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Resident Evil 6: Bringing People Together

Fabio Santana's Avatar + Posted by Fabio Santana on Jun 18, 2012

resident evil 6 e3 interview

At E3 2012, Capcom offered a glimpse of the three different scenarios we’ll be playing in Resident Evil 6. Players could enjoy a co-op between Leon Kennedy and newcomer Helena Harper in classic survival-horror style in a Tall Oaks full of zombies, face a boss battle with Jake Muller (son of longtime series baddie Albert Wesker) and Sherry Birkin (aka the little girl from RE2), or battle across the rooftops of China with Chris Redfield and his partner Piers Nivans. But the company also revealed a new feature behind closed doors: the Crossover system, an evolution of the dual-threaded Scenario mechanic from Resident Evil 2, this time not only intersecting the story of different characters but also bringing their gameplay together in four-player co-op situations.

To demonstrate Crossover, Capcom’s developers played a scene where Leon and Helena meet with Jake and Sherry in China. En route via airplane, the US agents are attacked by a B.O.W. (that’s Bio-Organic Weapon for the uninitiated) and crash.

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Beyond Belief: A Trip Through Quantic Dream’s Next Masterpiece

Fabio Santana's Avatar + Posted by Fabio Santana on Jun 12, 2012

LEAD_Beyond

Last week at the PlayStation’s E3 Press Conference, one of the highlights of the night was Quantic Dream’s David Cage stepping into the stage finally reveal his team’s next masterpiece. BEYOND: Two Souls for the PS3 impressed the crowd with its extremely detailed graphics and convincing performances of motion actors, including Hollywood talent Ellen Page. By now, you must have seem the debut trailer dozens of times and may have even checked David Cage himself coming to our stage live at E3, but unfortunately the game was not available on the show floor for the general audience to try. Luckily for us, we were able to witness the power of this interactive psychological action-thriller in a private session where Producer Ray Khalastchi from SCEE’s XDev Studio walked us through a 20-plus-minute demo running on a PS3 – in case we had any doubts that the game was high-tech smoke and mirrors.

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Final Fantasy XIV PS3 Update – Interview, New Details

Fabio Santana's Avatar + Posted by Fabio Santana on Jun 11, 2012

final fantasy xiv

When it was first launched back in 2010, Final Fantasy XIV for PC was criticized by players and the media, and eventually the planned PS3 version was postponed. Since then, Square Enix decided to reshuffle the leading developers of the game, with Naoki Yoshida now acting as Director and Producer. His challenge is to helm the 2.0 version of Final Fantasy XIV, which is a re-imagination of the original release. It will mark a new beginning for the game when (update: the beta) gets launched this winter, coinciding with the release of the anticipated PS3 version.

The game was not ready to be demoed publicly at E3 this year, but we got a chance to see a brief live demo behind closed doors of the game still running on a PC. It featured lush visuals, with a richly detailed character running through a forest area with dense vegetation and impressive lighting effects passing through foliage. It was something we definitely aren’t used to see in an MMORPG.

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Final Fantasy XIII-2 Q&A: A Time Traveling Sequel to Surpass the Original

Fabio Santana's Avatar + Posted by Fabio Santana on Dec 16, 2011

final fantasy xiii-2

This week, Final Fantasy XIII-2 for PS3 is hitting stores across Japan with critical praise, garnering perfect scores from respected gaming magazines Famitsu and Dengeki PlayStation. Granted, the original FFXIII is the best-selling PS3 title in Japan by a wide margin, but this direct sequel isn’t resting on the laurels of its predecessor. For starters, it will offer a dynamic narrative, addressing one of the main complaints about FFXIII – linearity. The new game also has a darker and more serious tone, in line with the conclusion of the previous game, putting the glitter and glam of FFX-2.

When FFXIII-2 reaches US stores on January 31st, making it the fastest localization cycle among numbered episodes of the franchise – it will also deliver an improved combat system, an area full of mini games, branched dialogue trees with NPCs, and even multiple endings based on your time-traveling journey. To learn more about how Square Enix plans to “exceed Final Fantasy XIII in every aspect,” we reached out to Motomu Toriyama, who is reprising his role as director for Final Fantasy XIII-2. Read on for more details about Serah’s quest to find out what happened to her sister Lightning.

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The King of Fighters XIII Interview: Fighting its Way Back to the Throne

Fabio Santana's Avatar + Posted by Fabio Santana on Nov 01, 2011

We’re truly living a fighting games renaissance. Ever since Street Fighter IV reignited the genre in 2009, we’ve been getting a number of interesting and diverse fight titles, ranging from the lush visuals of BlazBlue to the air combo extravaganza of Marvel Vs. Capcom 3. Along the way, we had The King of Fighters XII from SNK Playmore, touted as a “re-birth” of the traditional 3-on-3 series. And although it really gave new life to the franchise with gorgeous hi-def 2D sprite art and sleek animation, the game delivered little in terms of contents.

Two years later, SNK Playmore is hard at work to regain the crown with The King of Fighters XIII for PS3 courtesy of Atlus in the US. And based on the prospects, 13 seems to be the lucky number for KOF. The game was originally launched in Japanese arcades back in July 2010, being praised by fighting game connoisseurs for its vastly expanded roster (31 playable characters, including the return of fan favorite Mai Shiranui), revised fighting system (with faster gameplay and elements from previous titles in the series), and a multi-path Story Mode (with the conclusion of the Ash Crimson trilogy). For the home version, the team is adding even more fighters, stages and a variety of game modes – not to mention balance adjustments based on feedback from players of the arcade version.

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