Happy Friday! We’re pushing a patch today that addresses many of the matchmaking issues taking place in Factions mode for The Last of Us Remastered. You should see improved matchmaking all around. It will be rolling out over the next twenty-four hours globally. Look for the update when you turn on your system today.
If you didn’t catch our post in April, we’re celebrating 30 years of making awesome games this year. September happens to be the actual month of our anniversary. To kick off festivities a little early, we’re heading to PAX Prime this week. First off is a panel from two of our game designers, Doug Holder and Anthony Newman, alongside friends at Sucker Punch Productions and Respawn, which explores AAA Combat: Behind the Scenes. Details about the panel, which will be held Saturday, August 30th at 4:30 PM Pacific, can be found on the PAX Prime website.
The Last of Us Remastered launched last week and we’ve enjoyed hearing your reactions and watching your Twitch streams. Your #PhotoMode images have been breathtakingly good. If you haven’t jumped into Factions multiplayer, now is the time. All throughout August we have some great new content rolling out.
We made a slew of cool additions to The Last of Us Remastered to create the definitive The Last of Us game, but one of the features we’re most excited about is Photo Mode. After all, what’s a beautiful post pandemic landscape if you can’t share some good pictures of it?
The Last of Us Remastered launches next week in North America. We’ll be revealing some upcoming DLC and streaming a basic introduction to the multiplayer mode, Factions, live later this week over on our Twitch channel.
Our 30th Anniversary art book has gone to print and will be ready in the coming months. We’re excited to show you our historical body of work. Now it’s time to involve you more directly in celebrating thirty years of Naughty Dog. We teamed up once again with We Love Fine and are pleased to announce the Naughty Dog 30th Anniversary fan art design contest.
That’s Nathan Drake rendered in full 1080p glory, using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End, and as you can see, the visual fidelity for our character models will reach new heights. In fact, thanks to the power of PS4, right now Drake’s Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3.
Would you be willing to answer a few brief questions about PlayStation.Blog?