That’s Nathan Drake rendered in full 1080p glory, using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End, and as you can see, the visual fidelity for our character models will reach new heights. In fact, thanks to the power of PS4, right now Drake’s Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3.
Happy Friday! We’re updating Uncharted 3: Drake’s Deception with patch 1.19 this week. The changes are:
Patch 1.07 for The Last of Us will be rolling out globally over the next 24 hours. There are a slew of changes and some great new content, so be sure to read on and watch our Twitch videos for in-depth details.
We’re pleased to announce the third and final drop in The Last of Us season pass. Here’s a look at what’s coming for the next DLC drop.
Yes, you read the headline right. Back in 1984, Andrew Gavin and Jason Rubin formed a company called JAM (Jason and Andy Magic) Software. Five years later, after finding new publishing support, the game development company with the very 80’s name incorporated as Naughty Dog, Inc. Fast forward to 2014, tally up more than seventy million games sold globally, and we’re now celebrating thirty years of making awesome games.
April truly marks the beginning of the gaming event season in many ways. With spring in full bloom it’s the best time to try something fresh and new. We’re doing just that at PAX East this year. For the first time ever, five of PlayStation’s Worldwide Studios community teams have banded together to construct a community focused booth.
As we did in 2012, we’ll have a large pack of Dogs giving talks at GDC 2014. We just wrapped up The Last of Us: Left Behind to universal critical acclaim. It currently has a score of 89 on Metacritic, making it the highest rated PS3 downloadable content ever. We also recently received five BAFTA awards, including the coveted Best Game in 2014, for our work on The Last of Us.
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