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Yes, you read the headline right. Back in 1984, Andrew Gavin and Jason Rubin formed a company called JAM (Jason and Andy Magic) Software. Five years later, after finding new publishing support, the game development company with the very 80’s name incorporated as Naughty Dog, Inc. Fast forward to 2014, tally up more than seventy million games sold globally, and we’re now celebrating thirty years of making awesome games.
April truly marks the beginning of the gaming event season in many ways. With spring in full bloom it’s the best time to try something fresh and new. We’re doing just that at PAX East this year. For the first time ever, five of PlayStation’s Worldwide Studios community teams have banded together to construct a community focused booth.
As we did in 2012, we’ll have a large pack of Dogs giving talks at GDC 2014. We just wrapped up The Last of Us: Left Behind to universal critical acclaim. It currently has a score of 89 on Metacritic, making it the highest rated PS3 downloadable content ever. We also recently received five BAFTA awards, including the coveted Best Game in 2014, for our work on The Last of Us.
To be crystal clear, so you’re not tempted to read on…Spoilers Ahead — Turn Back Now!
By now you’ve played The Last of Us and likely have learned more about Ellie’s backstory in The Last of Us: Left Behind. Maybe you’re been wondering how we got Joel’s beard to look so good or why Ellie acts like she does. We’re pleased to say that Grounded: The Making of The Last of Us can provide you with some answers and that it’s now available to watch for free.
It’s that time of year again. The time when many people’s thoughts and most things you find in stores turn to hearts, sparkles, and some form of red and white paper craft. Or maybe this kind of heartfelt celebration is a joyful, everyday occurrence for you. Even if you’re the Who-needs-love type we have something special for you to mark the occasion.
Wow. You guys and gals really love The Last of Us. We had more than three hundred and sixty incredible submissions that poured in over just three weeks during our We Love Fine fan art design contest. We saw some silly ideas and some serious designs, but all designs showed an incredible amount of passion and talent. Thank you for sharing these with everyone.
The first half of 2013 started off with the big news of Uncharted 3 Multiplayer going Free-to-Play and the critically and commercially successful launch of The Last of Us. In the second half, we marked the two-year anniversary of Uncharted 3: Drake’s Deception, dropped new The Last of Us DLC, and managed to nab the first of we hope many Studio of the Year awards.