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The Year in Review: PlayStation Devs Look Back at 2013

Fred Dutton's Avatar + Posted by Fred Dutton on Dec 30, 2013

PlayStation Bug - Flow

As perhaps you can imagine, it’s been an incredibly busy year here at PlayStation. Duly, just before everyone signed off for a few days of well-earned festive respite, I spoke to a number of key figures from SCEE, Sony Worldwide Studios and our partners in the indie world, to find out what their highlights of the past 12 months were, and what they have planned for 2014.

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Gran Turismo 6 Out Today, Kazunori on Lunar Racing

Fred Dutton's Avatar + Posted by Fred Dutton on Dec 06, 2013

Gran Turismo 6

Today, Gran Turismo 6 takes to the track. In keeping with the series’ MO, Polyphony Digital has once again created an incredibly sophisticated and convincing racing simulation, which proudly wears the developer’s unconditional love for the automobile on its sleeve.

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Check out Gran Turismo 6’s Opening Movie

Fred Dutton's Avatar + Posted by Fred Dutton on Dec 05, 2013

Hey there, race fans. As many of you know, it’s a huge week for GT. Gran Turismo 6 storms onto PS3 tomorrow, and to mark the occasion we held a grand launch event in Ronda, Spain.

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PS4 Designer Tetsu Sumii: Every Angle Matters

Fred Dutton's Avatar + Posted by Fred Dutton on Oct 10, 2013

ps4-promo-image

There has been a huge amount of discussion across the media about the inner workings of PS4 since its unveiling back in February. You’ve heard about its speed, its power, its storage capacity, and so forth. And in many cases, system architect Mark Cerny has spoken candidly about why it was built that way. However, there are, of course, two sides to hardware design: a system’s interior, and its exterior.

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Puppeteer: Japan Studio on Taming its ‘Unruly Teenager’

Fred Dutton's Avatar + Posted by Fred Dutton on Oct 04, 2013

puppeteer-concept

All games are the product of individual creators, and while it’s occasionally hard to see it, all are duly imbued with the personalities of the artists that first breathed life into them. As anyone who’s played it will surely know, this is no more true than it is with PS3 platformer Puppeteer. Japan Studio’s sublime adventure drips with charisma, character and, above all, passion.

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PlayStation App Detailed by Shuhei Yoshida

Fred Dutton's Avatar + Posted by Fred Dutton on Oct 03, 2013

ps4

Did any of the early birds among you stay up the week before last to watch the Tokyo Game Show keynote? If you did, you’ll have seen Sony Computer Entertainment Worldwide Studios President Shuhei Yoshida take to the stage to unveil the new PlayStation App, launching alongside PS4 later this year.

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Hands-on with Deep Down on PS4: Ambitious Dungeon Crawling

Fred Dutton's Avatar + Posted by Fred Dutton on Sep 25, 2013

Deepdownlead

Tokyo Game Show was arguably a little light on big, never-before-seen new games this year. Sure, Killzone: Shadow Fall, Driveclub, Assassin’s Creed IV Black Flag, Resogun, and the like were all present, correct, and looking very shiny. But if you were after something truly fresh out of the oven, pickings were slim.

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PS4 UI and Social Features, Shuhei Yoshida on Ease of Use

Fred Dutton's Avatar + Posted by Fred Dutton on Sep 02, 2013

One of the most memorable moments from our Gamescom press conference was surely the sight of Worldwide Studios President Shuhei Yoshida taking the gathered audience on a tour of the new PS4 user interface, live on stage, from the comfort of a big leather armchair. If you haven’t seen it yet, please do take a look at the video below to see him hop seamlessly from the PS4 home screen into a livecast of a friend playing Killzone: Shadow Fall, before joining that game and then, finally, sending a screenshot of the session straight out to his Twitter feed.

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