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	<title>PlayStation.Blog &#187; Hermen Hulst</title>
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	<link>http://blog.us.playstation.com</link>
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		<title>Watch the GamesCom Trailer for Killzone: Mercenary</title>
		<link>http://blog.us.playstation.com/2012/08/14/watch-the-gamescom-trailer-for-killzone-mercenary/</link>
		<comments>http://blog.us.playstation.com/2012/08/14/watch-the-gamescom-trailer-for-killzone-mercenary/#comments</comments>
		<pubDate>Tue, 14 Aug 2012 18:33:28 +0000</pubDate>
		<dc:creator>Hermen Hulst</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[gamescom12]]></post_tag>
		<post_tag><![CDATA[killzone: mercenary]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=82383</guid>
		<description><![CDATA[Today we’re really excited to present the first official gameplay trailer for Killzone: Mercenary at Gamescom. Designed specifically for the <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a> platform, Killzone: Mercenary is a first-person shooter that makes full use of the device’s graphical and input capabilities. It was built on the same powerful engine as <a href="http://us.playstation.com/games-and-media/games/killzone-3-ps3.html?CMP=soc_us__ac_sm_05_21_12">Killzone 3</a>, and it enhances the familiar twin-stick FPS control scheme with touch pad functionality for interesting new gameplay possibilities.

With Killzone: Mercenary, we want to offer PlayStation Vita owners a fresh perspective on the brutal conflict between ISA and Helghast – literally. For the first time in a Killzone campaign, you’ll be fighting alongside Helghast forces as well as ISA specialists, carrying out missions that the regular soldiers just won’t -- or can’t.]]></description>
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<p>Today we’re really excited to present the first official gameplay trailer for Killzone: Mercenary at Gamescom. Designed specifically for the <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a> platform, Killzone: Mercenary is a first-person shooter that makes full use of the device’s graphical and input capabilities. It was built on the same powerful engine as <a href="http://us.playstation.com/games-and-media/games/killzone-3-ps3.html?CMP=soc_us__ac_sm_05_21_12">Killzone 3</a>, and it enhances the familiar twin-stick FPS control scheme with touch pad functionality for interesting new gameplay possibilities.</p>
<p>With Killzone: Mercenary, we want to offer PlayStation Vita owners a fresh perspective on the brutal conflict between ISA and Helghast – literally. For the first time in a Killzone campaign, you’ll be fighting alongside Helghast forces as well as ISA specialists, carrying out missions that the regular soldiers just won’t &#8212; or can’t.</p>
<p>As a mercenary, you’re free to decide which tactics and loadouts you’ll use to fulfill your contract; your employers will reward you with state-of-the-art weaponry and cold, hard cash as long as you get the job done. But what is the price of that freedom – and will you discover it before it’s too late?</p>
<p>Killzone: Mercenary is slated for a 2013 release. We hope you’re just as stoked about this new chapter in the Killzone story as we are, and we’d love to hear what you think in the comments!</p>
<blockquote><p class="center"><strong>Check out all the news coming out of Gamescom 2012 on PlayStation.Blog</strong></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/">Media Molecule’s New Project Revealed: Tearaway for PS Vita</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/see-the-first-trailer-for-call-of-duty-black-ops-declassified-on-ps-vita">See the First Trailer for Call of Duty: Black Ops Declassified on PS Vita</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/playstation-all-stars-gamescom-reveal-dante-sackboy-spike-ratchet-and-clank">PlayStation All-Stars Gamescom Reveal: Dante, Sackboy, Spike, Ratchet and Clank</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/the-last-of-us-a-new-perspective-from-naughty-dog/">Gamescom: New The Last of Us Trailer</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/psone-classics-coming-to-ps-vita-via-the-latest-system-software-update-v1-80">PSone Classics Coming to PS Vita via the latest System Software Update (v1.80)</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/until-dawn-new-ps-move-horror-game-announced-for-ps3">Until Dawn — New PS Move Horror Game — Announced for PS3</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/the-curtain-is-raised-on-puppeteer-a-new-ps3-adventure">The Curtain is Raised on Puppeteer, a New PS3 Adventure</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/playstation-plus-coming-to-ps-vita-online-game-save-storage-getting-upgraded/">PlayStation Plus Coming to PS Vita, Online Game Save Storage Getting Upgraded</a></p>
<p class="center"><a href="http://blog.us.playstation.com/2012/08/14/are-you-ready-for-the-god-of-war-ascension-multiplayer-beta">Are You Ready for the God of War: Ascension Multiplayer Beta?</a></p>
</blockquote>
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		<slash:comments>112</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/KillzoneVitaLead.jpg</thumbnail_url>
<rating>4.62</rating><author_title>Managing Director, Guerrilla Games</author_title>
<comment_count>112</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Killzone 3: First PS3 Gameplay Trailer</title>
		<link>http://blog.us.playstation.com/2010/06/11/killzone-3-first-ps3-gameplay-trailer/</link>
		<comments>http://blog.us.playstation.com/2010/06/11/killzone-3-first-ps3-gameplay-trailer/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 04:32:05 +0000</pubDate>
		<dc:creator>Hermen Hulst</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[guerrilla games]]></post_tag>
		<post_tag><![CDATA[killzone 3]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=30842</guid>
		<description><![CDATA[Today we’re proud to present the first gameplay trailer for Killzone 3. What you are about to see is a trailer made completely out of in-game footage, taken from the game’s fourth mission, called &#8220;Frozen Shores.&#8221; Killzone 3 will take you to dangerous new corners of the Helghast home planet, and reveal that its environments [...]]]></description>
				<content:encoded><![CDATA[<p>Today we’re proud to present the first gameplay trailer for <a href="http://blog.us.playstation.com/2010/05/24/killzone-3-announced-and-playable-in-3d/">Killzone 3</a>. What you are about to see is a trailer made completely out of in-game footage, taken from the game’s fourth mission, called &#8220;Frozen Shores.&#8221;</p>
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<p>Killzone 3 will take you to dangerous new corners of the Helghast home planet, and reveal that its environments are far more diverse than ISA Command had previously believed. In addition to the larger and more varied environments, Killzone 3 also introduces a <a href="http://blog.us.playstation.com/2010/05/27/killzone-3-for-ps3-reveal-guerrilla-games-interview/">brutal melee system</a> and plenty of awesome new battle gear, including the Helghast jetpack and the WASP missile launcher demonstrated in the trailer.</p>
<p>Enjoy the new gameplay trailer, and please let us know what you think in the comments!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/06/11/killzone-3-first-ps3-gameplay-trailer/feed/</wfw:commentRss>
		<slash:comments>138</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.87</rating><author_title>Managing Director, Guerrilla Games</author_title>
<comment_count>138</comment_count>
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		<item>
		<title>Killzone 2 out today! Guerrilla Games thanks you.</title>
		<link>http://blog.us.playstation.com/2009/02/27/killzone-2-out-today-guerrilla-games-thanks-you/</link>
		<comments>http://blog.us.playstation.com/2009/02/27/killzone-2-out-today-guerrilla-games-thanks-you/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 19:03:56 +0000</pubDate>
		<dc:creator>Hermen Hulst</dc:creator>
				<post_tag><![CDATA[guerrilla games]]></post_tag>
		<post_tag><![CDATA[killzone]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=7011</guid>
		<description><![CDATA[Hey Everyone, Here at Guerrilla headquarters we have been eagerly anticipating the launch of the Killzone 2. Today is that day. It is a fantastic occasion where we finally put the game in the hands of the people who have been so very supportive and vocal about the game all this time. Thank you for [...]]]></description>
				<content:encoded><![CDATA[<p>Hey Everyone,</p>
<p>Here at <a href="http://www.guerrilla-games.com/">Guerrilla headquarters</a> we have been eagerly anticipating the launch of the <a href="http://killzone.com">Killzone 2</a>. Today is that day. It is a fantastic occasion where we finally put the game in the hands of the people who have been so very supportive and vocal about the game all this time. Thank you for your support! We really hope you will enjoy your time with the game and are looking forward to joining you in online matches. If you see anyone with a ‘GG’ in front of their names, go easy. It’s us.</p>
<p><a href="http://blog.us.playstation.com/author/hhulst/">Hermen Hulst</a><br />
Managing Director Guerrilla</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3133267773/" title="Killzone2-Packfront by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3204/3133267773_1cc10316c6.jpg" width="432" height="500" alt="Killzone2-Packfront" /></a></p>
]]></content:encoded>
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		<slash:comments>253</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.89</rating><author_title>Managing Director, Guerrilla Games</author_title>
<comment_count>253</comment_count>
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		<item>
		<title>Inside the Developers Studio: Hermen Hulst</title>
		<link>http://blog.us.playstation.com/2007/07/10/inside-the-developers-studio-hermen-hulst/</link>
		<comments>http://blog.us.playstation.com/2007/07/10/inside-the-developers-studio-hermen-hulst/#comments</comments>
		<pubDate>Wed, 11 Jul 2007 06:04:55 +0000</pubDate>
		<dc:creator>Hermen Hulst</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[E307]]></post_tag>
		<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[killzone]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/2007/07/10/inside-the-developers-studio-hermen-hulst/</guid>
		<description><![CDATA[1. What game do you have at E3 this year? We are very excited to be presenting Killzone 2 this year. 2. Describe it in five words or less. Killzone 2 is a Hostile Theatre of war where every hit has a dramatic impact (sorry, Killzone is just too big for five words). 3. Tell [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/771453543/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1200/771453543_b587900284.jpg" width="500" height="281" alt="Killzone 2" /></a><br />
<strong>1. What game do you have at E3 this year?</strong><br />
<em>We are very excited to be presenting <a href="http://kotaku.com/gaming/e307/killzone-2-e3-trailer-277084.php">Killzone 2</a> this year.</em></p>
<p><strong>2. Describe it in five words or less.</strong><br />
<em>Killzone 2 is a Hostile Theatre of war where every hit has a dramatic impact (sorry, Killzone is just too big for five words).</em></p>
<p><strong>3. Tell me about the game, what&#8217;s the story?</strong><br />
<em>It’s two years later and the ISA are invading the Helghast home planet of Helghan. The goal is to capture the Helghast leader and bring the war machine to a halt.</em></p>
<p><strong>4. What did you do on this game that you couldn&#8217;t do on another platform? </strong><br />
<em>For us, we need a great deal of processing power to make our vision come to life. The PS3 really allows us to build Killzone 2 on a grand scale with a level of detail that is truly eye-catching, and something that we knew we could do, but needed the source of raw horsepower to make it happen. To give you an example, our character models on screen use the same amount of polygons as an entire level of Killzone on PS2. </em> </p>
<p><strong>5. What do you think is the coolest aspect of this game?</strong><br />
<em>One cool thing to note is that we can now do many of the things we envisioned when we were creating the original Killzone. The PS3 hardware really gives us much more freedom in the development process. In my opinion though, at the end of the day, the thing I think about as a coolest aspect of the game really is the iconic Helghast image with the glowing eyes (as you can see in the screen above).</em></p>
<p><span id="more-131"></span></p>
<p><strong>6. If you could sit one person in front of your game for an hour, who would it be?</strong><br />
<em>No big names really, I would most like to see the game in the hands of our fans. We want Joe six pack to play the game and beg for more time with it than just one hour. We’re really looking forward to getting our fans’ reaction to the game.</em></p>
<p><strong>7. What game do you most want an hour to sit in front of yourself (besides your own)?</strong><br />
<em>Probably <a href="http://ps3.ign.com/objects/734/734381.html">Resident Evil 5</a>, I’ve always been a fan of that franchise.</em>  </p>
<p><strong>8. How many E3’s does E3 2007 mark for you?</strong><br />
<em>This is my 10th. I’m very happy to see this change in the format this year. There should be much less noise and an overall better experience for attendees.</em>  </p>
<p><strong>9. Describe the pre-2007 E3 experience in five words or less.</strong><br />
<em>Again, it’s impossible to do this in under five words. My pre-E3 experience has left me buried in our project. Now that E3 is here, it feels like I’m about to get out of a very long tunnel. It will also be nice to get re-acquainted with my wife.</em></p>
<p><strong>10. You are asked to make suggestions for an E3 survival kit- what three items HAVE to be included?</strong><br />
<em>For us, E3 is all about exchanging an umbrella and coat for a nice pair of shades. Our team loves to adopt the California gear: sunglasses, flip flops and a nice convertible.</em></p>
<p><strong>11. What advice would you have for someone who has never experienced E3?</strong><br />
<em>It is a very inspirational time for us as well as everyone who is a fan of games. E3 is where many great teams get together to show off a variety of amazing products. So my advice is to enjoy every single minute of it…it’s a great rush when you get to see some of the very best work from each of the companies involved.</em></p>
<p><strong>12. Describe what you anticipate from 2007’s newly formatted E3 in five words or less.</strong><br />
<em>I believe this new format for E3 will really allow for more tailored, intimate and customized experiences. A prime example is the <a href="http://kotaku.com/gaming/e307/killzone-2-impressions-277070.php">event we did tonight</a> for Killzone 2.</em>  </p>
<p><strong>13. What&#8217;s your favorite part about developing games for a living? </strong><br />
<em>It is definitely the people. I enjoy working with the wide range of talent we have, including extreme creative types as well as the analytic, technical members of our team. It is this collaborative process that magically comes together during each project, allowing us to bring our vision to life.</em></p>
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		<slash:comments>217</slash:comments>
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<rating>5</rating><author_title>Managing Director, Guerrilla Games</author_title>
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