Today Tachyon Project made its way to PlayStation Store. When I was asked if I could write an article that included some tips and tricks for the game I jumped right in — tips can highlight the gameplay depth you can find in Tachyon Project, which is what differentiates it from other games of the genre. So, let’s go for it!
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EcoFish is a game I personally wanted to do for a long time. It’s based on games from my childhood – games that I loved but for some reason haven’t been re-done and re-invented a million times already. If you liked old-school platformers you’ll find lots of new games still being made in that genre, but if you look for games like QiX, Styx or Gal’s Panic, you’re not likely to find many.
It wasn’t hard to convince the rest of the team since they played those classics too and loved the ‘genre’ as much as I did!
The core mechanic of the game consists of drawing lines starting from the borders of the playable area enclosing parts of it that are ‘acquired’. If you enclose an enemy within the area you acquire, it is destroyed. We thought this kind of gameplay would fit particularly well on touchscreens and, of course, the PS Vita.
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