PlayStation.Blog

Author Archive

Puppeteer interview: Delving deeper into Japan Studio’s incredible platformer

Fred Dutton's Avatar + Posted by Fred Dutton on Jul 15, 2013

puppeteer interview

Shameless favoritism alert: PlayStation Blog ruddy loves Puppeteer. It’s one of the liveliest, loveliest and most downright out-there platformers to come along in years, and plays beautifully to boot. It arrives in stores on September 11th 10th, and if it’s not on your radar yet, it’s time to stick a pin in it. This is a game unlike any other you’ll see on shelves this year.

Read More »

Meet Mark Cerny: PS4 System Architect, Knack Creator, Busiest Man in Gaming

Fred Dutton's Avatar + Posted by Fred Dutton on Jun 26, 2013

Mark C

For most mortals, designing a brand new cutting edge gaming system from the ground up would be a full time job, and then some. However, for none-more-diligent PS4 system architect Mark Cerny, that wasn’t quite enough responsibility, so he set about crafting a launch title for the new platform at the same time.

Read More »

The Order: 1886: Ready At Dawn Divulges New Details

Fred Dutton's Avatar + Posted by Fred Dutton on Jun 25, 2013

theorder1886

Duly, the debut trailer for The Order: 1886 ticked all the boxes – yes, even the last one, making 2013 something of a banner year! But while the first showing of Ready At Dawn’s new creation was undoubtedly one of the highlights of this year’s show, it also raised a fair few questions. Sure enough, I tracked down studio co-founder Ru Weerasuriya backstage in search of answers.

Read More »

Transistor Interview: Why Indies Matter on PS4

Fred Dutton's Avatar + Posted by Fred Dutton on Jun 24, 2013

transistor

One of the stand-out moment at this year’s PlayStation press briefing at E3, for me at least, was when eight independent developers took to the stage to show off their PS4 titles. Leading them out were Greg Kasavin and Amir Rao of Supergiant Games, who announced that Transistor, their bewitchingly beautiful follow-up to smash hit action RPG Bastion, will be debuting on PS4 when development wraps up in 2014.

Read More »

The Last of Us – Neil Druckmann on Creating a Future Classic

Fred Dutton's Avatar + Posted by Fred Dutton on Jun 07, 2013

druckmann

As many of you will have seen, the review scores are finally in for The Last of Us – the brand new PS3 title from Uncharted studio Naughty Dog. At the time of writing, its Metacritic score sits at a mighty 95/100, cementing its place as one of the very finest video games of this console generation. In just seven days’ time you’ll be able to judge for yourself, but in the meantime I caught up with the game’s Creative Director Neil Druckmann to delve into the project’s origins, its development and the studio’s thoughts on the finished product.

Read More »

Rain: The Story Behind 2013’s Most Intriguing PSN Release

Fred Dutton's Avatar + Posted by Fred Dutton on Jun 06, 2013

rain

Hopefully you found the time last week to take a look at the haunting new trailer for Rain – the new adventure game from Japan Studio heading to PlayStation 3 later this year. It’s shaping up to be one of the most intriguing PSN titles of the year, channeling the same sense of freewheeling creativity that made Journey, The Unfinished Swan and Tokyo Jungle such stand-out experiences.

Read More »

The Last of Us: Ashley Johnson on Bringing Ellie to Life

Fred Dutton's Avatar + Posted by Fred Dutton on May 31, 2013

8269863373_63f7c9b395_b

As you’ll find out in just two weeks’ time, Naughty Dog’s rabidly-anticipated new survival adventure The Last of Us does a phenomenal job of making you really care about its two protagonists, Joel and Ellie. To find out a little more about how Naughty Dog pulled it off, we sat down for a quick chat with Ashley Johnson, the young actress bringing world-weary teen Ellie to life.

Read More »

Watch_Dogs: Behind the Scenes with PS4′s Rule-Breaking Action Epic

Fred Dutton's Avatar + Posted by Fred Dutton on May 16, 2013

Watch_Dogs

As detailed in our coverage last week, the game’s core conceit – that its central hero, hacker Aiden Pearce’s primary weapon is not a gun, but an entire city – is one of the boldest, most ambitious ideas to come along in some time. To find out more about the game’s attempts to re-write the action rulebook, PlayStation.Blog sat down with the game’s creative director Jonathan Morin.

Read More »