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Aug 27 2012 Eric Monacelli's Avatar

PAX 2012: The Last of Us Demo, Limited Edition Poster, T-Shirts

+ Posted by Eric Monacelli

The Last of Us

We’re heading to PAX Prime! Along with PAX East, this is one of the most exciting conventions of the year for us as PAX always features some of the best panels, the most passionate fans, and we’re all there for one thing: gaming.

For everyone who stops by to check out the demo, we’ll have exclusive PAX Prime 2012 t-shirts for you.

Over the course of the show we will also be giving away 11×17 posters to hang on your wall or plaster around town. The poster features custom artwork by Alexander Iaccarino — That Kid who Draws — made specifically for PAX Prime. It’s pretty amazing.

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Aug 07 2012 Eric Monacelli's Avatar

UNCHARTED 3 Version 1.13 is Naughty Dog’s Biggest Patch Ever

+ Posted by Eric Monacelli

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When we announced UNCHARTED 3 we set out to make the multiplayer component as robust and compelling as any other multiplayer game out there. We took lessons from our summer beta and the Subway Taste for Adventure and used them for our launch. Since launch, new design ideas and community feedback have been applied to every patch we’ve released. Our newest patch is lucky number 13, and we’ve planted some fresh ideas deep into the game. Patch 1.13 for UNCHARTED 3 Multiplayer has been months in the making — it’s our biggest patch ever.

Patch 1.13 will be available today, August 7th. If you’re not a fan of reading, check out the patch notes video below for some of the new update’s highlights.

We have unique new multiplayer DLC that will start rolling out to users as part of the PlayStation Store updates, starting on August 14th.

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Jul 17 2012 Eric Monacelli's Avatar

Highlights From The Last Of Us Comic-Con Panel

+ Posted by Eric Monacelli

In San Diego this past week, we were floored to see how many people turned out for Comic-Con! The highlight of our very busy weekend was our Last of Us panel. We couldn’t believe how long some people waited in line to attend our panel on Friday. Some amazing cosplayers came by, and the room was just packed in general. The enthusiasm there was infectious and truly exciting.

If you weren’t around to see the panel, here’s a condensed look…

We had The Last of Us Creative Director, Neil Druckmann, and Game Director, Bruce Straley, discuss various game inspirations and dive deeper into the characters, the plausible science behind the game, and the character acting behind the scenes.

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Jul 13 2012 Eric Monacelli's Avatar

The Last of Us: Bill’s Safe House Cinematic

+ Posted by Eric Monacelli

While we’re still processing the awesome and inspiring reception from fans and critics at E3, we’ve been heads down working to make The Last of Us something to get really, really hyped about. To that end, we’re excited that our San Diego Comic-Con plans afforded us the opportunity to discuss our mocap process and share some new content. It was really just a small glimpse into what we’ve been hard at work developing but we think you’ll enjoy it greatly. Take a look:

We first showed this video during our San Diego Comic Con panel. If you listen carefully at the onset of the video you’ll hear the sounds of Infected hunting for Joel and Ellie. The pair manages to escape into the house of some guy in a gas mask. But are they safe?

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Jun 04 2012 Eric Monacelli's Avatar

E3 2012: Naughty Dog Reveals The Last of Us Gameplay

+ Posted by Eric Monacelli

Did you catch the PlayStation press conference livestream? Notice when it went all black? We wanted to set a proper mood, tone, and stage for our debut of The Last of Us gameplay. The venue, as well as the hard work of the press conference production crew, afforded us a fantastic setup. It was an amazing opportunity to showcase our blood, sweat, and pixels on the massive video screen in the Los Angeles Memorial Sports Arena this Monday night. We’re amped by the response we’ve received so far and looking forward to a very busy, very fun E3.

If you didn’t catch the livestream or would like to see unadulterated, pure images of the gameplay watch this video. At this point in the story Joel and Ellie are attempting to get to the bridge and out of the city. They are tourists in an area that’s controlled by hunters. They are hunted and yet they too are hunters. Everyone is willing to do whatever it takes to survive. What you’ll see is something that we’re calling Balance of Power AI. Enemies will react realistically to whatever situation your combat style forces them into. Playing as Joel, Ellie’s help and whatever weapons you can scavenge are your best shot at progressing in this brutal, violent world. Check it out:

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May 16 2012 Eric Monacelli's Avatar

The Last of Us Cutscene: The Sky Has Turned Grey

+ Posted by Eric Monacelli

It’s been nearly six months since we announced The Last of Us and development has been a bustling beehive of activity. If you picked up the March 2012 issue of Game Informer or saw any of the online coverage, you might have read about Joel and Ellie’s visit to an abandoned city. Today, we are excited to share a very fresh, very provocative video that should answer some of your questions about what went down inside those city walls. You’ll get an idea of what it takes to be a survivor in Joel and Ellie’s heartless new world.

Joel and Ellie won’t have an easy road ahead of them. Their path across the US will intersect with other survivors, some of whom won’t be friendly. In this scene set to the somber chords of Hank Williams, Sr., Joel and Ellie continue their journey west in a battered pickup truck.

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May 11 2012 Eric Monacelli's Avatar

UNCHARTED 3 Patch 1.11 Notes: The Lab Returns, Elimination Mode and more

+ Posted by Eric Monacelli

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It’s back! We are very excited to unveil patch 1.11 for UNCHARTED 3, which will be live for download by the end of May. First of all, we can hail the long anticipated return of the Lab. However if your memory is fuzzy about what the Lab is, we first introduced it in UNCHARTED 2 multiplayer. The Lab is a playlist featuring a unique series of multiplayer game types that our designers have concocted that focus on, above all, being fun. We’re kicking things off with a T-bolt and Pistole only map. So once the patch drops later this month, log onto UNCHARTED 3 multiplayer and give it a whirl. Let the experiments begin!

As for other changes happening in patch 1.11 UNCHARTED 3’s Lead Multiplayer Designer Robert Cogburn and Game Director Justin Richmond have something to say (video above).

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Apr 05 2012 Eric Monacelli's Avatar

UNCHARTED 3 Gets New Drake’s Deception Multiplayer Map Pack Tuesday

+ Posted by Eric Monacelli

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You camped out on your favorite ledges to earn the kickoff medal on the Highrise and Yemen maps. You’ve mastered sniping fools that run carelessly through the Desert Village and Airstrip. You’ve perfected your ninja stealth kills in the secluded nooks and crannies of the London Underground and City of Brass. Okay, maybe you haven’t perfected any of that yet. Maybe you’re just looking for something different and new. Whether you’re a rugged UNCHARTED 3 multiplayer fortune hunter or a causal explorer, this trailer should get you amped for Tuesday’s new multiplayer map pack.

Four all-new UNCHARTED 3 multiplayer maps will be available for download on Tuesday, April 10th on PS Store. The Graveyard map sets you in motion as you fight among ships and shipping crates on rolling waves. Old Quarter seems like a lovely scene on a cool Yemen night, but it’s full of dangerous alleys and dimly lit rooms.

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