As perhaps you can imagine, it’s been an incredibly busy year here at PlayStation. Duly, just before everyone signed off for a few days of well-earned festive respite, I spoke to a number of key figures from SCEE, Sony Worldwide Studios and our partners in the indie world, to find out what their highlights of the past 12 months were, and what they have planned for 2014.
Today, Gran Turismo 6 takes to the track. In keeping with the series’ MO, Polyphony Digital has once again created an incredibly sophisticated and convincing racing simulation, which proudly wears the developer’s unconditional love for the automobile on its sleeve.
There has been a huge amount of discussion across the media about the inner workings of PS4 since its unveiling back in February. You’ve heard about its speed, its power, its storage capacity, and so forth. And in many cases, system architect Mark Cerny has spoken candidly about why it was built that way. However, there are, of course, two sides to hardware design: a system’s interior, and its exterior.
All games are the product of individual creators, and while it’s occasionally hard to see it, all are duly imbued with the personalities of the artists that first breathed life into them. As anyone who’s played it will surely know, this is no more true than it is with PS3 platformer Puppeteer. Japan Studio’s sublime adventure drips with charisma, character and, above all, passion.
Did any of the early birds among you stay up the week before last to watch the Tokyo Game Show keynote? If you did, you’ll have seen Sony Computer Entertainment Worldwide Studios President Shuhei Yoshida take to the stage to unveil the new PlayStation App, launching alongside PS4 later this year.
Tokyo Game Show was arguably a little light on big, never-before-seen new games this year. Sure, Killzone: Shadow Fall, Driveclub, Assassin’s Creed IV Black Flag, Resogun, and the like were all present, correct, and looking very shiny. But if you were after something truly fresh out of the oven, pickings were slim.
One of the most memorable moments from our Gamescom press conference was surely the sight of Worldwide Studios President Shuhei Yoshida taking the gathered audience on a tour of the new PS4 user interface, live on stage, from the comfort of a big leather armchair. If you haven’t seen it yet, please do take a look at the video below to see him hop seamlessly from the PS4 home screen into a livecast of a friend playing Killzone: Shadow Fall, before joining that game and then, finally, sending a screenshot of the session straight out to his Twitter feed.
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