Two blog entries in almost as many weeks! Hopefully you aren’t too bored of me yet! This is just a short one though, to inform you that at last the patch for PixelJunk Eden will be released on Thursday, January 15. For those of you from the EU, it will be out shortly thereafter, so [...]
+ Posted by Dylan Cuthbert
A Happy New Year from here in Kyoto, Japan, one of the earliest places in the world to greet 2009 (being a whole 17 hours or so ahead of the West coast of America for example). This blog entry is less about PixelJunk, which I’m sure you have all played and heard enough of this [...]
It’s Dylan Cuthbert here again with more info about PixelJunk Eden, which released July 31, 2008 on the PLAYSTATION Store. If you’ve played the game, you’ll no doubt notice that the music and visual style are crucial elements to the feel of Eden. If you haven’t yet played the game, we really hope that you’ll [...]
+ Posted by Dylan Cuthbert
UPDATE: Hey, folks. Thanks for all the comments. It’s always great to get feedback straight from the fans. I just wanted to give you a short update on Eden. First of all, be sure to check out the demo when it hits the PLAYSTATION Store tomorrow. Just a hint – if you explore the “main [...]
Hello, it’s Dylan Cuthbert from Q-Games, the company behind PixelJunk, and I’ve decided to write another blog entry to coincide with our upcoming release of the PixelJunk Monsters Soundtrack. Yes, you heard right! We are going to be the first people ever to release a soundtrack on the PSN store and it’s because we have [...]
January is a MONSTER month; at last you will all get to play PixelJunk Monsters! So here’s another note from us here at Q-Games in Kyoto, Japan with some hints and tips to start the ball rolling. Believe me, once you start playing this game, say goodbye to any other titles you thought you might [...]
+ Posted by Dylan Cuthbert
Hi everyone, the response to my blog entry in August was great, and I finally have some spare time. So here’s an entry about our latest PixelJunk title: PixelJunk Monsters! Everyone here at Q-Games loves real-time strategy games, from Warcraft through to Command & Conquer and Company Of Heroes, etc., but the Japanese public simply [...]
+ Posted by Dylan Cuthbert
Hey everyone, I’m Dylan Cuthbert, I run a small developer studio called Q-Games based in Kyoto, Japan. You could say I have a fairly long history with Sony, having now worked for SCEE, SCEA and SCEI at different points in my career so far, all of which helped me begin talks with them earlier this [...]