We’re very pleased to announce the addition to two more Hollywood greats to the Beyond: Two Souls production team, with Lorne Balfe confirmed as the composer and Hans Zimmer as the producer of the game’s soundtrack.
As I’m sure many of you know, on April 27th, BEYOND: Two Souls was featured in a historic screening at Tribeca Film Festival, which was live-streamed right here on the PlayStation Blog. So far, over 3.2 Million of you have tuned in to watch the presentation!!!!
Ladies and gentlemen of the PlayStation family, today at 6:45pm EST (Update: Show’s over! Watch the trailer above) we’re overwhelmingly pleased to bring you Beyond: Two Souls, live from our screening at Tribeca Film Festival, right here on the PlayStation.Blog.
Developing the pack front for a game like BEYOND is always an exciting challenge. BEYOND is so unique in the sense that it spans a character’s entire lifetime and takes place in such a vast array of locations and situations, that picking a singular image to represent the game effectively really does feel like digging for a needle in a haystack.
Two weeks ago, Oscar-nominee Willem Dafoe was added to the cast of BEYOND: Two Souls, and we announced pre-order bonuses for North America. Today, we’re talking about how BEYOND is blurring the lines between film and gaming – BEYOND has been chosen as an Official Selection by Tribeca Film Festival, the first such selection of this kind for a video game.
Today, we’re pleased to announce that Ellen will be joined by another Oscar nominee in Willem Dafoe (Platoon, Spider-Man) who will star as Nathan Dawkins, a government scientist who works with Jodie to analyse her powers. At a later stage we’ll have lots more to reveal on the interplay between Nathan and Jodie in the game (no spoilers today!), but suffice to say they form a compelling bond and together deliver some of the most unique and powerful scenes yet seen in gaming.
+ Posted by Derek Osgood
Like God of War
As some of you know, the fine folks at Sony Santa Monica Studio recently opened their doors to members of the gaming press — the first such “open house” event in the studio’s history. In addition to experiencing hands-on time with the upcoming multiplayer beta for God of War: Ascension and two new characters coming to PlayStation All-Stars Battle Royale, journalists experienced a rare inside look at one of the most accomplished and diverse game production facilities in the world. This is a place where developers of indie titles such as The Unfinished Swan and Journey and big-budget blockbusters such as God of War and Starhawk proudly work shoulder-to-shoulder.