There has been a huge amount of discussion across the media about the inner workings of PS4 since its unveiling back in February. You’ve heard about its speed, its power, its storage capacity, and so forth. And in many cases, system architect Mark Cerny has spoken candidly about why it was built that way. However, there are, of course, two sides to hardware design: a system’s interior, and its exterior.
All games are the product of individual creators, and while it’s occasionally hard to see it, all are duly imbued with the personalities of the artists that first breathed life into them. As anyone who’s played it will surely know, this is no more true than it is with PS3 platformer Puppeteer. Japan Studio’s sublime adventure drips with charisma, character and, above all, passion.
Did any of the early birds among you stay up the week before last to watch the Tokyo Game Show keynote? If you did, you’ll have seen Sony Computer Entertainment Worldwide Studios President Shuhei Yoshida take to the stage to unveil the new PlayStation App, launching alongside PS4 later this year.
Tokyo Game Show was arguably a little light on big, never-before-seen new games this year. Sure, Killzone: Shadow Fall, Driveclub, Assassin’s Creed IV Black Flag, Resogun, and the like were all present, correct, and looking very shiny. But if you were after something truly fresh out of the oven, pickings were slim.
One of the most memorable moments from our Gamescom press conference was surely the sight of Worldwide Studios President Shuhei Yoshida taking the gathered audience on a tour of the new PS4 user interface, live on stage, from the comfort of a big leather armchair. If you haven’t seen it yet, please do take a look at the video below to see him hop seamlessly from the PS4 home screen into a livecast of a friend playing Killzone: Shadow Fall, before joining that game and then, finally, sending a screenshot of the session straight out to his Twitter feed.
Shameless favoritism alert: PlayStation Blog ruddy loves Puppeteer. It’s one of the liveliest, loveliest and most downright out-there platformers to come along in years, and plays beautifully to boot. It arrives in stores on September
11th 10th, and if it’s not on your radar yet, it’s time to stick a pin in it. This is a game unlike any other you’ll see on shelves this year.
For most mortals, designing a brand new cutting edge gaming system from the ground up would be a full time job, and then some. However, for none-more-diligent PS4 system architect Mark Cerny, that wasn’t quite enough responsibility, so he set about crafting a launch title for the new platform at the same time.
Duly, the debut trailer for The Order: 1886 ticked all the boxes – yes, even the last one, making 2013 something of a banner year! But while the first showing of Ready At Dawn’s new creation was undoubtedly one of the highlights of this year’s show, it also raised a fair few questions. Sure enough, I tracked down studio co-founder Ru Weerasuriya backstage in search of answers.