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	<title>PlayStation.Blog &#187; Hector Sanchez</title>
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		<title>More Than Mortal: Behind the Scenes of Injustice: Gods Among Us</title>
		<link>http://blog.us.playstation.com/2012/11/05/more-than-mortal-behind-the-scenes-of-injustice-gods-among-us/</link>
		<comments>http://blog.us.playstation.com/2012/11/05/more-than-mortal-behind-the-scenes-of-injustice-gods-among-us/#comments</comments>
		<pubDate>Mon, 05 Nov 2012 18:00:30 +0000</pubDate>
		<dc:creator>Hector Sanchez</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[injustice: gods among us]]></post_tag>
		<post_tag><![CDATA[netherrealm studios]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=89747</guid>
		<description><![CDATA[It’s been a fast-paced summer for us here at <a href="http://www.netherrealm.com/">Netherrealm Studios</a> as we zoom towards the release of <a href="http://blog.us.playstation.com/tag/injustice-gods-among-us/">Injustice: Gods Among Us</a>. After strong showings at both the San Diego and New York Comic-Cons where we revealed new characters while also giving fans hands-on time with their favorite heroes and villains, the team is hard at work on finalizing all of the great content we’ve packed into our next fighting game. 
 
And while we’ve released a ton of content so far, you wouldn’t believe what we have in store! Building on the foundation we laid with <a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a>, the team has worked hard to make sure we have more than enough compelling content to keep players entertained for hours on end. ]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/7557572424/" title="Injustice: Gods Among Us for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7111/7557572424_c8b25c5036_z.jpg" width="640" height="206" alt="Injustice: Gods Among Us for PS3"></a></p>
<p>It’s been a fast-paced summer for us here at <a href="http://www.netherrealm.com/">Netherrealm Studios</a> as we zoom towards the release of <a href="http://blog.us.playstation.com/tag/injustice-gods-among-us/">Injustice: Gods Among Us</a>. After strong showings at both the San Diego and New York Comic-Cons where we revealed new characters while also giving fans hands-on time with their favorite heroes and villains, the team is hard at work on finalizing all of the great content we’ve packed into our next fighting game. </p>
<p>And while we’ve released a ton of content so far, you wouldn’t believe what we have in store! Building on the foundation we laid with <a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a>, the team has worked hard to make sure we have more than enough compelling content to keep players entertained for hours on end. </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Mhgcw2wO41s" frameborder="0" allowfullscreen></iframe></p>
<p>We have HUGE announcements coming up in the next few months concerning the story of the game that will answer the burning question fans have been asking us over and over:<em> Just why are all of these icons fighting each other? </em> We still have yet to reveal all of our characters, and the response that we’ve received on social media outlets on who you all want to see in the game has really inspired the team to no end. </p>
<p>Additionally, our KoreTech team has really pushed the boundaries on our graphics engine forward with industry leading innovations. The utilization of the PS3’s SPUs on Injustice goes way beyond anything we did in Mortal Kombat, enabling us to have roughly three times the amount of objects on screen at a single time.  To allow for all the background destruction you see in the game, the number of animatable objects has increased to the point where we have as many on screen as we had total objects in our last game, all possible because of the power of the PS3 SPUs.  It doesn&#8217;t end there, as we&#8217;ve completely revamped our lighting solution between Mortal Kombat and Injustice to drive our lighting through the SPUs which allows us to render more, and also allows a lot more accurate and complex dynamic lighting with an overall increase in the number of lights.</p>
<p>Check out our new video with some more comments from the team on what sets Injustice: Gods Among Us apart from anything we’ve ever done before!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/11/05/more-than-mortal-behind-the-scenes-of-injustice-gods-among-us/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
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<rating>3.89</rating><author_title>Producer, Netherrealm Studios</author_title>
<comment_count>35</comment_count>
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		<item>
		<title>Mastering Mortal Kombat for PS Vita</title>
		<link>http://blog.us.playstation.com/2012/05/18/mastering-mortal-kombat-for-ps-vita/</link>
		<comments>http://blog.us.playstation.com/2012/05/18/mastering-mortal-kombat-for-ps-vita/#comments</comments>
		<pubDate>Fri, 18 May 2012 16:00:08 +0000</pubDate>
		<dc:creator>Hector Sanchez</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[mortal kombat]]></post_tag>
		<post_tag><![CDATA[netherrealm studios]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=75953</guid>
		<description><![CDATA[<a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a> for <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> has come out of the gate strong after shipping on May 1st. In just two weeks, players have clashed in hundreds of thousands of online matches across the world. With the <a href="http://us.playstation.com/psvita/">PS Vita</a> system players can access a complete <a href="http://us.playstation.com/games-and-media/games/mortal-kombat-ps3.html">Mortal Kombat</a> experience on the go, whether you’re on the bus, in the library, or hanging out with friends.
 
There are quite a few unique features with this Vita version of Mortal Kombat. While preserving the core gameplay elements, we’ve implemented a ton of new functionalities, such as touchscreen Fatalities and X-Rays, as well as an all-new Challenge Tower II that takes advantage of the diversity of features that the PS Vita system provides.]]></description>
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<p><a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a> for <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> has come out of the gate strong after shipping on May 1st. In just two weeks, players have clashed in hundreds of thousands of online matches across the world. With the <a href="http://us.playstation.com/psvita/">PS Vita</a> system players can access a complete <a href="http://us.playstation.com/games-and-media/games/mortal-kombat-ps3.html">Mortal Kombat</a> experience on the go, whether you’re on the bus, in the library, or hanging out with friends.</p>
<p>There are quite a few unique features with this Vita version of Mortal Kombat. While preserving the core gameplay elements, we’ve implemented a ton of new functionalities, such as touchscreen Fatalities and X-Rays, as well as an all-new Challenge Tower II that takes advantage of the diversity of features that the PS Vita system provides.</p>
<p>One question that we continue to see on our official <a href="https://twitter.com/#!/MK_MortalKombat">@MK_MortalKombat</a> Twitter is: “<a href="http://blog.us.playstation.com/tag/netherrealm-studios/">Netherrealm</a>, I can’t beat Mission XXX in the new Challenge Tower! Can you help?” Why, yes we can! To answer, we decided to put together some Tips and Tricks videos to outline strategies for some of the more difficult missions within the Challenge Tower II (it’s not called Easy Tower!).</p>
<p>Check out our video here to see our design team spill some secrets on how to master new, exclusive characters and use the new PS Vita system features to their maximum potential. Once you’re done, please share your tips in the comments section below!</p>
]]></content:encoded>
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		<slash:comments>20</slash:comments>
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<rating>3.69</rating><author_title>Producer, Netherrealm Studios</author_title>
<comment_count>20</comment_count>
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		<title>Mortal Kombat Hits PS Vita Today, Our Favorite New Missions</title>
		<link>http://blog.us.playstation.com/2012/05/01/mortal-kombat-hits-ps-vita-today-our-favorite-new-missions/</link>
		<comments>http://blog.us.playstation.com/2012/05/01/mortal-kombat-hits-ps-vita-today-our-favorite-new-missions/#comments</comments>
		<pubDate>Tue, 01 May 2012 14:00:33 +0000</pubDate>
		<dc:creator>Hector Sanchez</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[mortal kombat]]></post_tag>
		<post_tag><![CDATA[netherrealm studios]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=74954</guid>
		<description><![CDATA[Developing new and inventive missions for the Bonus Challenge Tower was something our talented Design team at Netherrealm Studios jumped at. It allowed us to not only come up with unique and innovative scenarios that took advantage of the numerous <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> features (such as the touchscreen and the accelerometer), but also a long-awaited opportunity to create challenges based around the DLC characters that released after the launch of the <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> version. Yes, that means Freddy Krueger missions!

With <a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a> finally emerging today on PS Vita game card and via <a href="http://blog.us.playstation.com/category/psn/">PSN</a>, our designers at <a href="http://www.netherrealm.com/">NetherRealm Studios</a> wanted to share some of their favorite missions from the all-new Challenge Tower. We hope you guys have just as much fun playing through these missions as we had making them.]]></description>
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<p>Developing new and inventive missions for the Bonus Challenge Tower was something our talented Design team at Netherrealm Studios jumped at. It allowed us to not only come up with unique and innovative scenarios that took advantage of the numerous <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> features (such as the touchscreen and the accelerometer), but also a long-awaited opportunity to create challenges based around the DLC characters that released after the launch of the <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> version. Yes, that means Freddy Krueger missions!</p>
<p>With <a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a> finally emerging today on PS Vita game card and via <a href="http://blog.us.playstation.com/category/psn/">PSN</a>, our designers at <a href="http://www.netherrealm.com/">NetherRealm Studios</a> wanted to share some of their favorite missions from the all-new Challenge Tower. We hope you guys have just as much fun playing through these missions as we had making them.</p>
<blockquote><p>
<strong>Brian Lebaron &#8212; Designer, Mortal Kombat for PS Vita</strong><br />
<strong>1. Missions 39 and 96: “Figure It Out”</strong><br />
These missions are really fun! We give the player very little info on how to pass the mission hence the “Figure It Out” title. We just drop the player into an event and the player must use the different PS Vita functionality to figure out how to get past the events or to a goal.</p>
<p><strong>2. Missions 8, 36, 52, 80, and 138: “Juggle”</strong><br />
In these missions, you have a few missile launchers on the bottom of the screen and the player must keep the falling character from hitting the ground. It was a lot of fun tweaking the gravity and finding the sweet spot to make these really enjoyable. In one of the juggle missions you have to juggle a fat Baraka; gravity was a bit heavier for him, unlike juggling a mini Sektor.</p>
<p><strong>3. Mission 50: “My Baby”</strong><br />
This one was an inside joke on the team for years and I decided to create a mission around it. It’s really fun: Sheeva leaves her baby and you must shoot missiles at a horde of zombies trying to get to her baby.</p>
<p><strong>4. Mission 108: “Don’t Call me Yellow”</strong><br />
The goal is simple – you must use Reptile’s invisibility to survive for six seconds without being hit by a very angry Sektor.</p>
<p><strong>5. Mission 34: “Isn&#8217;t it Marvelous”</strong><br />
You’ll have to wait to see why I love this mission.
</p></blockquote>
<blockquote><p>
<strong>Derek Kirtzic – Designer, Mortal Kombat for PS Vita</strong><br />
<strong>1. Mission 96: “Figure it Out II”</strong><br />
I really like this mission because it’s nothing like any of the other Tower missions. It has a platformer feel to it and it will take people a while to figure out.</p>
<p><strong>2. Mission 84: “Arrow Pong”</strong><br />
Arrow pong is one of my favorite missions because the arrow progressively gets faster and faster and if you make one mistake, you have to start over. It also teaches the player the timing you need to reflect a projectile.</p>
<p><strong>3. Mission 114: “Kentoichi”</strong><br />
This mission reminds me of the old West: 3, 2, 1 draw! Be careful to not draw too early or you’re dead.</p>
<p><strong>4. Mission 51: “My Children”</strong><br />
This mission is unique because you start off as Freddy Krueger and you have to resurrect zombies to fight for you. I like this mission because you have to avoid Sonya’s attacks while trying to resurrect a zombie&#8211; or multiple zombies, based on how good you are.</p>
<p><strong>5. Mission 117: “Kintaro Time”</strong><br />
In Kintaro time you play as Kintaro against four Earthrealm warriors. I have personally played this mission a dozen times just because it’s fun to play as the ultra-powerful Kintaro and use his moves against the game’s AI. There is a little learning curve to playing as Kintaro, too &#8211; it’s basically learning a whole new character.</p></blockquote>
<p>If you’ve picked up the game already, what’s your favorite new Challenge Tower mission? Let us know in the comments! </p>
]]></content:encoded>
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		<slash:comments>49</slash:comments>
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<rating>4.04</rating><author_title>Producer, Netherrealm Studios</author_title>
<comment_count>49</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Mortal Kombat Hits PS Vita May 1st, Watch the New Trailer</title>
		<link>http://blog.us.playstation.com/2012/04/11/mortal-kombat-hits-ps-vita-may-1st-watch-the-new-trailer/</link>
		<comments>http://blog.us.playstation.com/2012/04/11/mortal-kombat-hits-ps-vita-may-1st-watch-the-new-trailer/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 14:01:58 +0000</pubDate>
		<dc:creator>Hector Sanchez</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[mortal kombat]]></post_tag>
		<post_tag><![CDATA[netherrealm studios]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=73640</guid>
		<description><![CDATA[Developing <a href="http://blog.us.playstation.com/2012/01/19/mortal-kombat-for-ps-vita-ed-boon-talks-touchscreen-fatalities-new-challenge-tower/">Mortal Kombat for PS Vita</a> was an incredibly rewarding experience for the team here at <a href="http://blog.us.playstation.com/tag/netherrealm-studios/">NetherRealm Studios</a>. The ability to utilize the numerous new features available on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> was a very gratifying mission, and we are delivering the best possible on-the-go fighting experience for fans.
 
Our design team jumped at the opportunity to devise 150 new Challenge Tower missions that incorporate the DLC characters (like Freddy Krueger!), while also integrating the front touchscreen and accelerometer in ways that made sense and enhanced the complete Mortal Kombat experience.
 
The artists enjoyed creating some excellent new costumes (still to be revealed!), as well as re-creating an iconic MKII arena that integrates the rear camera that will give players the ability to literally Fight Anywhere.
]]></description>
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<p>Developing <a href="http://blog.us.playstation.com/2012/01/19/mortal-kombat-for-ps-vita-ed-boon-talks-touchscreen-fatalities-new-challenge-tower/">Mortal Kombat for PS Vita</a> was an incredibly rewarding experience for the team here at <a href="http://blog.us.playstation.com/tag/netherrealm-studios/">NetherRealm Studios</a>. The ability to utilize the numerous new features available on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> was a very gratifying mission, and we are delivering the best possible on-the-go fighting experience for fans.</p>
<p>Our design team jumped at the opportunity to devise 150 new Challenge Tower missions that incorporate the DLC characters (like Freddy Krueger!), while also integrating the front touchscreen and accelerometer in ways that made sense and enhanced the complete Mortal Kombat experience.</p>
<p>The artists enjoyed creating some excellent new costumes (still to be revealed!), as well as re-creating an iconic MKII arena that integrates the rear camera that will give players the ability to literally Fight Anywhere.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6802310357/" title="Mortal Kombat for PS Vita: Missile Mayhem by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7028/6802310357_3ec96cc7b5.jpg" width="500" height="313" alt="Mortal Kombat for PS Vita: Missile Mayhem"></a></p>
<p>Our programmers worked diligently to make sure the players’ experience of Mortal Kombat on <a href="http://us.playstation.com/psvita/">PS Vita</a> was pristine and up to NetherRealm standards: fine tuning controls (while adding new controls, such as touchcreen Fatalities and X-Rays!) and displaying gameplay at a smooth 60 frames per second.</p>
<p>With all of these features, two new exclusive modes (Test Your Balance and Test Your Slice) and both ad-hoc (local) and WiFi (intrastructure) Versus mode options, we had an amazing time this past weekend at PAX East 2012 showing <a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a> for PS Vita to fans. We had quite a few fans come back and bring their friends to show them the new features—and to challenge them to some old-fashioned 1 vs 1 Kombat. It definitely made all of the work and love we put into this version of Mortal Kombat worth it.</p>
<p>This new trailer definitely captures the spirit of what we were trying to do with Mortal Kombat for PS Vita. Give it a watch and let us know what you think in the comments!</p>
]]></content:encoded>
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		<slash:comments>56</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/04/6803830315_451686511b_o.jpg</thumbnail_url>
<rating>4.32</rating><author_title>Producer, Netherrealm Studios</author_title>
<comment_count>56</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Finish Them! Mortal Kombat Devs Challenge You Tonight!</title>
		<link>http://blog.us.playstation.com/2009/01/23/finish-them-mortal-kombat-devs-challenge-you-tonight/</link>
		<comments>http://blog.us.playstation.com/2009/01/23/finish-them-mortal-kombat-devs-challenge-you-tonight/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 20:02:09 +0000</pubDate>
		<dc:creator>Hector Sanchez</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[dc universe]]></post_tag>
		<post_tag><![CDATA[mortal kombat]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=5407</guid>
		<description><![CDATA[The Mortal Kombat development team is proud to announce a first time opportunity for members of our Kommunity to come online and face us in Mortal Kombat! We&#8217;ve never done anything like this before, and we&#8217;re looking forward to facing some of the top Kombatants on PSN. Maybe we&#8217;ll learn a thing or two! ;) [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/3220415867/" title="MK vs. DC Universe poster by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3132/3220415867_e925e7b70c.jpg" width="500" height="393" alt="MK vs. DC Universe poster" /></a></p>
<p>The <a href="http://www.us.playstation.com/Search?search&#038;s=Mortal%20Kombat">Mortal Kombat</a> development team is proud to announce a first time opportunity for members of our Kommunity to come online and face us in Mortal Kombat! We&#8217;ve never done anything like this before, and we&#8217;re looking forward to facing some of the top Kombatants on PSN. Maybe we&#8217;ll learn a thing or two! ;)</p>
<p>We invite you to fight against the developers of <a href="http://www.us.playstation.com/PS3/Games/Mortal_Kombat_vs_DC_Universe">Mortal Kombat vs. DC Universe</a>, including franchise co-creator Ed Boon, tonight, Jan. 23 from 10:00 P.M. &#8211; 12:00 A.M. (EST). Meet us in the MK room we created for this occasion and look for the following PSN IDs: Kamidogu, MKNoob, MKHornbuckle, MKABACABB, MKHanzoHasashi, MKBlindKenshi, MKTundra, MKApep, MKKetchup, MKMustard, MKSkully, FreezeGoroSweep.</p>
<p>Some of the scheduled attendees include:</p>
<ul>
<li>Ed Boon &#8211; Creative Director/Team Lead</li>
<li>Paulo Garcia &#8211; Senior Designer</li>
<li>Brian Lebaron &#8211; Designer</li>
<li>Ryan Rosenberg &#8211; Environment Artist</li>
<li>Eddie Ferrier &#8211; Designer</li>
<li>Adam Hernandez &#8211; Design Support</li>
<li>Hector Sanchez &#8211; Producer</li>
<li>Dave Bulvan &#8211; Lead Software Tester</li>
<li>Derek Kirtzic &#8211; Gameplay Tester</li>
<li>Shaun Himmerick &#8211; Producer</li>
<li>Hans Lo &#8211; Producer</li>
</ul>
<p>Once in the room, you can invite one of the guys to into a match, or one of the devs may challenge you! See you tonight!</p>
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<rating>4.3</rating><author_title>Producer, Netherrealm Studios</author_title>
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