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How DRIVECLUB Aims to Make Rage-quitting Extinct

Fred Dutton's Avatar + Posted by Fred Dutton on Jun 02, 2014

Dclub

We’ve all been there. You’re tearing round the last lap in, say, Gran Turismo or Need For Speed, defending a narrow lead over the chasing pack, when your concentration slips for a second and you find your car buried in a hedge. With the race all but lost and any rewards snatched away, it’s understandable that throwing a quick tantrum and furiously jabbing Options > Quit Race can be an instinctive reaction.

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Why DRIVECLUB Could be the Most Realistic Sounding Racing Game Ever

Fred Dutton's Avatar + Posted by Fred Dutton on May 29, 2014

If you’ve been keeping track of our recent DRIVECLUB videos – in particular the 4TheSense clip above – you should hopefully have twigged that developer Evolution Studios is hell-bent on delivering the most technically sophisticated console driving game on the market. Its visuals and gameplay systems obviously play a huge part in achieving that goal, but there’s another, less-trumpeted area in which the team are achieving some extraordinary things: audio.

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The story Behind inFAMOUS Second Son’s Photo Mode

Fred Dutton's Avatar + Posted by Fred Dutton on Apr 29, 2014

ISS

If you’ve been keeping even half an eye on gaming-related forums, blogs and social feeds over the last week or two you will surely have seen the stunning fruits of inFAMOUS Second Son’s brilliant Photo Mode, which developer Sucker Punch added to the game via an update earlier this month. It’s fair to say the new feature has surpassed everyone’s expectations and taken off in a big, big way – there are some absolutely incredible images out there, all created by you, the gamers.

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Behind the Scenes at JAPAN Studio with Allan Becker

Fred Dutton's Avatar + Posted by Fred Dutton on Apr 14, 2014

alan-interview-promo

Earlier today we unveiled a trio of new PS Vita titles coming out of our JAPAN Studio over in Tokyo: Oreshika: Tainted Bloodlines, Soul Sacrifice Delta and Freedom Wars. For those unfamiliar with the studio and its heritage, it’s one of Sony Worldwide Studios most interesting assets, responsible for a diverse library of hugely charismatic titles, including Puppeteer, rain, Tokyo Jungle, Gravity Rush and Shadow of the Colossus.

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Video: Hideo Kojima Talks Metal Gear Solid V: Ground Zeroes

Fred Dutton's Avatar + Posted by Fred Dutton on Mar 14, 2014

It’s been nearly six years since Hideo Kojima and his team at Konami delivered the PS3 epic Metal Gear Solid 4: Guns of the Patriots. Finally, its sequel is nearly upon us. The first part of Kojima Productions’ ambitious Metal Gear Solid 5 project arrives next week on PS3 and PS4. Titled Ground Zeroes, it serves as a prologue for the main event – the still-in-development The Phantom Pain.

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inFAMOUS Second Son: Your Questions Answered

Fred Dutton's Avatar + Posted by Fred Dutton on Mar 11, 2014

With the the March 21st launch of inFAMOUS Second Son on PS4 just a few weeks away, we recently reached out to you all via Twitter, Facebook, and regional forums with a call for any questions you might have about the latest entry in Sucker Punch’s open-world, superhero series.

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The Last of Us DLC: Ashley Johnson on reprising Ellie in Left Behind

Fred Dutton's Avatar + Posted by Fred Dutton on Jan 13, 2014

TLOU Left Behind

As announced in November last year, Naughty Dog is currently hard at work on Left Behind — a new single-player story expansion for its hugely acclaimed PS3 adventure The Last of Us. Acting as a prequel of sorts, the add-on will center around Ellie and her best friend Riley (played by newcomer Yaani King) as they attend a military boarding school in the Boston quarantine zone, prior to meeting Joel and the events in the main campaign of The Last of Us.

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The Year in Review: PlayStation Devs Look Back at 2013

Fred Dutton's Avatar + Posted by Fred Dutton on Dec 30, 2013

PlayStation Bug - Flow

As perhaps you can imagine, it’s been an incredibly busy year here at PlayStation. Duly, just before everyone signed off for a few days of well-earned festive respite, I spoke to a number of key figures from SCEE, Sony Worldwide Studios and our partners in the indie world, to find out what their highlights of the past 12 months were, and what they have planned for 2014.

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