Peanut butter and jelly. Harold and Kumar. Video games and Las Vegas. What do these dynamic duos have in common? They’re all absolutely perfect pairings! That’s why Ubisoft is so excited to participate in PlayStation Experience, taking place in lovely Las Vegas on December 6th and 7th.
Go eyes-on with PS4's upcoming virtual reality headset at a retailer near you.
Fact: Everyone loves ninjas. They’re officially better than pirates, pizza and, uh…porcupines. We here at PTOM Towers aren’t immune to the considerable charm of the mighty ninja, which is why we have the ultimate stealth assassin, Ninja Gaiden 3’s Ryu Hayabusa, gracing the cover of our August issue.
This isn’t just another chapter in Ryu’s saga. This one, we discovered after journeying to Japan to meet with the team and play the game, is different. This time, we are meant to feel what it’s like to be a deadly assassin, to truly understand what it means to be a cold-blooded killer. Don’t worry, though: This ain’t a new-age Ninja Gaiden who’s all touchy-feely now. It’s still the same hardcore action game we adore. It’s just that every cut Ryu makes is deeper; every action he takes is stronger.
We start with our cover story, Resident Evil: Operation Raccoon City. First, a quick note about what Raccoon City is not. Raccoon City is not a survival horror game. Go on—let that sink in for a second. Yes, the granddaddy of survival horror breaks from the very thing that’s defined it for over 15 years, instead delivering a wholly unique squad-based shooter experience, with the talented folks at Slant Six now handling the development duties. We saw the game in action and survived to tell a tale of shambling zombies, elite operatives, and a mission to “kill Leon.” Indeed, nothing is sacred here, including the long-standing heroes of the Resident Evil franchise. We’ve got more stunning details about the game, but you’ll have to read them in our pages when the issue hits newsstands April 12.
I still remember when I first played the original Ratchet & Clank, way back at E3 2001. A few days later, safely back at the office, the entire team (at a previous incarnation of Official PlayStation Magazine) was chattering away about their favorites from the big show.
“Hands down, Ratchet & Clank,” I declared. The others weren’t yet convinced, including one of my fellow editors who happened to adore the Spyro series (as I did too). Even he wondered at my enthusiasm for this still-unproven PS2 adventure platformer.
OK, OK, let’s step back for second. One of the things we always struggle with when awarding a 10 is this notion of “perfect.” So, let’s clear the air: There is no such thing as a perfect game. Any and all games come with their assortment of quirks and quibbles, slight shortcomings and trifling blemishes. […]
February is a strange month for magazines. Most February issues are shipped in December and come out in January, which puts them smack on the border of two years. Naturally, that means it’s a time for PTOM to look back and ahead all at once—a dizzying proposition, to be sure. But that doesn’t mean it […]
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We knew it would make the cut. How could it not? After all, Mortal Kombat isn’t just destined to be one of the biggest fighting franchises of 2011, but it’s one of the best we’ve played in a long time. It’s fast, it’s fun, it’s brutal, and it harkens back to the series’ gory glory […]
Some days I like my job. Other days, I really like my job. But today? I love it. Why? Because we just got back from the printers a big box of the Holiday issue of PlayStation: The Official Magazine — and it might be my favorite one yet. For starters, there’s our spectacular cover story: […]
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