as possible can stop by to check out the first look at gameplay footage from The Tomorrow Children!
I’m excited to be at TGS announcing more news about The Tomorrow Children. As we continue to build and perfect The Tomorrow Children’s open world concept, we wanted to expand upon the details we revealed at Gamescom and share more about the game.
Hello to all the future tomorrow children out there. I’m Dylan Cuthbert, and I run Q-Games out here in Kyoto. We’re well known to our fans for the hugely successful PixelJunk series but today marks a special day as we’ve ventured far from what we normally make to create something a little bit, um… ‘out there’.
Hey everyone, it’s been awhile since I wrote a Blog entry but today I have a really good reason to. In order to celebrate TEN years of Q-Games we decided to set up the ultimate BLOWOUT PixelJunk sale!
The PixelJunk series has been a huge success for us, so to celebrate Q’s 10th anniversary (and also PixelJunk’s fifth), for a limited time we are slashing the prices of Racers, Monsters, Eden, and Shooter to just ONE DOLLAR. Yes, you heard correctly! On top of this, we are also slashing the prices for PixelJunk Monsters Deluxe (PSP), PixelJunk Shooter 2 and PixelJunk SideScroller by HALF! You have no choice but to snap them all up the very moment the sale goes live tomorrow afternoon with the PlayStation Store update! Spread the word and let’s go PixelJunk crazy for a week!
Limited-time Plus deals on Blazblue: Chrono Phantasma EXTEND, God of War III Remastered and more. Through 9/7.
PixelJunk SideScroller is not far from your hands! Yes, it has kind of crept up upon us, but the release date is
1st of November October 25th in North America. I really can’t emphasize enough how really, really good, old-school fun SideScroller has turned out to be. I’m sure some of you have played the “bonus” stage in PixelJunk Shooter 2 called “The Road to Dawn”, well that is what gave us the urge to make an entire side scrolling shoot-em-up game! Back in the day I used to love games such as R-Type and Darius, and going even further back there were games such as Scramble and Defender that inspired me as a child. So…we decided to dip our toes in and see what PixelJunk could bring to the side-scroller world.
We used the same engine as for the two Shooter titles, but the game itself is entirely different. To begin with this is a single-stick controlled game rather than the dual-stick control we had in Shooter, which makes it even more addictive and easy to control. And of course, you can only face to the right as you fly your craft! The only similarity really is that a handful of enemies from Shooter have been “re-imagined” for SideScroller, but to add to them we created a whole slew of new enemies and bosses for you to try to destroy also.
So here we are creeping up onto yet another Tokyo Game Show and we have a big announcement to make… and an unusual one at that! We are announcing a name change – I’m sure many of you have seen information about PixelJunk Lifelike over the past year or so, including some live demo performances we did during E3, and a few of you might have noticed how much the core concept of Lifelike expanded and shifted since it was first announced as we explored more and more ideas. Well, after long deliberation we are changing the name to “PixelJunk 4am” to better match the atmosphere we are trying to create. And for more information about that, I have asked some questions and translated Baiyon‘s answers for you:
Would you be willing to answer a few brief questions about PlayStation.Blog?