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	<title>PlayStation.Blog &#187; Danny Woodall</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>Portal 2 In Motion: Free Co-op Campaign Out Today</title>
		<link>http://blog.us.playstation.com/2013/06/06/portal-2-in-motion-free-non-emotional-manipulation-co-op-campaign-out-today/</link>
		<comments>http://blog.us.playstation.com/2013/06/06/portal-2-in-motion-free-non-emotional-manipulation-co-op-campaign-out-today/#comments</comments>
		<pubDate>Thu, 06 Jun 2013 18:00:30 +0000</pubDate>
		<dc:creator>Danny Woodall</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[portal 2]]></post_tag>
		<post_tag><![CDATA[portal 2 in motion]]></post_tag>
		<post_tag><![CDATA[sixense studios]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=107942</guid>
		<description><![CDATA[As a “thank you” from Sixense to the PS3 community, all owners of the <a href="http://blog.us.playstation.com/tag/portal-2-in-motion/" target="_blank">Portal 2 In Motion</a> DLC will receive Non-Emotional Manipulation, an all-new co-op campaign specifically designed for Playstation Move, for free. We are deploying the patch today via PSN, so if you own the Portal 2 In Motion DLC you’ll get this new co-op content for free, automatically.]]></description>
				<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/t1bNOqgz2Fw" frameborder="0" allowfullscreen></iframe></p>
<p>Last December, you voted Portal 2 In Motion the <a href="http://blog.us.playstation.com/2012/12/19/here-are-your-winners-playstation-blog-game-of-the-year-awards-2012/" target="_blank">Best Use of PlayStation Move</a>. Sixense is grateful for your support.  But we have been hearing one question from you: “Where’s co-op?”</p>
<div style="float: right; padding:35px; padding-right:0px;"><a href="http://blog.us.playstation.com/2012/12/19/here-are-your-winners-playstation-blog-game-of-the-year-awards-2012/" title="PS.Blog Game of the Year 2012 - Best Use of PS Move by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8483/8284295655_bb852921a2_m.jpg" width="200" height="181" alt="PS.Blog Game of the Year 2012 - Best Use of PS Move"></a></div>
<p>As a “thank you” from Sixense to the PS3 community, all owners of the <a href="http://blog.us.playstation.com/tag/portal-2-in-motion/" target="_blank">Portal 2 In Motion</a> DLC will receive Non-Emotional Manipulation, an all-new co-op campaign specifically designed for Playstation Move, for free. We are deploying the patch today via PSN, so if you own the Portal 2 In Motion DLC you’ll get this new co-op content for free, automatically.</p>
<p>If you don’t own Portal 2 and Portal 2 In Motion yet, both the game and the DLC will be on sale for 20% off starting today on the PlayStation Store. <a href="http://us.playstation.com/psn/playstation-plus/" target="_blank">PlayStation Plus</a> members will receive an additional 40% off the sale price.</p>
<p>Non-Emotional Manipulation builds off of the new motion mechanics introduced in the previous Portal 2 In Motion single-player campaigns, but now with an added co-op twist. You can play Non-Emotional Manipulation split-screen with two Playstation Move controllers, or online with a friend across the internet.  And you can even cross-play with owners of the Portal 2 MotionPack on PC.  So grab a friend and start testing!</p>
<p>Remember that if you own the Portal 2 In Motion DLC from Sixense, you’ll have the two award-winning single player campaigns plus the new co-op, all designed for PlayStation Move. If you just have Valve’s Portal 2, but haven’t yet purchased Portal 2 In Motion, you can play the entire game with native PlayStation Move support by Sixense, but you won’t have the motion-specific gameplay features, such as Portal Surfing, Scaling and One-to-One.</p>
<p>Thanks again to all of our fans who’ve made this free update possible. We can’t thank you enough. You deserve it!</p>
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	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/11/portal2.jpg</thumbnail_url>
<rating>4.47</rating><author_title>Creative Director, Sixense Studios</author_title>
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		<title>Portal 2 In Motion DLC Launches Today on PSN</title>
		<link>http://blog.us.playstation.com/2012/11/06/portal-2-in-motion-dlc-launches-today-on-psn/</link>
		<comments>http://blog.us.playstation.com/2012/11/06/portal-2-in-motion-dlc-launches-today-on-psn/#comments</comments>
		<pubDate>Tue, 06 Nov 2012 18:16:48 +0000</pubDate>
		<dc:creator>Danny Woodall</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>
		<post_tag><![CDATA[portal 2]]></post_tag>
		<post_tag><![CDATA[portal 2 in motion]]></post_tag>
		<post_tag><![CDATA[sixense studios]]></post_tag>
		<post_tag><![CDATA[valve software]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=89806</guid>
		<description><![CDATA[With the <a href="http://blog.us.playstation.com/2012/11/01/portal-2-in-motion-on-psn-tuesday-full-game-getting-ps-move-support/">Portal 2 In Motion</a> DLC releasing today, we’d like to share a little more about its content and development. The DLC now available on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> is a campaign designed by our team at <a href="http://sixense.com/">Sixense</a> to take full advantage of the capabilities of the <a href="http://us.playstation.com/ps3/playstation-move/?CMP=soc_us__ac_sm_05_21_12">PlayStation Move</a> controller. We started with all of the great features that already exist in Portal 2. Then we envisioned Portal 2 In Motion as a new game experience (including a new campaign) built for motion control – not just the addition of motion controls on top of existing gameplay that was designed for a traditional PS3 controller. So the result is a new gaming experience that requires new thinking and use of the PlayStation Move motion controller. We’ve included a video here that demonstrates the new features you’ll get when you buy the DLC.]]></description>
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<p>With the <a href="http://blog.us.playstation.com/2012/11/01/portal-2-in-motion-on-psn-tuesday-full-game-getting-ps-move-support/">Portal 2 In Motion</a> DLC releasing today, we’d like to share a little more about its content and development. The DLC now available on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> is a campaign designed by our team at <a href="http://sixense.com/">Sixense</a> to take full advantage of the capabilities of the <a href="http://us.playstation.com/ps3/playstation-move/?CMP=soc_us__ac_sm_05_21_12">PlayStation Move</a> controller. We started with all of the great features that already exist in Portal 2. Then we envisioned Portal 2 In Motion as a new game experience (including a new campaign) built for motion control – not just the addition of motion controls on top of existing gameplay that was designed for a traditional PS3 controller. So the result is a new gaming experience that requires new thinking and use of the PlayStation Move motion controller. We’ve included a video here that demonstrates the new features you’ll get when you buy the DLC. I’ll discuss these features a little more. I’ll also discuss at the end of this post the Move support for Portal 2 that we have implemented in the PSN downloadable version of the game and the patch for the Blu-Ray version, all of which is available today.</p>
<p>Sixense designed three new motion mechanics for Portal 2 In Motion and tuned them to feel like a natural extension of your body. The “One-to-One” mechanic allows the player to manipulate objects as if they were held in the player’s own hand. This means that when using One-to-One you can change the object’s position and orientation by moving and rotating the Move controller. This opened the door to a lot of new possibilities for our team in terms of puzzle design, which you’ll see in Portal 2 In Motion. It is very satisfying to reach out with the controller and redirect lasers with the Discouragement Redirection Cube to light up some poor Sentry Turrets.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7245224992/" title="Portal 2 In Motion for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm6.staticflickr.com/5080/7245224992_c6d051cd6a_n.jpg" width="310" height="174" alt="Portal 2 In Motion for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/7245224568/" title="Portal 2 In Motion for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm6.staticflickr.com/5344/7245224568_4c6ecbe7cb_n.jpg" width="310" height="174" alt="Portal 2 In Motion for PS3"></a></p>
<p>The “Portal Surfing” mechanic is the ability to move and rotate a portal along a “portalable” surface. Portal Surfing allows you to change an object’s trajectory as it passes through a portal by rotating the portal. Spraying gel with a Move controller is quite a different experience than when using your typical input device.</p>
<p>The “Scaling” mechanic went through a number of iterations in development until we found a balance between required motion complexity and functionality. Scaling is performed by reaching out with the Move controller while holding a cube in the game, pressing the scaling button and moving the controller horizontally to increase or decrease the size of the cube. To scale along a different axis, the user rotates the cube prior to scaling. The mass of the object also scales with its size, allowing for plenty of satisfaction as you use giant objects to crush turrets or punch through glass.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7245224192/" title="Portal 2 In Motion for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7242/7245224192_64cff4a75a_z.jpg" width="640" height="360" alt="Portal 2 In Motion for PS3"></a></p>
<p>Finally, for the basic aiming of the cursor in the game, we implemented the highly intuitive view mode that we call “Freeaim”. Freeaim uses the Move controller’s orientation to determine cursor position. The controller’s absolute position does not affect the rotation of the view, so the user can adjust the camera view using only small wrist movements. The result is a camera system that is much more fluid than using the analog stick on the traditional PS3 controller. We have a great demonstration of this in the video. With Freeaim, aiming and firing portals also becomes extremely natural and intuitive and the overall experience becomes much more immersive.</p>
<p>The features that I’ve described to this point are all included with the Portal 2 In Motion DLC. Because the patch and the downloadable Portal 2 are both releasing today, I want to make clear what is included in those products with regard to the work Sixense has done. Both the digital download Portal 2 and the patch include PlayStation Move support, meaning that the full single-player and co-operative Portal 2 campaigns can be played with Move, and users will be able to take advantage of the Freeaim mechanic to play (or replay) the game. You can even play split screen with both players using Move motion controllers. Only the Portal 2 In Motion DLC, however, includes the advanced mechanics of One-to-One, Portal Surfing and Scaling, as well as the new campaign consisting of test chambers that require the use of the new mechanics. The patch and Portal 2 on PSN do contain a short tutorial designed familiarize the user with the Move motion controller and the Freeaim feature. At the end of the tutorial, we provide a taste of the One-to-One feature that is otherwise exclusive to the Portal 2 In Motion DLC. </p>
<p>Check out the video, and experience Portal 2 In Motion today!</p>
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	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/11/portal2.jpg</thumbnail_url>
<rating>3.53</rating><author_title>Creative Director, Sixense Studios</author_title>
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