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Ratchet & Clank Future Developer Diary #5 & Official Launch Day News

Greg Phillips's Avatar + Posted by Greg Phillips on Oct 30, 2007

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Part five of our six part Ratchet & Clank Future: Tools of Destruction developer video diary series focuses on a group that, in games, is the most overlooked (and, at times, unfairly blamed for problems) yet is also one of the most essential. Namely: QA (quality assurance) or testing. As a change of pace, we’ll […]

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Ratchet & Clank Future Developer Diary #4

Greg Phillips's Avatar + Posted by Greg Phillips on Oct 29, 2007

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For today’s dev video diary we’re talking with Giac (pronounced Jack). Giac Veltri that is. Giac is a tools programmer at Insomniac, working primarily on disc creation and localization. Which, come final time, makes Giac a very popular man at Insomniac with common inquiries of “where is the new build” and “why isn’t the game […]

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Ratchet & Clank Future Developer Diary #3

Greg Phillips's Avatar + Posted by Greg Phillips on Oct 26, 2007

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For the third developer video diary, we’re shifting our focus to the more technical aspects of Ratchet & Clank Future: Tools of Destruction – which brings us to Mark Lee. Mark is one of the few… the proud… the engine programmers. Mark and the rest of the engine team are responsible for creating the majority […]

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Ratchet & Clank Future Developer Diary #2

Greg Phillips's Avatar + Posted by Greg Phillips on Oct 25, 2007

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Previously on Ratchet & Clank Future: Tools of Destruction: The Developer Diaries, Brian Hastings discussed what Insomniac hoped to accomplish with the game’s story. Today’s dev video diary features TJ Fixman, who is the head writer at Insomniac. TJ does what any good writer does; he takes a rough concept or idea and breathes life […]

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Ratchet & Clank Future Developer Diary #1

Greg Phillips's Avatar + Posted by Greg Phillips on Oct 24, 2007

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With the official release of Ratchet & Clank Future: Tools of Destruction imminent (and the unofficial release date already passed), we’ve got a series of developer video diaries we’d like to share with you. For our first entry, we focus on one Brian Hastings, who is the Chief Creative Officer at Insomniac Games. Brian contributed […]

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Ratchet & Clank Future: Tools of Destruction Coming Soon(er)

Greg Phillips's Avatar + Posted by Greg Phillips on Oct 18, 2007

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As frequent Playstation.Blog readers will remember, about two weeks back we announced Ratchet & Clank Future: Tools of Destruction had gone gold and would ship to stores Oct 30th. Well, due to some unexpected quickness at the factory, a vast majority of retailers have already received the game. With that, some retailers are choosing to […]

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Ratchet & Clank Future: Tools of Destruction Goes Gold, Demo Coming!

Greg Phillips's Avatar + Posted by Greg Phillips on Sep 27, 2007

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Hey everyone, I thought I would hop on and give you a quick update on where we’re at with Ratchet & Clank Future: Tools of Destruction. I’m happy to report that we’ve gone gold! The game is finished and will hit a store near you on October 30. As some of you know, this is […]

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Following Up, RCF Sneak Peek

Greg Phillips's Avatar + Posted by Greg Phillips on Jul 08, 2007

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A few weeks ago, I blogged about the Resistance global server/map pack release date, along with a promise of a sneak peek at Ratchet & Clank Future: Tools of Destruction. Since then, an interview with RCF creative director Brian Allgier has surfaced here, teasing some details (such as enemies with evil fish steering a robotic […]

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