“It’s like shaking hands with Bigfoot or riding the Loch Ness monster,” said Gearbox Software CEO Randy Pitchford when talking about finally releasing Duke Nukem Forever. Look up the term ‘vaporware’ and Duke Nukem Forever will likely be used as an example, but it’s real and it’s coming to U.S. PS3s in less than two weeks. I caught up with Randy to ask why you should always bet on Duke.
Duke is an all-American hero with the Stars and Stripes featuring heavily in the game’s art style, but characters like that haven’t always been so popular internationally. Why is Duke an exception?
After seeing this trailer at Captivate, the hotel was rattling with chat of ‘God Finger’, ‘Heavenly Point’ and ‘Space Cuticle’. The game was actually Asura’s Wrath and, with so many of the games on show such as Dragon’s Dogma suggesting a shift towards more Western influences with new Capcom games, it had a distinctly Japanese feel along similar lines to the likes of God Hand.
However, while there’s nothing new about an action game featuring gigantic Gods, there’s one series that PlayStation fans are particularly familiar with, so I asked director Seiji Shimoda how far the similarities run…
My first job when I joined PlayStation in 2008 was a piece of copywriting for Warhawk – if you received an email newsletter about the Operation: Broken Mirror expansion pack, then that was me. So it was with some nostalgia that I watched Dylan Jobe announce Starhawk – the spiritual successor to what is still a very popular online game, more than three years on.
The key innovation is Build & Battle, which lets the player place towers, launchpads, turrets and more wherever they like on the battlefield and in real-time, without ever taking their finger off the trigger or leaving the fray. This applies to both the full single player campaign and the 32 strong online multiplayer, the tactical implications on which are huge.
At Captivate last week, Capcom unveiled the first batch of playable characters in Street Fighter X Tekken: Ryu, Ken, Chun-Li, Guile and Abel from Street Fighter and Kazuya, Nina Williams, King, Marduk and Bob from Tekken. Afterwords, Producer Yoshinori Ono spoke how Street Fighter X Tekken came to be. In his words…
When we [Capcom] took that 10 year break between releasing Street Fighter games, I feel that Tekken diligently stoked the fighting game campfire and kept people interested. With Street Fighter IV we tossed kerosene on that fire and got fans really excited about fighting games again.
Dragon’s Dogma is a new intellectual property from the creators of Devil May Cry 4 and Resident Evil 4. And while it resembles another Capcom series featuring monsters and the hunting thereof, we’re promised a unique experience when the game launches in ”early 2012.”
I played a short demo and met with the game’s director, Hideaki Itsuno, and it’s producer, Hiroyuki Kabayashi, at CAPCOM’s Captivate event in Miami last week.
The top ten trending phrases on Twitter are an unpredictable mix of useless celebrities, #memes and eyewitness reports of breaking news, usually before it has been reported by traditional press outlets. Last month, the phrase ‘Dead Island‘ appeared and a click revealed it to be a game, and not a newly announced game, but one revealed some years ago and largely forgotten about. One stylish trailer later and it was one of the phrases on the tip of everyone’s Twit-tongue.
“The trailer we released was mostly a blessing,” says Vincent Kummer, Dead Island’s brand manager at Deep Silver, “because when you put something out there you don’t expect to generate that much interest in the game, especially not for free.”
To our American and Canadian cousins, the British Academy of Film and Television Arts (BAFTA) is kind of the British equivalent of Academy of Motion Picture Arts and Sciences (AMPAS), which organises the Academy Awards, otherwise known as The Oscars.
Heavy Rain won the awards for technical innovation, original music and best story, while God of War III collected the gong for artistic achievement. I had a chat with Heavy Rain’s writer and director David Cage about what these awards mean and what Quantic Dream has planned for the future.
“I’m very proud to have collected three awards. We came here with no expectations and I’m proud for my team who all worked so hard during those three years of development.”