We interrupt the final Ratchet and Clank Future: Tools of Destruction dev diary post for a special announcement As some of you may have heard, a new patch for Resistance: Fall of Man will be hitting soon. How soon you may ask? As soon as this afternoon! Major changes are listed below and full patch […]
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To finish off our developer diary series on Ratchet & Clank Future: Tools of Destruction, we have this guy named Ted Price, whom you may have heard of once or twice before :). He’s the founder and CEO of Insomniac Games and was the creative director on Resistance: Fall of Man. For RCF, Ted took […]
Part five of our six part Ratchet & Clank Future: Tools of Destruction developer video diary series focuses on a group that, in games, is the most overlooked (and, at times, unfairly blamed for problems) yet is also one of the most essential. Namely: QA (quality assurance) or testing. As a change of pace, we’ll […]
For today’s dev video diary we’re talking with Giac (pronounced Jack). Giac Veltri that is. Giac is a tools programmer at Insomniac, working primarily on disc creation and localization. Which, come final time, makes Giac a very popular man at Insomniac with common inquiries of “where is the new build” and “why isn’t the game […]
For the third developer video diary, we’re shifting our focus to the more technical aspects of Ratchet & Clank Future: Tools of Destruction – which brings us to Mark Lee. Mark is one of the few… the proud… the engine programmers. Mark and the rest of the engine team are responsible for creating the majority […]
Previously on Ratchet & Clank Future: Tools of Destruction: The Developer Diaries, Brian Hastings discussed what Insomniac hoped to accomplish with the game’s story. Today’s dev video diary features TJ Fixman, who is the head writer at Insomniac. TJ does what any good writer does; he takes a rough concept or idea and breathes life […]
With the official release of Ratchet & Clank Future: Tools of Destruction imminent (and the unofficial release date already passed), we’ve got a series of developer video diaries we’d like to share with you. For our first entry, we focus on one Brian Hastings, who is the Chief Creative Officer at Insomniac Games. Brian contributed […]
As frequent Playstation.Blog readers will remember, about two weeks back we announced Ratchet & Clank Future: Tools of Destruction had gone gold and would ship to stores Oct 30th. Well, due to some unexpected quickness at the factory, a vast majority of retailers have already received the game. With that, some retailers are choosing to […]
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