Visit: EU PlayStation.Blog
This past November and December we conducted our Private Beta for Starhawk. It was incredibly valuable to our team at LightBox and SCEA Santa Monica. We really appreciate all of the time that players have spent uncovering bugs and glitches, we would have never been able to find this many of them without real-world gameplay. The Beta effort has been a true partnership with our community so we humbly thank you all. Without your help, we wouldn’t be able to progress to the next chapter in the development of the game: the Public Beta!
We’re now happy to announce that the Starhawk Public Beta begins this Tuesday, January 17th. This is a crucial step for us as we’ll be testing all sorts of things, including game balance, server traffic, and general bugs. This is also a chance for more players to finally see what we’ve been working so hard on. As we’ve been getting so much support and encouragement from fans and press alike, we’re excited to spread the love and get more input to make the best game possible.
The time has come to say “thank you and good night!” As of Tuesday, January 3rd, the lights will go down on the Starhawk Private Beta. It’s been a wild, wild ride and we want to thank ALL the participants that took time out of their schedule to help us test Starhawk. We’ve learned an enormous amount and have applied much of it already. We’ve still got a long way to go but the leg up this info has provided us is incredibly valuable. The Private Beta was our first step to try out the game in the wild and it’s been simply awesome. And because of this success, we’ve decided to keep the Private Beta live through the holiday break. After all, what would ringing in 2012 be without a little Starhawk beatdown session?!!
After many, many months of hard work we are happy to announce that the Starhawk Private Beta will be live on PSN beginning Tuesday, November 22nd! As you may have read in Dylan’s last PlayStation.Blog post, a selected a number of loyal Warhawk players who have opted-in to receive PlayStation emails will will receive Private Beta keys, so if you played Warhawk there’s a chance that you’ll have a voucher invitation in your email in the upcoming weeks! If you don’t get on day one, don’t get discouraged: our Private Beta will be “slow rolled.” That means that we’ll slowly add more fans and features as the Private Beta progresses.
Making a game is hard work, but it’s also a lot of fun! To show you what I mean, check out this new Behind the Scenes video to give you an inside look at the SCEA Santa Monica/LightBox Interactive working life! We really, really appreciate the Warhawk faithful joining us in our Beta efforts. Hopefully this video will give you all some insight into our day to day lives. You Warheads are always at the forefront of our thoughts, as you will see.
It has been a wild and crazy few months since we announced in May. E3s, Comic-Con, Gamescom…and now PAX and MLG! It has really been an incredibly exciting time for us and we truly appreciate all of your support. We announced the title back on May 5th at the Alamo Drafthouse in Austin, TX, and it’s been a sweet ride ever since!
It’s easy for us to tell everyone how cool the game is, but we think it’s much more believable if it comes from the fans directly. So, I’ve included a video from some of our great fans at San Diego Comic-Con a few weeks ago right after they got to play the game. Here’s what they had to say!
Next up is PAX Prime in Seattle this weekend, August 26th – 28th. We’ll be on hand to show off our new space station level, the same environment we showed Gamescom last week….but it damn well deserves an encore.
I wanted to take a quick time out from having fun with Starhawk and invite you to check our new behind-the-scenes video below! In it, you’ll gain insight into how we created the Starhawk universe and story, as well as background thoughts on our protagonist Emmett from the team at LightBox. As a special treat, you’ll see snippets of our animated cut scenes as well!
San Diego Comic-Con is next week and Starhawk will be there for all to play! It’ll be the first time gamers will get to try our single-player mode so come on down and give it a play if you are around. On top of that we’re having a panel discussion at 10:00am, Sunday, July 24th so please come and join us! We’d love to meet you all in person.
As expected, E3 2011 was crazy fun and a gamer’s dream come true. Every year E3 gets bigger and badder but this year’s show was special for us: we finally got to unveil our multiplayer Capture the Flag mode for Starhawk! So far, the feedback has been great. Starhawk was nominated for a bunch of E3 awards, including Best Shooter, Best Multiplayer and Best PS3 Game from G4TV.
During E3, the PlayStation.Blog team streamed live demos for a host of PlayStation games, including this 20 minute-long Starhawk tour that really shows off one of our single-player missions. Check it out above!
Here are a some impressions from members of the press that played Starhawk at E3:
E3 is upon us and Dylan, myself and a number of the LightBox team members are all in Los Angeles and excited to be showing off Starhawk in the PlayStation booth. Up until now we’ve given you a small taste of gameplay, touched on our Build & Battle system, and shown you a snippet of multiplayer action from a tourney we did at LightBox—now it’s time to get fancy. Our E3 2011 trailer formally introduces you to the exciting new world that is the Starhawk universe, including our main character, hired gunslinger Emmett Graves.
As you can see, Emmett must navigate through a brutal playground of large-scale combat where the tide of battle turns all the time, whether you’re on land or in the air (YES there will be dogfighting in SPACE!). And with Build & Battle, you have the ability to alter this battlefield how you see fit by calling down base structures, weaponry, or reinforcements with just the touch of a button.
What’s up PS Blog and fellow Warheads? I’ve been working on Warhawk since 2007 and I represent the other half of the Santa Monica Studio/LightBox Interactive partnership. I’m sure you all know about the Santa Monica team from the God of War series. What you might not know is that we’ve been working with LightBox since the studio opened its doors, helping the team get started on this exciting new project. We’ve been contributing to the Starhawk development process creatively and on the biz side of things. It’s been a true collaboration — we’re thrilled to be working with the talented group at LightBox.