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Hands-on with Deep Down on PS4: Ambitious Dungeon Crawling

Fred Dutton's Avatar + Posted by Fred Dutton on Sep 25, 2013

Deepdownlead

Tokyo Game Show was arguably a little light on big, never-before-seen new games this year. Sure, Killzone: Shadow Fall, Driveclub, Assassin’s Creed IV Black Flag, Resogun, and the like were all present, correct, and looking very shiny. But if you were after something truly fresh out of the oven, pickings were slim.

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PS4 UI and Social Features, Shuhei Yoshida on Ease of Use

Fred Dutton's Avatar + Posted by Fred Dutton on Sep 02, 2013

One of the most memorable moments from our Gamescom press conference was surely the sight of Worldwide Studios President Shuhei Yoshida taking the gathered audience on a tour of the new PS4 user interface, live on stage, from the comfort of a big leather armchair. If you haven’t seen it yet, please do take a look at the video below to see him hop seamlessly from the PS4 home screen into a livecast of a friend playing Killzone: Shadow Fall, before joining that game and then, finally, sending a screenshot of the session straight out to his Twitter feed.

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Puppeteer interview: Delving deeper into Japan Studio’s incredible platformer

Fred Dutton's Avatar + Posted by Fred Dutton on Jul 15, 2013

puppeteer interview

Shameless favoritism alert: PlayStation Blog ruddy loves Puppeteer. It’s one of the liveliest, loveliest and most downright out-there platformers to come along in years, and plays beautifully to boot. It arrives in stores on September 11th 10th, and if it’s not on your radar yet, it’s time to stick a pin in it. This is a game unlike any other you’ll see on shelves this year.

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Meet Mark Cerny: PS4 System Architect, Knack Creator, Busiest Man in Gaming

Fred Dutton's Avatar + Posted by Fred Dutton on Jun 26, 2013

Mark C

For most mortals, designing a brand new cutting edge gaming system from the ground up would be a full time job, and then some. However, for none-more-diligent PS4 system architect Mark Cerny, that wasn’t quite enough responsibility, so he set about crafting a launch title for the new platform at the same time.

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The Order: 1886: Ready At Dawn Divulges New Details

Fred Dutton's Avatar + Posted by Fred Dutton on Jun 25, 2013

theorder1886

Duly, the debut trailer for The Order: 1886 ticked all the boxes – yes, even the last one, making 2013 something of a banner year! But while the first showing of Ready At Dawn’s new creation was undoubtedly one of the highlights of this year’s show, it also raised a fair few questions. Sure enough, I tracked down studio co-founder Ru Weerasuriya backstage in search of answers.

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Transistor Interview: Why Indies Matter on PS4

Fred Dutton's Avatar + Posted by Fred Dutton on Jun 24, 2013

transistor

One of the stand-out moment at this year’s PlayStation press briefing at E3, for me at least, was when eight independent developers took to the stage to show off their PS4 titles. Leading them out were Greg Kasavin and Amir Rao of Supergiant Games, who announced that Transistor, their bewitchingly beautiful follow-up to smash hit action RPG Bastion, will be debuting on PS4 when development wraps up in 2014.

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The Last of Us – Neil Druckmann on Creating a Future Classic

Fred Dutton's Avatar + Posted by Fred Dutton on Jun 07, 2013

druckmann

As many of you will have seen, the review scores are finally in for The Last of Us – the brand new PS3 title from Uncharted studio Naughty Dog. At the time of writing, its Metacritic score sits at a mighty 95/100, cementing its place as one of the very finest video games of this console generation. In just seven days’ time you’ll be able to judge for yourself, but in the meantime I caught up with the game’s Creative Director Neil Druckmann to delve into the project’s origins, its development and the studio’s thoughts on the finished product.

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Rain: The Story Behind 2013’s Most Intriguing PSN Release

Fred Dutton's Avatar + Posted by Fred Dutton on Jun 06, 2013

rain

Hopefully you found the time last week to take a look at the haunting new trailer for Rain – the new adventure game from Japan Studio heading to PlayStation 3 later this year. It’s shaping up to be one of the most intriguing PSN titles of the year, channeling the same sense of freewheeling creativity that made Journey, The Unfinished Swan and Tokyo Jungle such stand-out experiences.

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