This week saw the keenly anticipated digital release of one of the most off-the-wall games you’ll play this year – Sony Japan Studio’s lunatic action title TOKYO JUNGLE.
For the uninitiated, it plays out in a post-apocalyptic vision of Japan’s sprawling metropolis where humans are extinct and the streets are fought over by gangs of animals. At its core, it’s a survival game that lets you answer that rarely posed question: what would happen if a gang of Pomeranians went toe-to-toe with a velociraptor, while a posse of baby chickens waited in the wings ready peck the victor to death? It’s mad as a proverbial badger, but it’s immensely enjoyable to play.
The second entry in our Behind the Classics series is a real lost gem – SCE Cambridge Studios’ wild, wacky supernatural adventure MediEvil. First released on PSone back in 1998, it put you in the shoes of Sir Daniel Fortesque – an undead knight unwittingly reanimated by the evil sorcerer Zarok who embarks on a quest to liberate the kingdom of Gallowmere.
A sequel followed in 2000, with a PSP remake also popping up on PSP in 2005, however, it’s the original game that remains most embedded in the memory. With Sir Dan soon to enjoy a comeback of sorts as a playable character in PlayStation All Stars Battle Royale, we sat down with original designer Chris Sorrell to find out more about the game’s development.
When I took over the SCEE PlayStation Blog a month or two back, I promised you a few new regular features. Today, I’m happy to unveil the first of them: Behind The Classics. Every fortnight (well, that’s the plan at least), we’ll be talking to the creative force behind a vintage PS One or PlayStation 2 title. To kick things off, Naughty Dog co-founder Andy Gavin was kind enough to lend us his time to discuss the making of seminal 2001 PS2 platformer Jak & Daxter.
We’ve got the next few entries in the series lined up, but please feel free to leave your suggestions for future interview subjects below. Manage your expectations – these people aren’t always easy to track down – but we’ll do our best.
Outside of PlayStation’s own announcements, the indisputable big-buzz game of Gamescom 2012 was Dishonored, the upcoming PS3 first-person stealth adventure from Bethesda. With relatively low-key showings in Cologne from many of the other major third party publishers, Dishonored really got its chance to shine last week and it duly dazzled all comers.
For the uninitiated, the game puts you in the shoes of wronged assassin Corvo Atano who is framed for the murder of an Empress – his former lover. You’ll be sneaking around a dark, atmospheric steampunk world, combining supernatural powers and a range of weaponry to avenge her death and unmask those who’ve conspired against you.
To be clear, when we say stealth we don’t mean the signposted sneaking of, say, recent Splinter Cell titles. The AI here is unforgivingly old school – more redolent of the likes of Thief.
While Book of Spells led off our Wonderbook announcement at E3 earlier this year, there are plenty more projects in the works for the forthcoming PlayStation 3 augmented reality platform, including Walking With Dinosaurs from the BBC, and an exciting partnership with Disney Interactive Studios. Diggs: Nightcrawler is a little different, however – unlike Book of Spells and Dinosaurs, it’s a brand new IP, promising quirky detective noir with style to spare.
Less than 24 hours after the game’s new trailer debuted during the Sony press conference at gamescom last week, we sat down with Adam Volker from Oscar-winning animation studio turned game developer Moonbot to find out what it has in store.
“So, Diggs is a detective bookworm and he’s really good at what he does,” he explained.
Looking for a little more depth from your FPS? Hugely ambitious free-to-play sci-fi shooter Dust 514 might be just the ticket. CCP‘s PlayStation 3 exclusive sits alongside its enormously popular PC space MMO Eve Online, with players’ actions in one game directly affecting the environment in the other. See our recent post from the Icelandic developer for more on exactly how this plays out.
The third string to the whole intriguing project is Dust 514 Neocom – a companion PS Vita app that lets you interact with various systems from the PlayStation 3 game directly from your handheld. In search of a little more information on exactly how it works, we collared CCP Creative Director Atli Mars Sveinsson and Marketing Director Cameron Payne at last week’s Gamescom event in Cologne, Germany.