Thanks to the hard work of BlitWorks and Sony, Spelunky is coming to PS4 on October 7th! I’ve updated most of the textures so that the game looks nice and crisp in 1080p, and you can now upload replays of your high scores to the leaderboards. Also, there’s a new feature for the Daily Challenge: friend ghosts!
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Hello, past, present, and future Spelunky fans! I’ll keep it short and simple: Spelunky is coming to PS4!
We’re once again teaming up with BlitWorks, who did a great job on bringing the game to PS3 and PS Vita. For PS4, we want to do even more — like bump up the graphics to 1080p, let players upload replays to the leaderboards, add more social features to the Daily Challenge, and otherwise take advantage of the PS4’s unique hardware.
Hey, everyone! It’s Derek once again. First off, thank you for your tremendous support of Spelunky on PS3 and PS Vita. But I’m really here to talk about our first update, which is out now. Of course, every game launches with some number of bugs, and Blitworks has been working hard to fix as many of those as possible. The slowdown in certain areas of the game was probably the biggest issue, and that’s been addressed. They also fixed a bug that was preventing certain Trophies from being earned.
This is Spelunky’s PlayStation debut as well as its handheld debut. It also happens to be the first game I’ve ever released on a handheld, which is personally very exciting, as portable gaming has been such a big part of my life. And I can’t think of a better game or system to do this with!
Oh man, this is exciting! It’s with great pleasure that I can announce the upcoming arrival of Spelunky on PS3 and PS Vita. I know that we’re not the first indie title to be announced this year for these platforms, but the Spelunky team is happy to be part of this wave of indie goodness.
Would you be willing to answer a few brief questions about PlayStation.Blog?