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	<title>PlayStation.Blog &#187; Deborah Mars</title>
	<atom:link href="http://blog.us.playstation.com/author/dmars/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation blog for all of your PLAYSTATION 3, PlayStation 2 and PSP news.</description>
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		<title>Fat Princess: Her Majesty Gifts Unto Thee …</title>
		<link>http://blog.us.playstation.com/2009/10/fat-princess-her-majesty-gifts-unto-thee-%e2%80%a6/</link>
		<comments>http://blog.us.playstation.com/2009/10/fat-princess-her-majesty-gifts-unto-thee-%e2%80%a6/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 18:59:28 +0000</pubDate>
		<dc:creator>Deborah Mars</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[fat princess]]></category>
		<category><![CDATA[titan studios]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=18655</guid>
		<description><![CDATA[Hear ye, hear ye … calling all Fat Princess fans!
Last week the good people over at Titan Studios announced on this here blog the completion and imminent release of Patch 1.03 and the highly anticipated Demo.
Alas, the time has come and we are pleased to announce that the patch and demo will be out on [...]]]></description>
			<content:encoded><![CDATA[<p>Hear ye, hear ye … calling all <a href="http://blog.us.playstation.com/tag/fat-princess/">Fat Princess</a> fans!</p>
<p>Last week the good people over at Titan Studios <a href="http://blog.us.playstation.com/2009/10/fat-princess-demo-patch-1-03-new-pork-map-is-free-oh-my/">announced</a> on this here blog the completion and imminent release of Patch 1.03 and the highly anticipated Demo.</p>
<p>Alas, the time has come and we are pleased to announce that the patch and demo will be out on the PlayStation Network <strong>today</strong>.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/4055562533/" title="Fat Princess New Pork by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2559/4055562533_1e49839373.jpg" width="500" height="281" alt="Fat Princess New Pork" /></a></p>
<p>In case you didn’t hear, Patch 1.03 contains a brand new map, <a href="http://www.flickr.com/photos/playstationblog/4038256104/">New Pork</a>, which we’re providing absolutely free. Yep, <strong>FREE</strong>. We’re extremely grateful to all the fans for their support of Fat Princess and we hope that many of you will spread the love and entice your friends who have not yet tried the game to give it a go.</p>
<p>We hope our beloved royal subject is only going to get bigger and better, and you all play a major part in making that happen. So thanks for your support, enjoy New Pork, and keep the feedback coming.</p>
<p>Until then, and as always…</p>
<p>Cake for everyone,<br />
The Fat Princess Team</p>
<p><a href="http://www.flickr.com/photos/playstationblog/4056309356/" title="Fat Princess New Pork by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3494/4056309356_6d0b68055a.jpg" width="500" height="281" alt="Fat Princess New Pork" /></a></p>
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		<title>Fat Princess: Worth the Weight (Here&#8217;s the Date)</title>
		<link>http://blog.us.playstation.com/2009/07/fat-princess-worth-the-weight-heres-the-date/</link>
		<comments>http://blog.us.playstation.com/2009/07/fat-princess-worth-the-weight-heres-the-date/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 15:59:38 +0000</pubDate>
		<dc:creator>Deborah Mars</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[fat princess]]></category>
		<category><![CDATA[playstation eye]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=13908</guid>
		<description><![CDATA[Without further ado, we’re proud to announce that Fat Princess will make her royal appearance on the PlayStation Network this Thursday, July 30th for $14.99. 
Fat Princess will be released simultaneously worldwide in N. America, Europe and Asia. A Japan release is also in the works, and we’ll have more information on that in weeks [...]]]></description>
			<content:encoded><![CDATA[<p>Without further ado, we’re proud to announce that <a href="http://www.us.playstation.com/PS3/Games/Fat_Princess">Fat Princess</a> will make her royal appearance on the <a href="http://blog.us.playstation.com/category/playstation-network/playstation-store-playstation-network/">PlayStation Network</a> this <strong>Thursday, July 30th for $14.99</strong>. </p>
<p>Fat Princess will be released simultaneously worldwide in N. America, Europe and Asia. A Japan release is also in the works, and we’ll have more information on that in weeks to come.</p>
<p>The sheer <a href="http://blog.us.playstation.com/2009/07/17/fat-princess-her-majesty-awaits%E2%80%A6/">amount of questions submitted</a> was fantastic, and we really appreciate everyone taking the time and effort to come up with some really good ones. </p>
<p>Please check out this interview with Chris Millar and Craig Leigh from <a href="http://titanstudios.com/">Titan Studios</a> for answers to your most burning questions. We’ll do our best to follow up and respond to some of the others we weren’t able to cover during the interview soon.</p>
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<p>We mean it…see you on the battlefield soon!</p>
]]></content:encoded>
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		<slash:comments>451</slash:comments>
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		<item>
		<title>Fat Princess: Her Majesty Awaits…</title>
		<link>http://blog.us.playstation.com/2009/07/fat-princess-her-majesty-awaits%e2%80%a6/</link>
		<comments>http://blog.us.playstation.com/2009/07/fat-princess-her-majesty-awaits%e2%80%a6/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 19:01:36 +0000</pubDate>
		<dc:creator>Deborah Mars</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[fat princess]]></category>
		<category><![CDATA[titan studios]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=13518</guid>
		<description><![CDATA[Hey Everyone,
This is Deb Mars, Managing Producer at SCEA Santa Monica Studio. We know many of you are anxiously awaiting the sweet PlayStation Network arrival of none other than Her Royal Highness: Fat Princess.
You have been very patient, and we really do appreciate all your support. Since E3 back in early June, we and the [...]]]></description>
			<content:encoded><![CDATA[<p>Hey Everyone,</p>
<p>This is <a href="http://blog.us.playstation.com/author/dmars/">Deb Mars</a>, Managing Producer at SCEA Santa Monica Studio. We know many of you are anxiously awaiting the sweet <a href="http://blog.us.playstation.com/category/playstation-network/">PlayStation Network</a> arrival of none other than Her Royal Highness: <a href="http://blog.us.playstation.com/tag/fat-princess/">Fat Princess</a>.</p>
<p>You have been very patient, and we really do appreciate all your support. Since <a href="http://blog.us.playstation.com/tag/e309">E3</a> back in early June, we and the fantastic development team at <a href="http://www.titanstudios.com/">Titan Studios</a> have been working very hard to get the fine lady and her beloved subjects all ready for their much-anticipated debut.</p>
<p>So here’s the deal: We have tons of info to share with you, but we want to take this opportunity to let you all ask the questions. So, go ahead…ask us. Let us know what you want to know.</p>
<p>Post questions below in response to this blog entry, and then we’ll gather a bunch of them to put forth to Titan Studios. They will answer these questions directly during a <a href="http://blog.us.playstation.com/tag/playstation-eye/">PlayStation Eye</a> video chat interview with our good pal, <a href="http://blog.us.playstation.com/author/jrubenstein">Jeff R</a>, next week.</p>
<p>Enjoy some of the new screenshots, and we’ll be seeing you on the battlefield soon!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3728106618/" title="FatPrincess 1 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2664/3728106618_06b6248d7e.jpg" width="500" height="281" alt="FatPrincess 1" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3728106894/" title="FatPrincess 2 by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2513/3728106894_9892f7dc20.jpg" width="500" height="281" alt="FatPrincess 2" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3727306999/" title="FatPrincess 3 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3500/3727306999_d7885c9a47.jpg" width="500" height="281" alt="FatPrincess 3" /></a></p>
]]></content:encoded>
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		<slash:comments>489</slash:comments>
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		<title>Fat Princess Dev Diary: Ah, For the Love of Cake</title>
		<link>http://blog.us.playstation.com/2009/05/fat-princess-dev-diary-ah-for-the-love-of-cake/</link>
		<comments>http://blog.us.playstation.com/2009/05/fat-princess-dev-diary-ah-for-the-love-of-cake/#comments</comments>
		<pubDate>Tue, 19 May 2009 16:01:44 +0000</pubDate>
		<dc:creator>Deborah Mars</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[fat princess]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=10422</guid>
		<description><![CDATA[Hey Everyone,
This is Deb Mars, Managing Producer at SCEA Santa Monica Studio. Some of you may know me from spreading all that PixelJunk love around this here blog space. But I’m here now to introduce you to a brand new PSN title that we’re pleased as punch…well, really…pleased as cake to talk about Fat Princess.
Some [...]]]></description>
			<content:encoded><![CDATA[<p>Hey Everyone,</p>
<p>This is <a href="http://blog.us.playstation.com/author/dmars/">Deb Mars</a>, Managing Producer at SCEA Santa Monica Studio. Some of you may know me from spreading all that <a href="http://blog.us.playstation.com/tag/pixeljunk-eden/">PixelJunk</a> love around this here blog space. But I’m here now to introduce you to a brand new PSN title that we’re pleased as punch…well, really…pleased as <em>cake</em> to talk about <a href="http://www.us.playstation.com/PS3/Games/Fat_Princess">Fat Princess</a>.</p>
<p>Some of you may have seen this video already in the Theater in <a href="http://blog.us.playstation.com/2009/05/06/enormous-update-coming-to-playstation-home/">HOME</a> between May 7 and May 14. There was a small mention of it in <a href="http://blog.us.playstation.com/2009/05/06/enormous-update-coming-to-playstation-home/">this post</a> about HOME updates. We put up the video in HOME first as an exclusive for you eager souls looking to get a bigger, better, badder glimpse of our dear Fat Princess in all its glory.</p>
<p>The video is an in-depth look at the creation and inspiration behind Fat Princess, told through interviews with Craig Leigh from developer <a href="http://www.titanstudios.com/">Titan Studios</a>, and little ‘ole me and <a href="http://blog.us.playstation.com/author/mmorton/">Matt Morton</a>. We talk about how the concept for the game came about, the distinctive and charming art style, and loads more including some of the hilarious and irreverent stuff you&#8217;ll find in the game.</p>
<p>The video is coming to the PlayStation Store this Thursday in all its big, fat, sweet, awesome HD glory for you to download and watch over and over.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_630ef23d"><param name="movie" value="http://www.viddler.com/simple/630ef23d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/630ef23d/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_630ef23d"></embed></object></p>
<p>Look for more information about Fat Princess in the coming weeks. We&#8217;ll be at E3 showing off the game, so stay tuned for more info soon!</p>
]]></content:encoded>
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		<slash:comments>90</slash:comments>
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		<title>PixelJunk Eden: Oh Glorious Gardens…and Did We Mention Trophies?</title>
		<link>http://blog.us.playstation.com/2008/07/pixeljunk-eden-oh-glorious-gardens%e2%80%a6and-did-we-mention-trophies/</link>
		<comments>http://blog.us.playstation.com/2008/07/pixeljunk-eden-oh-glorious-gardens%e2%80%a6and-did-we-mention-trophies/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 00:40:33 +0000</pubDate>
		<dc:creator>Deborah Mars</dc:creator>
				<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[pixeljunk eden]]></category>
		<category><![CDATA[q-games]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=874</guid>
		<description><![CDATA[Hey everyone, 
Deborah Mars here again. We’re so excited to be releasing PixelJunk Eden tomorrow (Thursday, July 31) on the PlayStation Network. Dylan Cuthbert and his team at Q-Games in collaboration with Baiyon, a Kyoto-based multimedia artist and DJ, have really outdone themselves here. 

Now I know I’m biased with all my PixelJunk love, but [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone, </p>
<p>Deborah Mars here again. We’re so excited to be releasing <a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Eden">PixelJunk Eden</a> tomorrow (Thursday, July 31) on the PlayStation Network. Dylan Cuthbert and his team at <a href="http://www.q-games.com/">Q-Games</a> in collaboration with <a href="http://baiyon.com/english/">Baiyon</a>, a Kyoto-based multimedia artist and DJ, have really outdone themselves here. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2718403434/" title="PixelJunk Eden by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3296/2718403434_e5ce837b00.jpg" width="500" height="281" alt="PixelJunk Eden" /></a></p>
<p>Now I know I’m biased with all my PixelJunk love, but seriously…this is one outstanding, addictive, gorgeous, amazing game. So I just wanted to take a moment here and mention some of the really cool “firsts” that the team has achieved with this title, and highlight some of the things that we really love about it.</p>
<h3>1. Trophies</h3>
<p>This is the very first game to launch with trophies. And just so you know what to be gunning for when you play, here is a complete list: </p>
<p><strong>BRONZE</strong></p>
<ul>
<li>	All Seeds 01 &#8211; Open all seeds in garden 01	</li>
<li>	All Seeds 02 &#8211; Open all seeds in garden 02	</li>
<li>	All Seeds 03 &#8211; Open all seeds in garden 03	</li>
<li>	All Seeds 04 &#8211; Open all seeds in garden 04	</li>
<li>	All Seeds 05 &#8211; Open all seeds in garden 05	</li>
<li>	All Seeds 06 &#8211; Open all seeds in garden 06	</li>
<li>	All Seeds 07 &#8211; Open all seeds in garden 07	</li>
<li>	All Seeds 08 &#8211; Open all seeds in garden 08	</li>
<li>	All Seeds 09 &#8211; Open all seeds in garden 09	</li>
<li>	All Seeds 10 &#8211; Open all seeds in garden 10	</li>
<li>	All Gardens Clear &#8211; Get a Spectra in each garden	</li>
<li>	Combo Ten &#8211; Pollen Prowler combo x 10	</li>
<li>	Combo Fifteen &#8211; Pollen Prowler combo x 15	</li>
<li>	The Hundred Thousander &#8211; Get 100,000 pollen in one garden	</li>
<li>	500 Dead Pollen Prowlers &#8211; 500 Pollen Prowlers killed	</li>
<li>	Ten Minute Grimp &#8211; Get all 5 Spectra from a garden within 10 minutes	</li>
<li>	Fifteen Crystals &#8211; Get fifteen crystals in a single jump	</li>
<li>	Zero Wasted Pollen &#8211; Open all seeds in a garden without missing any pollen	</li>
<li>	Three Play Ping Pong &#8211; In 3p mode, trapeze jump between two swinging Grimps	</li>
</ul>
<p><strong><br />
SILVER</strong></p>
<ul>
<li>All Spectra Found &#8211; Get all the Spectra in all gardens</li>
</ul>
<p><span id="more-874"></span></p>
<h3>2. YouTube video upload support</h3>
<p>How cool is this? It’s a great feature that allows you to capture up to 10 minutes of video footage of your Eden gameplay and then either save it to your XMB or upload to YouTube and share with your friends and the world. So hey, pulled a sweet co-op combo with your friends that you want to show off? Having trouble finding that last Spectra in garden 8? Now you’ve got <a href="http://blog.us.playstation.com/2008/07/23/pixeljunk-eden-trophies-galore/">the proof </a>to back up your bragging rights…or at least accept the fact that you might need just a little bit of – ahem – help.  :)</p>
<h3>3. PSP Remote Play</h3>
<p>OK so <a href="http://blog.us.playstation.com/2008/01/16/pixeljunk-monsters-set-to-launch-next-week/">this isn’t a first</a>. But it’s worth pointing out anyway so you can take PixelJunk Eden with you wherever you &#038; your PSP go.</p>
<h3>4. Accolades </h3>
<p>Great news: We’ve just learned that PJ Eden won a Cheat Code Central award for “Best Puzzle / Arcade Game of E3 2008.” We’re really pleased with all positive response on the title, and thank you all for your support. If you haven’t played some of the other titles in the PixelJunk series, be sure to check out Q-Games’ other titles, <a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Racers">PixelJunk Racers</a> and <a href="http://www.us.playstation.com/PS3/Store/30198">PixelJunk Monsters + Encore</a>. </p>
<h3>5. Music &#038; Art</h3>
<p>We’re really loving the music and visuals that Baiyon created for PixelJunk Eden. You know the music is good when you can listen to it over and over and over again and it is still kicking. There’s more than 100 minutes of music in the game total, and be sure to stay tuned for an upcoming interview <a href="http://blog.us.playstation.com/tag/pixeljunk-eden/">right here</a> on this blog with Baiyon and PJE’s game director &#8220;Tomi&#8221; (Tominaga Shouichi).</p>
<h3>6. Druck der Farben</h3>
<p>Hands down, my favorite garden. </p>
<h3>7. Cannons, teleports, gravity changing, oh my. </h3>
<p>Enough said. </p>
<h3>8. Top 5 Things Said While Playing Eden</h3>
<p>Dylan Cuthbert sent us a link yesterday to a story on <a href="http://tripletags.com/post.asp?id=668">TripleTags.com</a> about the top 5 things said while playing Eden. Matt Morton, Associate Producer on Eden, and I have our own here while playing co-op, so we’ll leave you with this list as parting thoughts</p>
<ul>
<p>- “<a href="http://blog.us.playstation.com/2008/05/23/scea-judges-day-how-do-you-play-pixeljunk-eden/">Seeding</a>!” [And yes, I know I’ve been ridiculed for this one.]</p>
<p>- “Get off me!”</p>
<p>- “Where did you go?”</p>
<p>- “Combo. Combo! Combo!!”</p>
<p>- “Get on the plant. Get on the plant!”</p>
</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2717585525/" title="PixelJunk Eden by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3074/2717585525_1cfb34f028.jpg" width="500" height="281" alt="PixelJunk Eden" /></a></p>
<p>Always spreading the PixelJunk love,<br />
Deb</p>
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		<slash:comments>271</slash:comments>
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		<title>PixelJunk in the Trunk: Contest Winners (Part 2)</title>
		<link>http://blog.us.playstation.com/2008/07/pixeljunk-in-the-trunk-contest-winners-part-2/</link>
		<comments>http://blog.us.playstation.com/2008/07/pixeljunk-in-the-trunk-contest-winners-part-2/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 20:20:02 +0000</pubDate>
		<dc:creator>Deborah Mars</dc:creator>
				<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[pixeljunk eden]]></category>
		<category><![CDATA[pixeljunk monsters]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=833</guid>
		<description><![CDATA[Hey everyone,
It took a little while longer than anticipated, but we wanted to revisit those who answered our call for your PixelJunk Monsters + Encore co-op stories.

With PixelJunk Eden hitting the PSN this week, we know the PixelJunk love will be spreading in a whole new way, and that even more co-op tales are in [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone,</p>
<p>It took a little while longer than anticipated, but we wanted to revisit those who answered <a href="http://blog.us.playstation.com/2008/05/30/pixeljunk-in-the-trunk-tell-us-your-story/">our call</a> for your <a href="http://www.us.playstation.com/PS3/Store/30198">PixelJunk Monsters + Encore</a> co-op stories.</p>
<p class= "center"><a href="http://www.flickr.com/photos/playstationblog/2471753094/" title="PixelJunk Monsters Encore by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2254/2471753094_8d6b017e3a.jpg" width="500" height="281" alt="PixelJunk Monsters Encore" /></a></p>
<p>With <a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Eden">PixelJunk Eden</a> hitting the PSN this week, we know the <a href="http://blog.us.playstation.com/2008/05/23/scea-judges-day-how-do-you-play-pixeljunk-eden/">PixelJunk love</a> will be spreading in a whole new way, and that even more co-op tales are in the offing. </p>
<p>So thank you for your continued support, and we’ll see you back around here really soon!</p>
<blockquote><p>When my boyfriend and I first started going out we used to play video games together a lot. Actually, we used to do everything together a lot but especially gaming. </p>
<p>Suddenly we were college graduates who had been going out for almost three years and were jobless, clueless and living in different states on permanent basis. You might be able to guess what happened next. We broke up. Eventually, we got back together but warily, and hoped we be able to find some time to reconnect.</p>
<p>One day we&#8217;re sitting in his room and he suddenly turned on Pixel Junk Monsters. He says he thinks it something we can do together. Five minutes in and I&#8217;m hooked because not only is it something we can do together but I&#8217;m just as good at it as him! Now we turn it on every time I visit. It&#8217;s our special thing. Oh yeah, and dancing to level up towers? Totally the perfect time to make out.</p>
<p>- Jasmine, NY</p></blockquote>
<p>__________________________________________</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2713674259/" title="PixelJunk Couples by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3173/2713674259_4c2306d840.jpg" width="500" height="375" alt="PixelJunk Couples" /></a></p>
<blockquote><p>For the past two years, I have been a dedicated gamer wife.  Before I met my husband, Isaac, I had little to no knowledge of any games since I&#8217;d never played before.  Because of him, I&#8217;ve become acquainted with many different worlds.  But none so endearing as the world of Pixel Junk Monsters, or what I have affectionately nicknamed the &#8220;Tiki Babies game.&#8221; </p>
<p>            The first time my husband asked me to play this game, I was reluctant to join him.  This was mainly because I am terrible at strategy and I can&#8217;t do more than two things at once, a problem which leads to repetitive and hilarious videogame deaths. </p>
<p>            But I was so taken with the cuteness of the game and the creatures that have to be guarded by cleverly placing and using weapons against the assorted monsters that I couldn&#8217;t resist.  It took a lot of fumbling, but we made it though a few levels.  </p>
<p>            This has become one of our favorite games to play together.  Sometimes we even dance the upgrade dance!  It&#8217;s a great way to start our days together; it&#8217;s both loving and silly and we get a kick out of it.<br />
            Thank you for creating a game that both my husband and I can enjoy!</p>
<p>- Beatriz, IL</p></blockquote>
<p><span id="more-833"></span><br />
__________________________________________</p>
<blockquote><p>On television shows, they do all sorts of crazy things to test a couple&#8217;s relationship&#8230; getting them lost and having them navigate with a map, etc.  The real test should be playing PixelJunk Monsters co-op together.</p>
<p>Let me start out by saying that my girlfriend hates video games.  She thinks they are a complete waste of time&#8230; until Monsters.  The adorableness eventually got to her and she gave it a try, and before long we were up until 4 am trying to get a rainbow on &#8220;Double Team&#8221;.</p>
<p>We&#8217;ve often debated why we both love this game so much.  She believes the game brings out her maternal instincts (“Don’t kill the babies!!!” she often yells at me).  I think I love it so much just to see the joy in her eyes as an arrow narrowly kills the last spider right before it is about to get a villager.  Whatever Monsters is, it’s magic.</p>
<p>Thanks for creating such a fantastic game that has both brought us closer together as a couple and helped solidify our relationship by showing us how much fun we can have when working together.</p>
<p>- Jefferson, CA</p></blockquote>
<p>__________________________________________</p>
<blockquote><p>Early this year, I purchased a PS3 under the pretense of playing games of all sorts with my girlfriend. In my search to find something we could play together that was easily accessible, I stumbled across PixelJunk Monsters and purchased it from the PlayStation Store one lazy afternoon, not realizing the addictiveness or the enjoyment in store for us.  </p>
<p>The quest has been fraught with casualties and arguments, including the countless times when I&#8217;ve yelled &#8220;Build on THIS tree, not THAT tree!&#8221; while gesturing emphatically with the controller.  Each time, my girlfriend responds &#8220;WHAT tree, there&#8217;s nothing BUT trees in the FOREST!&#8221;  Our playthroughs have not always resulted in heated discussions; the first time we figured out we could combine our dance powers to level up a tower faster, we broke out dancing ourselves in sync with our characters on the screen, hoping to hurry the process even more.</p>
<p>It&#8217;s been said that the couple that games together, stays together, and thanks to the endless entertainment given by PixelJunk Monsters, we&#8217;ll (hopefully!) be together a long time.&#8221;</p>
<p>- David, TX
</p></blockquote>
<p>__________________________________________</p>
<p class= "center"><a href="http://www.flickr.com/photos/playstationblog/2713674243/" title="PixelJunk Couples by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3217/2713674243_ec402f01db_o.jpg" width="550" height="366" alt="PixelJunk Couples" /></a></p>
<blockquote><p>Okay, I’m not going to make any excuses for Sarah and me.  Since showing her PixelJunk Monsters, it has occupied all of our time when we’re together, she adores it. We open a bottle of wine and settle into the couch for a few hours of rainbows and towers.<br />
As a couple, especially a couple that plays games, we just have times where we want to do something silly for the sake of “just because.”  </p>
<p>My award winning letter contains some Romeo-approved language like, “No golem as tall as a mountain, or army of overweight bumble-bees could prevent me from adoring you with the most precious gems.  5 gems for a kiss…”  I even drew some characters on there, relying on my middle-school art skills.  I gave the blue dancer some feminine touches like lips and a pony-tail.</p>
<p>She loved it.  We laughed out loud. No excuses.</p>
<p>- Michael, TX</p></blockquote>
<p>__________________________________________</p>
<p>Related Post:<br />
- <a href="http://blog.us.playstation.com/2008/06/25/pixeljunk-in-the-trunk-contest-winners-part-1/">PixelJunk in the Trunk: Contest Winners (Part 1)</a></p>
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		<title>PixelJunk in the Trunk: Contest Winners (Part 1)</title>
		<link>http://blog.us.playstation.com/2008/06/pixeljunk-in-the-trunk-contest-winners-part-1/</link>
		<comments>http://blog.us.playstation.com/2008/06/pixeljunk-in-the-trunk-contest-winners-part-1/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 20:08:12 +0000</pubDate>
		<dc:creator>Deborah Mars</dc:creator>
				<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[pixeljunk monsters]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=601</guid>
		<description><![CDATA[Hey everyone,
I’m back on the blog to thank all of you who answered our call for your PixelJunk Monsters + Encore co-op stories.
We love that the PixelJunk love is spreading and bringing gamers and non-gamers together. It sounds like many of you are clearly not alone in your PixelJunk Monsters addiction, and now we’re actually [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone,</p>
<p>I’m back on the blog to thank all of you who answered <a href="http://blog.us.playstation.com/2008/05/30/pixeljunk-in-the-trunk-tell-us-your-story/">our call</a> for your <a href="http://www.us.playstation.com/PS3/Store/30198">PixelJunk Monsters + Encore</a> co-op stories.</p>
<p>We love that the <a href="http://blog.us.playstation.com/2008/05/23/scea-judges-day-how-do-you-play-pixeljunk-eden/">PixelJunk love</a> is spreading and bringing gamers and non-gamers together. It sounds like many of you are clearly not alone in your PixelJunk Monsters addiction, and now we’re actually debating whether or not we need to form a support group on this very blog for some of you. Sure, we know what it’s like to duke it out over which tower to place on which tree. (Typical conversation between myself and Associate Producer <a href="http://blog.us.playstation.com/author/mmorton/">Matt Morton</a>: “<em>No, not that one…THAT one!</em>”)</p>
<p>And yeah, we know what it’s like to forget to call your significant other/friend/family member when the clock is already way past 2 am. (“<em>OK so I’m this late already…why not just play ANOTHER round and get that rainbow, right?</em>”). Go ahead…you can blame us. We’ll just turn around and blame Dylan Cuthbert and <a href="http://www.q-games.com/">Q-Games</a>. Trust us…we’re been there, we’ve done that, and we’re paying the price, too. And loving it.</p>
<p>So all that said, we just want to say thanks for your support and your stories. We love hearing from you so keep ‘em coming.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2610531145/" title="Russ PJM by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3013/2610531145_334ce2c90b.jpg" width="500" height="375" alt="Russ PJM" /></a></p>
<p>We received dozens of stories from the PixelJunkies out there, and the following won shirts for delivering the first 5 entries:</p>
<ul>
<li>Russ, Illinois (pictured)</li>
<li>Aaron, Tennessee</li>
<li>Christian, Oregon</li>
<li>Kris, Tennessee</li>
<li>Trevor, California</li>
</ul>
<p>Narrowing down the stories we wanted to share&#8230; that was the tough part. So here are our favorite PixelJunk Co-op stories (and pics!) Thanks to all of you that shared your experiences.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2611365794/" title="Patrick L PJM by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3284/2611365794_196225ea1d.jpg" width="500" height="374" alt="Patrick L PJM" /></a></p>
<blockquote><p>My name is Patrick and I&#8217;m 33 years old. My daughter, Lauren, is 3 years old. She loves watching her daddy play video games. When I played PJM, she would love to warn me what kind of monsters were coming next, and tell me to &#8220;build more arrows for the spiders, daddy!&#8221;. I completed the first edition by myself, and then had a great idea: why not let her try and help with the co-op? She can use a PS3 controller, so I thought, why not?</p>
<p>She has been having a blast. Her job is to &#8220;dance the towers&#8221; and &#8220;not collect anything&#8221; because that&#8217;s daddy&#8217;s job. It has been a real help, having her levelling up the important towers and building the odd arrow here and there. We have now completed the entire game (both islands) with rainbows using co-op.</p>
<p>Thanks PixelJunk, for making a game so wonderful and simple my 3-year old daughter can play!</p>
<p> -Patrick, Ohio</p></blockquote>
<p><span id="more-601"></span><br />
__________________________________________</p>
<blockquote><p>
When my boyfriend was applying for a new job, he kept making a comment that confused me.</p>
<p>&#8220;If I get this job, I&#8217;m buying a PlayStation 3.  I&#8217;m doing it&#8221;.</p>
<p>I looked around our apartment, with it&#8217;s three computers, Wii, Nintendo DS, HDTV, and Tivo.  Why would he need something else to divert his attention from me? </p>
<p>&#8220;But it can play Blu-Ray discs!&#8221;</p>
<p>As someone who still cherishes her ten year old copy of Newsies on VHS, I wasn&#8217;t impressed.  But I encouraged him to get it anyway.  New job, right? So the PS3 arrived so after, and along with it, Grand Theft Auto IV.  Niko and I took an immediate disliking of each other. </p>
<p>&#8220;Baby, how is that cab driver going to feed his poor family?  His children will end up thugs now.&#8221;</p>
<p>My developing dislike of the PS3 was inversely proportional to my boyfriend&#8217;s obsession with it. Seeing his two loves at odds, my boyfriend had the brilliant idea of introducing me to PixelJunk Monsters.</p>
<p>&#8220;What is it?&#8221; I was suspicious.</p>
<p>&#8220;Look!  It&#8217;s cute!  They dance!  And it&#8217;s two players!&#8221;</p>
<p>I gave it a shot.  At least we&#8217;d be playing together, right? And I fell in love.  I felt mighty, like a god, protecting the adorable stupid village people who refused to stay safely in their hut.  It was a spiritual thing, I think. The PS3 and I have achieved an unlikely friendship thanks to PixelJunk Monsters.   Now if they would only get Newsies on Blu-Ray…</p>
<p>-Julia, Texas</p></blockquote>
<p>__________________________________________</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2610531193/" title="Brian PJM by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3212/2610531193_140e46d5e6.jpg" width="500" height="297" alt="Brian PJM" /></a></p>
<blockquote><p>I have two boys, age 9 and 10. We&#8217;ve been gaming together for the last five years. We play multiplayer games on our own PCs, such as Team Fortress 2, Battle for Middle Earth, etc. We never really played console games together until I got PixelJunk Monsters.</p>
<p>The first time we all got together in front of the TV and played it was a magical experience. We all sat on the couch together, huddled in front of the TV, playing this amazing game. We&#8217;d pass the controllers back and forth, taking turns on alternate levels, laughing, getting frustrated, and high fiving when we finally rainbowed a new level.</p>
<p>It never sunk in how much the game meant until Valentine&#8217;s day.</p>
<p>Being newly divorced, Valentine&#8217;s Day was difficult for me. I was pretty depressed until my younger son came home from school and gave me an envelope. It was on a day when my ex was going to have the kids for the next three days.</p>
<p>I opened the envelope and there was a hand-made valentine inside. It said:</p>
<p>&#8220;Dad, I miss you and can&#8217;t wait to play PixelJunk Monsters with you on Monday. Happy Valentine&#8217;s Day. Love, Kyle&#8221;</p>
<p>-Brian, Michigan</p></blockquote>
<p>__________________________________________</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2611365894/" title="&quot;Pixel&quot; puppy by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3156/2611365894_f5638854fe.jpg" width="500" height="332" alt="&quot;Pixel&quot; puppy" /></a></p>
<blockquote><p>
My wife and I are huuuuge PixelJunk fans. My wife isn&#8217;t a &#8220;gamer&#8221; but she does enjoy games like Zuma, The Sims 2, and Peggle but her all-time favorite game (she said this to me the other day) is PixelJunk Monsters! We had been planning to buy a small dog around the time of the release of PJM and one day while we were playing the name &#8220;Pixel&#8221; jumped into my mind as the name we would give our future dog. Well we got the dog and she is now named &#8220;Pixel.&#8221;  We play PixelJunk Monsters religiously. In the beginning I would tell my wife where to build and what to do, but now she is the one telling me what to do! She even plays when I&#8217;m not home and has almost completed the single-player campaign by herself.  Overall PixelJunk Monsters is our favorite game to play together and we will continue to play it. We will never forget this game (we have a constant reminder running around our house everyday) and we hope that you guys enjoyed our story.</p>
<p>-Patrick, Connecticut</p></blockquote>
<p>__________________________________________</p>
<p>OK, that&#8217;s it for Part 1. Look for more PixelJunk pics and stories soon!</p>
<p>Still spreading the PixelJunk Love,</p>
<p>Deb Mars</p>
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		<item>
		<title>PixelJunk in the Trunk: Tell us your story</title>
		<link>http://blog.us.playstation.com/2008/05/pixeljunk-in-the-trunk-tell-us-your-story/</link>
		<comments>http://blog.us.playstation.com/2008/05/pixeljunk-in-the-trunk-tell-us-your-story/#comments</comments>
		<pubDate>Fri, 30 May 2008 19:06:15 +0000</pubDate>
		<dc:creator>Deborah Mars</dc:creator>
				<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[pixeljunk monsters]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=551</guid>
		<description><![CDATA[Hey everyone,
It’s Deb Mars here, and I’m back on the blog to announce that we’re having a give away. Oh yeah, that’s right…a give away. It’s about time we put some PixelJunk in your trunk. 

As many of you know, we recently released PixelJunk Monsters Encore and just last week we put out the official [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone,</p>
<p>It’s Deb Mars here, and I’m back on the blog to announce that we’re having a give away. Oh yeah, that’s right…a give away. It’s about time we put some <a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Monsters">PixelJunk</a> in your trunk. </p>
<p><a href="http://www.flickr.com/photos/playstationblog/2090838053/" title="Monster Madness by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2378/2090838053_88ab23bde5.jpg" width="500" height="281" alt="Monster Madness" /></a></p>
<p>As many of you know, we recently released <a href="http://www.us.playstation.com/PS3/Store/30198">PixelJunk Monsters Encore</a> and just last week we put out the official <a href="http://www.us.playstation.com/PS3/Store/30203">PixelJunk Monsters Soundtrack</a> on PSN. We hope you’re all enjoying the new levels and the awesome music. In case you missed out, be sure to go to the PlayStation Store and pick it up, and also be sure check out <a href="http://blog.us.playstation.com/2008/05/22/pixeljunk-monsters-soundtrack-an-interview-with-otograph/">a very cool interview between Q-Games and Otograph here</a> on the blog. </p>
<p>OK so here’s the deal: We’ve seen <a href="http://blog.us.playstation.com/2008/04/29/pixeljunk-monsters-encore-details-interview/#comments">a large number of comments</a> about fans playing PixelJunk Monsters and Encore in co-op mode with their wives/husbands, girlfriends/boyfriends, partners, non-gamer friends, you name it. Personally, I’d love to see Dylan Cuthbert, president of <a href="http://www.q-games.com/">Q-Games</a>, be able to sit down and play with the <a href="http://blog.us.playstation.com/2008/05/06/pixeljunk-monsters-encore-dated-interview-part-2/">Queen of England</a>, but I don’t see that happening anytime soon. </p>
<p>Anyway, it seems that we’re not the only ones feeling the PixelJunk love, and it’s clearly bringing people together and making relationships stronger. Or maybe not. Who knows? Maybe you’re getting pissed off at each other for not getting that last rainbow? Or maybe you’re actually able to smile at the glory of finding common ground again with that special someone as you dance on those trees, collect those coins, save your flock and clear all those levels.</p>
<p>Either way, we want to know. <a href="mailto:pixeljunkcouples@gmail.com">Tell us your story</a> about playing PixelJunk Monsters co-op. We’ll be sharing the best in a future PixelJunk post. Oh, and if you’ve got any pics of you and your special someone playing PJM together, <a href="mailto:pixeljunkcouples@gmail.com">send those in</a> too. We’d love to see them! The senders (to <a href="mailto:pixeljunkcouples@gmail.com">pixeljunkcouples@gmail.com</a>) of the first five qualifying PixelJunk Monster tales that we receive (under 250 words, please!) will get two (2) amazingly cool t-shirts – one for each of you. Wear them with pride!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/2536056339/" title="PixelJunk Monsters shirt by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2264/2536056339_20fabfc8d8.jpg" width="500" height="328" alt="PixelJunk Monsters shirt" /></a></p>
<p>Now for the gratuitous legal disclaimer: To enter, you must send in your qualifying story no later then June 11 , 2008 at 11:59 PM (PST). Limit one entry per person and valid e-mail address for the duration of the promotion.  Contest is only open to U.S. residents ages 13 or older who meet the terms set forth above. The senders of the first five qualifying applications that we receive will win (2) t-shirts each.  Prize fulfillment is at Sponsor’s discretion and based on availability.</p>
<p>Still spreading the PixelJunk Love,<br />
Deb</p>
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		<slash:comments>35</slash:comments>
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		<item>
		<title>PixelJunk Monsters Encore details + interview</title>
		<link>http://blog.us.playstation.com/2008/04/pixeljunk-monsters-encore-details-interview/</link>
		<comments>http://blog.us.playstation.com/2008/04/pixeljunk-monsters-encore-details-interview/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 16:52:37 +0000</pubDate>
		<dc:creator>Deborah Mars</dc:creator>
				<category><![CDATA[Developer Corner]]></category>
		<category><![CDATA[Inside PlayStation]]></category>
		<category><![CDATA[PlayStation Games]]></category>
		<category><![CDATA[pixeljunk monsters]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=491</guid>
		<description><![CDATA[Hey everyone,
We’re excited to be working with Dylan Cuthbert and Q-Games again on the upcoming release of PixelJunk Monsters Encore, a new expansion pack to the original game, which was released in late January 2008.
You may have recently read some previews of PJM Encore in a bunch of places. If you haven’t checked them out, [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone,</p>
<p>We’re excited to be working with <a href="http://blog.us.playstation.com/author/dcuthbert/">Dylan Cuthbert</a> and Q-Games again on the upcoming release of PixelJunk Monsters Encore, a new expansion pack to <a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Monsters">the original game</a>, which was released in late January 2008.</p>
<p>You may have recently read some previews of PJM Encore in a bunch of places. If you haven’t checked them out, here’s  what <a href="http://www.1up.com/do/previewPage?cId=3167155&#038;p=37">1UP</a>, <a href="http://ps3.ign.com/articles/862/862832p1.html">IGN</a>, <a href="http://www.gamespot.com/ps3/strategy/pixeljunkmonstersencore/news.html?sid=6188479&#038;om_act=convert&#038;om_clk=newsfeatures&#038;tag=newsfeatures;title;1">Gamespot</a>, <a href="http://crispygamer.com/_GeneratedPages/Interviews/Interview748.aspx">Crispy Gamer</a>, and <a href="http://www.gamespot.com/ps3/strategy/pixeljunkmonstersencore/media.html?om_act=convert&#038;om_clk=tabs&#038;tag=tabs;videos">Gamespot</a> (again!) had to say about it.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2450623454/" title="PixelJunk Monsters Encore by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2090/2450623454_9165f7cdc0.jpg" width="500" height="281" alt="PixelJunk Monsters Encore" /></a></p>
<p>Of course we&#8217;re huge fans of all things Monsters, and totally biased about spreading the PixelJunk gospel but first, here’s a quick overview of some of the highlights in PixelJunk Monsters Encore: </p>
<ul>
<li>1 new island, Toki Island</li>
<li>15 new levels</li>
<li>5 new music tracks from <a href="http://otograph.net/news.html">Otograph</a> </li>
<li>Ice Tower is now a stock item</li>
<li>Reduced gem cost to buy the Tesla Tower</li>
<li>Releasing in May 2008</li>
</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2449797835/" title="PixelJunk Monsters Encore by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3130/2449797835_10963ace54.jpg" width="500" height="281" alt="PixelJunk Monsters Encore" /></a></p>
<p>We had loads of questions for Dylan and team, so we’re splitting this interview into two parts. Featured below are my top five burning questions for Dylan, and be sure to check back next week when SCE Associate Producer Matt Morton delivers the goods on the remaining five.</p>
<p>1. <strong>(Deb)</strong> How did you decide on the name for the expansion pack? Personally, you know we liked &#8220;PixelJunk Monsters: The Lost Island&#8221; or &#8220;PixelJunk Monsters: The Others&#8221;&#8230;we&#8217;re huge fans of the TV show Lost over here. </p>
<p><strong>(Dylan)</strong> Heh heh. Yes I particularly liked &#8220;The Others&#8221; as I am a fan of Lost too&#8230;and am even signed up for that theories forum, 49153&#8230;whatever it&#8217;s called. However, we needed a name that could be understood in Japan as well, as we don&#8217;t like having a different title here, and Encore is understood by the Japanese (although it is pronounced &#8220;ahnkowlu&#8221;). Also, we wanted the name to reflect the fact that the reason we made this pack is because of the huge response we got from fans of the original, so Encore seemed particularly appropriate as it is what you shout at the end of a good concert etc, when you want just that *little bit more*.</p>
<p>2. <strong>(Deb)</strong> We get some fan mail here (thanks QA!), but we&#8217;re sure you get tons more. Can you spill the beans on what has been your most crazed fan mail to date? Anything PixelJunk juicy?</p>
<p><strong>(Dylan)</strong> We&#8217;ve been getting a lot of fan mail every week. The bulk tends to arrive just after the weekend so I presume everybody is playing it non-stop during the weekend and they get back to work on Monday/Tuesday etc., feel the itch to play again but can&#8217;t, and then look up our mail address on the net. We haven&#8217;t had any crazy e-mails, but we&#8217;ve had lots of people suggest ideas for a sequel which is really cool. Also, we had a couple of mails about plasma tv burn-in, and rest-assured if we had known people would be playing this game the no. of hours people seem to be playing it then we would have discovered this problem. Therefore Encore and all future PixelJunk games will have an anti-burn option in the menu so as to prevent the PixelJunk logo being forever scarred into your TVs!</p>
<p>We get loads of mails from couples who are enjoying PixelJunk Monsters together. It&#8217;s surprising how RTS-like games (usually associated with war and destruction) appeal to both male and female alike, perhaps they even appeal more to women?<br />
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<p>3. <strong>(Deb)</strong> Are the rumors true about your need to make this expansion pack? Was your marriage really in jeopardy if you didn&#8217;t turn around a quick XP?</p>
<p><strong>(Dylan)</strong> Haha, no, not at all…but my wife simply loved the game so much she would badger me every day for more levels, so in the end I caved in. Of course, we were also getting mails every day from people asking for more so we simply decided to listen to everyone!</p>
<p>4. <strong>(Deb)</strong> What is your favorite map in PJM Encore &#038; why?</p>
<p><strong>(Dylan)</strong> Racer Gardens, because the rough layout is based on a track in PixelJunk Racers and it is a really tough map to beat, but really enjoyable once you learn the patterns. (Hint: The big guys always cross the bridges!) </p>
<p>The secret for the all-clear is rather superb, too, but of course we want the first real player to get there to spill the beans on that one.</p>
<p>5. <strong>(Deb)</strong> What was the inspiration for the unique and charming art style?</p>
<p><strong>(Dylan)</strong> Well, our lead designer on the project, Andy Palmer, came up with some weird red riding hood style pics of a forest with a little girl in a hood and wolves in a kind of Sabre Wulf looking game (Sabre Wulf is an old game Rare made for the ZX Spectrum and Commodore 64 in Britain back in the 80s), but it also had hints of the SNES version of Zelda. Let’s ask Andy himself.</p>
<p><strong>(Andy)</strong> Originally we were just throwing around game ideas on the company BBS. I was making concept images to illustrate how the games might look and as Dylan mentioned, one of the images I made was of a simple multiplayer game inspired by Red Riding Hood, which was set in a forest. When it was later decided that we were going to be making a tower defense game, Dylan said he liked the style of the forest image and from then it became the basis for the rest of the game&#8217;s look. Initially I didn&#8217;t really want to go in that direction because I didn&#8217;t really have any character design or 2D game experience, but Dylan encouraged me to stick with it and I&#8217;m glad I did. Not only did the game end up looking good, but I was also able to use a graphics tablet instead of a mouse for several months, which helped my arms recover from RSI :)</p>
<p><strong>(Dylan)</strong> So I suppose those two games were subtle inspirations for the style, but then Andy took it all and slowly transformed it into the whole southern tropical island WikiTiki type thing and we ran with it. The monsters have all been animated by those weird witch-masks they are wearing, but underneath those masks they are probably all friendly folk you would invite around for tea.</p>
<p><strong>(Deb)</strong> Very cool, and we should mention that Andy created some really amazing new themes, wallpapers and avatars so keep your eyes open on the PS Store for these very soon.</p>
<p>&#8230;<br />
We’re going a bit long here so we’ll pick this back up again next week for the continuation of our interview. Five more questions and answers, plus a few more details about the expansion that you simply won’t want to miss.</p>
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