+ Posted by Greg Phillips
We know many of you have been wondering when urban hero Cole McGrath and his electrifying arsenal of superpowers is coming to a town near you. Well, we want to share with you today that inFamous will be launching worldwide this June, and here’s a first look at the front-of-box for the title: Another question [...]
+ Posted by Greg Phillips
Heya, it’s been a while since I’ve been seen around these parts as James Stevenson, Bryan Intihar and the others at Insomniac have been doing most of the Resistance 2 posting as of late. Along with my return to the blog, I bring a few announcements with regards to R2: Today, October 16th, the public [...]
+ Posted by Greg Phillips
As you may have seen elsewhere on the internet, Resistance 2 was officially unveiled in the latest issue of Game Informer which is on sale now. Game Informer’s website has some additional information, including a video interview with Ted Price. In other news, the Insomniac Games podcast, The Full Moon Show, returned for it’s second [...]
+ Posted by Greg Phillips
As some of you may have seen thanks to IGN, a second set of maps for Resistance: Fall of Man will be available soon. How soon you may ask and where can I get them? Today and via the PLAYSTATION Store in that order. There are two new maps (each of which is playable in [...]
We interrupt the final Ratchet and Clank Future: Tools of Destruction dev diary post for a special announcement As some of you may have heard, a new patch for Resistance: Fall of Man will be hitting soon. How soon you may ask? As soon as this afternoon! Major changes are listed below and full patch [...]
To finish off our developer diary series on Ratchet & Clank Future: Tools of Destruction, we have this guy named Ted Price, whom you may have heard of once or twice before :). He’s the founder and CEO of Insomniac Games and was the creative director on Resistance: Fall of Man. For RCF, Ted took [...]
Part five of our six part Ratchet & Clank Future: Tools of Destruction developer video diary series focuses on a group that, in games, is the most overlooked (and, at times, unfairly blamed for problems) yet is also one of the most essential. Namely: QA (quality assurance) or testing. As a change of pace, we’ll [...]
For today’s dev video diary we’re talking with Giac (pronounced Jack). Giac Veltri that is. Giac is a tools programmer at Insomniac, working primarily on disc creation and localization. Which, come final time, makes Giac a very popular man at Insomniac with common inquiries of “where is the new build” and “why isn’t the game [...]