Hello again, PlayStation community! As you might recall from my previous post, I revealed the big plans we had in store for a complete redesign of PlayStation Home—including a brand new Hub, genre-based districts, Total Game Integration, and a new questing system that turns Home itself into a game. Now that we’re getting close to launch, I thought the best way to show off all the new features we’ve packed into the upcoming new core experience would be to give you a tour of the redesign. Check out the above video for a rundown on some of the most exciting new features you’ll be experiencing soon in PlayStation Home.
As you can see, PlayStation Home’s new genre-based districts include a number of diverse and exclusive games that cater to players’ different interests and styles. For example, in the Action District, you’ll be able to enjoy the free and exclusive first-person shooter game that runs inside Home itself, Bootleggers ’29. We’ll also be bringing back some of your favorite Total Game Integration events here such as Dead Island and Killzone 3, as well as feature teleporters to popular games such as Sodium.
Hi everyone, Jack Buser here, and I’ve got some huge news for you all.
As you know, we’ve been working hard to fill PlayStation Home with hundreds of games – everything from pool tables and dart boards to full-on space shooters like Novus Prime: Escalation, zombie slashers like Dead Island Zombie Survivor, and massive online racing games like Sodium 2: Project Velocity. Today we are excited to announce a complete redesign of the heart of PlayStation Home to reinforce our evolution into the ultimate social game platform on consoles today. This redesign will connect you with the world of hundreds of games in Home faster and better than ever before.
Coming in Fall 2011, this new core experience for PlayStation Home features a “hub and districts” design that will help you find games, people and places that fit your favorite game genres. The design features a new Hub that integrates games, quests, community events, and user-generated content.
It’s amazing to look at the evolution of PlayStation Home and see how much it has changed since we launched in December two years ago. From our humble beginnings in 2008, we’ve become a world filled with hundreds of games enjoyed by 17 million users worldwide and given PlayStation Network users a unique and dynamic [...]
+ Posted by Jack Buser
Hello again Home Community, I am thrilled to be back on the PlayStation.Blog to share some exciting news. Tomorrow we will be launching PlayStation Home 1.35, a new client update that will include some very significant enhancements that will make your PlayStation Home experience even better. This update will bring several of the changes that [...]
+ Posted by Jack Buser
Hi Home Community, As many of you know, 2009 was a big year for PlayStation Home. The millions of you that use PlayStation Home saw us transform from a 3D virtual world into a true social gaming platform with more than 50 spaces and over 100 games. One of the biggest highlights of the year [...]
+ Posted by Jack Buser
Hi PLAYSTATION 3 community, I am so very happy to announce that PlayStation Home has now officially entered into Open Beta. Restart your PLAYSTATION 3, and you will see the PlayStation Home icon under the PlayStation Network column of the XMB. Click on the icon, and you are in. Getting to this point has required [...]
The day we’ve been waiting for is here! And this is just the beginning… Today we announced that PlayStation Home will enter into open beta, and will be available to everyone tomorrow. This milestone represents the very beginning of a long journey together, as PlayStation Home is an ever evolving, always changing, organic experience — [...]
+ Posted by Jack Buser
If you’ve applied for the PlayStation Home closed beta, but have yet to receive an invite, you may want to check your inbox again as we’re opening PlayStation Home’s expanded closed beta again to thousands of new beta testers. The closed beta test is going quite well, so please don’t sweat if you didn’t make [...]