Orgarhythm drops today! Don those headphones because you’re going to want to turn up the volume on this one. To make this easy for the uninitiated, the curious, or those of you scratching their heads, here’s the bottom line on XSEED’s latest PS Vita offering.
Music! Strategy! The unholy union of rhythm and little tribal guys that you can send into battle! Orgarhythm is a hybrid rhythm/real-time strategy game where you direct your own personal army by using the touchscreen to keep the beat. Destruction and creation vie for dominance on this fledgling world. You play as the God of Light, boogieing through each level in your quest to take down your brother, the God of Darkness, and you do it with style.
Last time on PS.Blog, my colleague Tom introduced you guys to our upcoming release (out today!), Way of the Samurai 4. He expounded on the back story, the sandbox nature of its gameplay, and a bit of the silliness you will encounter if you take up arms in Amihama. He tried to warn you. I’m just going to tell you. This game is crazy. Like, if you punch people, eggs fall out crazy.
Way of the Samurai 4 drops players into a period drama populated by Edo-era Japanese citizens, trade-hungry foreigners and hundreds of crates flaunting their breakability. As a masterless samurai, you’re free to aid whichever faction vying for dominance in Amihama that you like. You can choose to support the local government (the Shogunate forces), the isolationists movement (the Prajna), or the diminutive, sweets-obsessed diplomatic envoy from the British. Or you can do what I did and just run around killing everybody.
Orgarhythm is a game that’s going to puzzle a lot of people. It’s certainly not a premise that I’ve ever seen before, much less played. In short, Orgarhythm is the marriage of music and strategy — and some very nice touch controls. It’s a game where you march to the beat, literally.
The premise is simple: There are two brothers, one that embodies creation, the other destruction. Together they settle on a planet and set about pumping out hordes of mini-tribal dudes who seem to really enjoy dancing. The God of Light (the brother who thinks growing stuff is neat and probably listens to Jack Johnson) is making great progress spawning kittens, erecting maypoles or whatever kind of idyllic stuff you might imagine a sparkling deity likes. Meanwhile, the other God (of Darkness) would rather just break all of his brother’s toys. Understandably vexed, the God of Light decides it’s time for a dance off and begins his slow-mo march to battle.
Last time I outlined all the reasons you should be getting The Legend of Heroes: Trails in the Sky, but I really want to illustrate A) just how much this game has to offer, B) why it’s right for you (assuming you haven’t stumbled onto this blog from a chain-letter or suspicious link) and C) what happens when you cross that 4-coffee-a-day threshold. I therefore present to you a decision-making aid/hopefully agreeable distraction from your work day. Enjoy.
Trails in the Sky will release on both PSN and UMD on March 29th for $29.99. The UMD version of the game comes in both a Standard and Limited Edition package. The LE will contain a soundtrack CD, a 13-inch by 19.5-inch poster and a Bracer Guild replica metal badge for the suggested retail price of $39.99.
Salutations, readers. My name is Jessica Chavez, and I have worked on such delights as Half-Minute Hero and Rune Factory: Frontier, and inserted something salacious about Pikkards into Ys I&II. I also toiled for months on the enormity that is The Legend of Heroes: Trails in the Sky, which hits the PSP on March 29, and I shall tell you about it today.
The Legend of Heroes: Trails in the Sky (also known affectionately as “TitS” thanks to the tender caress of the internet) is an RPG that was first released in 2004 for the PC. It gained fame and notoriety on the computer circuit by virtue of being both massive and the first 3D iteration of its kind within the Legend of Heroes series. Fast-forward to 2011 and you now have a PSP version crammed with all the original goodness, polished to a blinding sheen and accented with newly added battle voices. There’s also one crucial addition that is very relevant for you, the reader: those ~1.5 million characters of Japanese have since been put through the translation grinder. Trails in the Sky is ready for its Western debut.
Jessica Chavez here. XSEED games mid-level peon, editor and one of the people partly responsible for bringing Half-Minute Hero to your unsuspecting PSPs. I’m here to talk a little about the game, flaunt its secrets, and most importantly, explain away the title that reminds too many gamers about their bedroom exploits. So 3, 2, 1, […]