When pre-production started in earnest on The Last of Us there was a folder of music files featuring work by some of the preeminent musicians in video games, television, and film. These tracks held a sampling of the ideal musical quality, direction, and tone we wanted to have for the project. The Academy Award winning work of Gustavo Santaolalla appeared multiple times.
Our Firefly Pendant contests have ended! The entries for all contests were incredible. Even having seen amazing past work from our fans these entries exceeded our lofty expectations. Here’s a list of our winners for the Fan Art and Video Creation contests. Just click their names to witness some truly remarkable work.
In our first video in The Last of Us Development series we took a look at the Infected. We explored their unpredictable nature, what the Cordyceps fungus has done to these humans, and how we as developers worked some plausible science about infection into the game. Area 5 returned to the studio to discover how we created the game world.
April is Prevention of Cruelty to Animals month and we’re honoring this with some animal themed items for your UNCHARTED 3 multiplayer characters. First off, we have some very special and limited DLC available for purchase this month. Pogo and Trumpet, our resident Naughty Dogs, are now immortalized on custom t-shirts and weapons. All proceeds from the sales of these items will go to the SPCALA, a charity that supports the prevention of cruelty to animals.
The UNCHARTED 3 Multiplayer Free-to-Play launched a few weeks ago and we’ve seen a healthy uplift to our community, to the tune of over three hundred and fifty thousand downloads of the Free-to-Play client to date globally. We’re very excited to see our community grow, and we’re stoked to keep expanding the world of UNCHARTED to as many people as possible.
The PlayStation Community forums have become a fertile, creative home for the discussion of the various Naughty Dog franchises but our UNCHARTED community has been truly remarkable. It’s a great place to meet some new friends and offer up your ideas about what you like to see and do in game.
Starting with this video we’re kicking off a series that will pull back the curtain on our design, our technology, and our ideas that shape The Last of Us. We want to give you a straightforward look at our development process and the work we do here at Naughty Dog. We invited Area 5 to visit the studio and capture the development process. Along the way we’ll be unpacking the many different aspects of the game and its development with a documentarian’s approach.
After a few months of dropping hints our secret is ready to be made public. We are extremely fortunate to have some of the most devoted and amazing fans in gaming and we wanted to introduce those fans, and the world of UNCHARTED 3 multiplayer, to as many people as possible. We also wanted everyone who plays our multiplayer game to engage with it in a way that best suits their own unique play styles. So, it’s time to go big and grow our community even more. With that, we’re thrilled to announce that UNCHARTED 3: Drake’s Deception Multiplayer is going Free-to-Play!