We announced our new game, What Remains of Edith Finch, at Sony’s PSX event last December but haven’t said much about it since. It’s come a long way in the last 6 months and we’re finally at a point where we’re ready to start talking about (and showing!) more of it.
Pre-order N++ before it launches on Tuesday to get an exclusive (and free!) PS4 theme.
That brings us to our next game, What Remains of Edith Finch, which we’ve just announced. I think a lot of people are going to assume it’s a horror game too. This time around they’re a bit closer.
The Unfinished Swan is now finished and I think it’s a pretty amazing game. You probably shouldn’t take my word for it though.
See, making a game is like having a baby. You put a lot of yourself into it, there’s a mad scramble to push it out at the end, and once it’s out there’s no way you can ever be objective about it. So I’m not the best judge of whether this game is any good.
What I can say though is that it’s definitely the game we wanted to make.
We set out to create a game about a sense of wonder, about what it feels like to discover astonishing new things. We wanted to create an experience where as soon as players started getting the hang of something the game would shift and they’d be on to something new. I’m still surprised we managed to pull it off because making a game like that is crazy.
When you make a game about something unusual like, say, throwing paint in an all-white world, you expect to get a lot of questions. But we were surprised that the question we got asked the most turned out to be “when can I buy it?”
In the meantime, there’s still a lot to learn about the game. You’ve met the King, now get to know us: the team behind it all.
Like a lot of other great artists, our King is a little crazy.
He’s the one who created the entire world that players will be exploring in The Unfinished Swan. And I don’t want to give too much away, but the King built a lot of cool stuff. If you like all-white statue gardens, giant labyrinths, or colossal monuments to the King then you’re in luck.
Unfortunately, most people don’t like those things. At least not in their backyard. Turns out living in the middle of a giant labyrinth is pretty inconvenient, which is why just about everyone in the kingdom eventually moved away. But the King is the sort of guy who goes right on building the stuff he wants no matter what other people think about it. Whether or not that’s a good thing depends on your point of view and — like I said — how you feel about giant labyrinths.
If you’ve ever heard of The Unfinished Swan before I’d like to start by saying I’m sorry.
Back in 2008, when we posted videos of the prototype online, a lot of people got really excited. And then a few years went by without another word. So if you’ve been wondering “whatever happened to that weird black and white painting game?” thanks for waiting!
If this is all new to you, here’s the gist: The Unfinished Swan is a first-person painting game that begins in a totally white space. You throw globs of paint to explore the world around you. In the game you’re a boy named Monroe who’s chasing after a swan. The swan stepped out of a painting and has wandered off into a surreal, unfinished world. Here’s what it looks like:
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