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Naughty Dog 30th Anniversary Art Show Details

Eric Monacelli's Avatar + Posted by Eric Monacelli on Sep 11, 2014

September marks thirty years of making awesome games at Naughty Dog. From our start as a team of two at JAM Software to the world-renowned, two hundred plus studio you know today, we’ve been hard at work to continually set the standard and surpass it with every game we create. We’re looking back while looking forward in our upcoming 30th anniversary art show and video.

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The Last of Us: Free Maps and New Weapons

Eric Monacelli's Avatar + Posted by Eric Monacelli on Aug 29, 2014

Happy Friday! We’re pushing a patch today that addresses many of the matchmaking issues taking place in Factions mode for The Last of Us Remastered. You should see improved matchmaking all around. It will be rolling out over the next twenty-four hours globally. Look for the update when you turn on your system today.

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Naughty Dog at PAX Prime 2014, Limited Edition Art Book Details

Eric Monacelli's Avatar + Posted by Eric Monacelli on Aug 28, 2014

naughtydog

If you didn’t catch our post in April, we’re celebrating 30 years of making awesome games this year. September happens to be the actual month of our anniversary. To kick off festivities a little early, we’re heading to PAX Prime this week. First off is a panel from two of our game designers, Doug Holder and Anthony Newman, alongside friends at Sucker Punch Productions and Respawn, which explores AAA Combat: Behind the Scenes. Details about the panel, which will be held Saturday, August 30th at 4:30 PM Pacific, can be found on the PAX Prime website.

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The Last of Us: New Add-ons Out Today on PS4, PS3

Eric Monacelli's Avatar + Posted by Eric Monacelli on Aug 05, 2014

TLOUM

The Last of Us Remastered launched last week and we’ve enjoyed hearing your reactions and watching your Twitch streams. Your #PhotoMode images have been breathtakingly good. If you haven’t jumped into Factions multiplayer, now is the time. All throughout August we have some great new content rolling out.

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The Last of Us Remastered: Photo Mode Detailed

Eric Monacelli's Avatar + Posted by Eric Monacelli on Jul 25, 2014

We made a slew of cool additions to The Last of Us Remastered to create the definitive The Last of Us game, but one of the features we’re most excited about is Photo Mode. After all, what’s a beautiful post pandemic landscape if you can’t share some good pictures of it?

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How The Last of Us Remastered Enhances Multiplayer

Eric Monacelli's Avatar + Posted by Eric Monacelli on Jul 22, 2014

thelastofusremasteredlead

The Last of Us Remastered launches next week in North America. We’ll be revealing some upcoming DLC and streaming a basic introduction to the multiplayer mode, Factions, live later this week over on our Twitch channel.

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Naughty Dog 30th Anniversary Fan Art Design Contest

Eric Monacelli's Avatar + Posted by Eric Monacelli on Jul 08, 2014

naughtydog

Our 30th Anniversary art book has gone to print and will be ready in the coming months. We’re excited to show you our historical body of work. Now it’s time to involve you more directly in celebrating thirty years of Naughty Dog. We teamed up once again with We Love Fine and are pleased to announce the Naughty Dog 30th Anniversary fan art design contest.

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E3 ’14: Uncharted 4: A Thief’s End Trailer

Eric Monacelli's Avatar + Posted by Eric Monacelli on Jun 09, 2014

That’s Nathan Drake rendered in full 1080p glory, using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End, and as you can see, the visual fidelity for our character models will reach new heights. In fact, thanks to the power of PS4, right now Drake’s Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3.

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