So, we’re just a day away from the PS4 launch of The Last of Us Remastered, the ultimate edition of Naughty Dog’s phenomenal post-apocalyptic survival epic. We talked you through Factions multiplayer and the game’s brand new Photo Mode last week, but today we’ve got something a little different for you.
Evolution Studios took the wraps off Driveclub’s dynamic weather system at E3 in Los Angeles last month and we were there to see it demoed live. Today we’ve got some new direct feed gameplay clips of the dynamic weather in action and an interview from the game’s Art Director Alex Perkins. This is all from an early demo of the game’s realistic – and fully customizable – weather system that will be included in Driveclub as a free update for all players just shortly after launch.
One of the most pleasant surprises of E3 week earlier this month was bumping into Jamie Gray Hyder in the halls. Killzone fans should find that name familiar – she played one of Shadow Fall’s stand-out characters: half-Vektan/half-Helghast intelligence operative Echo.
One of the undisputed highlights of our E3 2014 media briefing was the moment when Hello Games’ visibly nervous Sean Murray clambered on stage to show off No Man’s Sky, his team’s remarkable open-universe, science fiction epic which will debut on PS4. As you’ll hopefully have ascertained in the press coverage since (and in Sean’s blog post), there’s extraordinary ambition on display here, especially given the size of the Hello team, and it was no surprise that it was arguably the buzz game of the show.
One of the big surprises of E3 week was seeing LittleBigPlanet 3 unveiled live on stage during the PlayStation media briefing. If you haven’t got yourself up to speed already, Sackboy is all set to make his PS4 debut this November. Along with a raft of new features for Create mode, the major new additions to the series come in the form of three new playable characters: Swoop, Oddsock and Toggle.
As you might have noticed in recent trailers, Evolution Studios’ forthcoming PS4 racer Driveclub really is a looker. But until you see it up close it’s hard to appreciate just how much effort the team has gone to ensure it really pushes at the boundaries of gamers’ expectations.
We’ve all been there. You’re tearing round the last lap in, say, Gran Turismo or Need For Speed, defending a narrow lead over the chasing pack, when your concentration slips for a second and you find your car buried in a hedge. With the race all but lost and any rewards snatched away, it’s understandable that throwing a quick tantrum and furiously jabbing Options > Quit Race can be an instinctive reaction.
If you’ve been keeping track of our recent DRIVECLUB videos – in particular the 4TheSense clip above – you should hopefully have twigged that developer Evolution Studios is hell-bent on delivering the most technically sophisticated console driving game on the market. Its visuals and gameplay systems obviously play a huge part in achieving that goal, but there’s another, less-trumpeted area in which the team are achieving some extraordinary things: audio.