Last week I was in Rome with some friends from Capcom to attend their Captivate event, an annual showcase of what’s in the pipeline for such game series as Street Fighter, Resident Evil, Devil May Cry and Lost Planet. While I could spend a couple of hundred words on fountains and pizza, there is a lot of game news to cover; here’s a handy digest of all the best bits.
The game features three playable characters – Leon S. Kennedy, Chris Redfield and Jake Muller – with three unique, intertwining stories that the player can choose to play through in any order. While the action takes place in various locations around the world, we do know that a large portion is set in China. If you’re wondering who Jake Muller is, he is a new character, a mercenary in Eastern Europe, and the son of maniacal sunglasses advocate, Albert Wesker. We saw a playthrough of some of Leon’s story, set in Tall Oaks University after a bio-terrorist attack that turns the American President into a zombie, forcing Leon to kill him and subsequently face the blame for his murder (that might sound like a spoiler for the whole plot but this all happened in the first four minutes).
Experience the finale of the Zombies Origins saga September 6, first on PS4.
I have never played an MMO and yet I’m going to be doing a lot of talking about DUST 514, a major collaboration between CCP Games and PlayStation to bring the first free-to-play console MMOFPS exclusively to PS3. Therefore, I took a trip to Iceland to attend the EVE Online Fanfest and start to get to know this fervent online community that PlayStation fans will soon be joining in New Eden and, of course, get the latest news on DUST 514.
Here are some of my learnings, although I’m sure there is one pressing question on your minds before we get into that – when can you play the game? Well, the closed beta is currently underway and Fanfest attendees were told that they would be able to access a more open beta in April, which will open in waves throughout the following months. Rest assured, we’ll be keeping you up to date with opportunities to join in here on PlayStation.Blog.
The launch of PlayStation Vita is just two days away and hopefully your thumbs are twitching at the prospect of getting it into your hands and enjoying what we believe is the strongest launch line-up of games in PlayStation history.
One man that has had a part to play in that history is Andy House, President and CEO of Sony Computer Entertainment. I recently spoke to him about life in Japan, the imminent launch of PS Vita and how we as a business are welcoming this proud new addition to the PlayStation family.
PlayStation.Blog: This is your second time working in Tokyo, how has the Japanese games market changed in the time you’ve been away?
Last December I attended the Tokyo launch of PlayStation Vita, which is going to be in your hands just about one month from now. While I was there I got to chat with Tokashi Sogabe of the Sony Corporate Design Centre, head of the team in charge of the aesthetic of the console. Sogabe-san has 27 years of experience working with Sony, in which time he has designed the Walkman, Vaio notebooks, the current slimmer model of PS3 and many other electronic
We spoke about the look and feel of PS Vita and the eternal tug of war that goes on between the designers wanting to create something as sleek and compact as possible and the engineers whose job it is to cram as much technology as they can into that shell.
As you may have seen from the photo story posted earlier in the week, I attended the Japanese launch of PlayStation Vita. It wasn’t all gaming and bento boxes: I used the time to catch up with as many senior colleagues and game developers as I could. You can look forward to full interviews in the run up to February 22nd’s North American Vita launch day, but in the meantime, here are five things that I didn’t know about PS Vita before, but do now.
As you may have seen from the photo gallery I posted, I spent last week in Tokyo, Japan covering the first launch of PS Vita and finally getting to see this stunning new hardware in gamers’ hands. While I was there, I met up with Shuhei Yoshida, Vice President of Sony Computer Entertainment and President of Worldwide Studios, to talk about what PS Vita is set to deliver in spades: great games.
PlayStation.Blog: Many view the PlayStation Vita launch line-up as the best in our company’s history. How long have you been planning it for?
Shuhei Yoshida, President, Worldwide Studios: Full development of PS Vita hardware started in Spring, 2008 when the semiconductor was complete.
Paragon is now free for all to play. GLHF!
Judging from the comments, we caught you by surprise when we announced that MotorStorm RC is coming to PS3 and PS Vita in time for launch. You all seem really excited about the game so I followed up with its director Paul Rustchynsky to discuss in more detail the vision, the Cross-Play with PS3 and PS Vita, and the social interactions that will be at the heart of MotorStorm RC.
If you have any further questions then please let us know in the comments and I’ll get the answers.
BioShock is one of the most surprising games of this generation. First of all, it isn’t inspired by a real-life conflict, a film or another game series, but a moderately successful novel called Atlus Shrugged by Ayn Rand, which put forward a philosophy called Objectivism, or ‘rational selfishness’.
BioShock’s writer and Creative Director, Ken Levine, and his team are now working on BioShock Infinite, a departure from the dark, dystopian corridors of Rapture into the bright skies of Columbia, a floating city named after the female personification of the United States of America. I recently had the chance to sit down with Ken to talk about the philosophies that underpinned the original BioShock and how, if at all, these are being applied to BioShock Infinite.
Would you be willing to answer a few brief questions about PlayStation.Blog?