<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>PlayStation Blog &#187; John Garvin</title>
	<atom:link href="http://blog.us.playstation.com/author/jgarvin/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news updates on PlayStation Network, PlayStation 3, PSP and PS Vita</description>
	<lastBuildDate>Mon, 13 Feb 2012 21:44:02 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>UNCHARTED: Golden Abyss Opens The Black Market</title>
		<link>http://blog.us.playstation.com/2012/02/13/uncharted-golden-abyss-opens-the-black-market/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=uncharted-golden-abyss-opens-the-black-market</link>
		<comments>http://blog.us.playstation.com/2012/02/13/uncharted-golden-abyss-opens-the-black-market/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 14:31:26 +0000</pubDate>
		<dc:creator>John Garvin</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[bend studio]]></post_tag>
		<post_tag><![CDATA[naughty dog]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[uncharted: golden abyss]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=69468</guid>
		<description><![CDATA[As we get closer to the launch of <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> and <a href="http://blog.us.playstation.com/tag/uncharted-golden-abyss/">UNCHARTED: Golden Abyss</a>, the team at Bend Studios is getting amped! We’ve been working on this game for a long, long time, from early brainstorming sessions on the <a href="http://us.playstation.com/psvita/">PS Vita</a> beginning in 2008, through the production phase that wrapped up at the end of 2011. When given the opportunity to create a launch title for PlayStation’s new next-gen handheld, we jumped at the chance. When asked what game we'd like to make, we said UNCHARTED! Here's why.

From the beginning, our goal was to create a great UNCHARTED game. We wanted to give players, including ourselves, more of what they love, but with the PS Vita’s unique spin. The cinematic experience, the gunplay and weapons, the compelling story and characters, the mystery and treasure hunting based on real history, the puzzles, the platforming, and of course, the colorful and detailed imagery... it's all there. But it's on a gorgeous five-inch screen that you can take with you.]]></description>
			<content:encoded><![CDATA[<p>As we get closer to the launch of <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> and <a href="http://blog.us.playstation.com/tag/uncharted-golden-abyss/">UNCHARTED: Golden Abyss</a>, the team at Bend Studios is getting amped! We’ve been working on this game for a long, long time, from early brainstorming sessions on the <a href="http://us.playstation.com/psvita/">PS Vita</a> beginning in 2008, through the production phase that wrapped up at the end of 2011. When given the opportunity to create a launch title for PlayStation’s new next-gen handheld, we jumped at the chance. When asked what game we&#8217;d like to make, we said UNCHARTED! Here&#8217;s why.<br />
</br><br />
<div class="jwplayer">
				<input type="hidden" name="video_id" value="YHDezyb6vhk"/>
				<input type="hidden" name="post_link" value="http://blog.us.playstation.com/2012/02/13/uncharted-golden-abyss-opens-the-black-market/"/>
				<input type="hidden" name="age_gate" value="0"/>
				<input type="hidden" name="width" value="640"/>
				<input type="hidden" name="height" value="387"/>
			</div></p>
<p>From the beginning, our goal was to create a great UNCHARTED game. We wanted to give players, including ourselves, more of what they love, but with the <a href="http://us.playstation.com/psvita/">PS Vita</a>’s unique spin. The cinematic experience, the gunplay and weapons, the compelling story and characters, the mystery and treasure hunting based on real history, the puzzles, the platforming, and of course, the colorful and detailed imagery&#8230; it&#8217;s all there. But it&#8217;s on a gorgeous five-inch screen that you can take with you.</p>
<p>If you&#8217;ve been following all the pre-release news, then you know that <a href="UNCHARTED: Golden Abyss Opens The Black Market">UNCHARTED: Golden Abyss</a> also has a ton of collectibles &#8212; more than 300, in fact. We wanted to not only give the game some replayability with some additional exploration, but also to tell more backstory, which we do through the items you collect, locations you photograph, and other puzzles you solve. All of these are tied to Trophies that can be earned. We didn&#8217;t forget the gamer who prefers gunplay, either: one of the collectible types in UNCHARTED: Golden Abyss are the Bounties. These drop randomly from fallen enemies throughout the game and represent things that might have been found in the area you&#8217;re fighting in: old Spanish playing cards, gold and silver coins, and so forth. Many of these items are scarce, and some are <em>really</em> rare. You&#8217;re not going to collect all these on a single playthrough!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6849436181/" title="UNCHARTED: Golden Abyss -- Black Market by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7178/6849436181_3804b275a5_z.jpg" width="640" height="363" alt="UNCHARTED: Golden Abyss -- Black Market"></a></p>
<p>But we&#8217;re not cruel. To make it a little easier to collect all the Bounties, we created The Black Market. This is a near application that allows you select a Bounty type from your collection and send a request out to the Black Market. If any other PS Vita players out there (in the area where you made the request) have a Bounty that you&#8217;re missing, the Black Market will send you a copy of their Bounty, even the rarest collectibles. We even created a sixth Bounty type that you can obtain only through near: if you send a request to the Black Market and no one has what you need, the Black Market will send you a carved Fetish for you troubles. While the five bounties are tied to Trophies, the Fetishes are not&#8230; so you don&#8217;t have to use near to achieve Platinum. But for those of you who want to try a little Black Market trading, take your PS Vita with you!</p>
<p>PS Vita’s launch is right around the corner. We can&#8217;t wait!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/02/13/uncharted-golden-abyss-opens-the-black-market/feed/</wfw:commentRss>
		<slash:comments>43</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2012/02/6050708595_5a9f89a7ee_o.jpg</thumbnail_url>
<rating>3.84</rating><author_title>Creative Director, Bend Studios</author_title>
<comment_count>43</comment_count>
<comment_replies_count>3</comment_replies_count>	</item>
		<item>
		<title>UNCHARTED: Golden Abyss &#8211; The Characters Unmasked</title>
		<link>http://blog.us.playstation.com/2012/01/19/uncharted-golden-abyss-the-characters-unmasked/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=uncharted-golden-abyss-the-characters-unmasked</link>
		<comments>http://blog.us.playstation.com/2012/01/19/uncharted-golden-abyss-the-characters-unmasked/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 19:00:30 +0000</pubDate>
		<dc:creator>John Garvin</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[bend studio]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[uncharted 3]]></post_tag>
		<post_tag><![CDATA[uncharted: golden abyss]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=67732</guid>
		<description><![CDATA[Learning how to bring characters to life with all the nuances of personality, habits, quirks and mannerisms was really <a href="http://blog.us.playstation.com/tag/bend-studio/">Sony Bend</a>’s first and most important job when we started to work on <a href="http://blog.us.playstation.com/tag/uncharted-golden-abyss/">Uncharted: Golden Abyss</a>. We have an awesome example in the <a href="http://blog.us.playstation.com/tag/uncharted-3-drakes-deception/">Uncharted series</a>, and we wanted to give the characters a level of depth that transcends the screen. These videos shows just a glimpse of our process and how we worked with our eclectic cast of characters.

I’m no stranger to writing, having written all the <a href="http://en.wikipedia.org/wiki/Syphon_Filter_%28series%29">Syphon Filter</a> games, but this title taught me some new tricks. By the time we started shooting in February 2011, I had gone through over 40 revisions, changing everything from setting, characters, names, dialogue and action. If we count all the in-game VO dialogue, we ended up with over 400 pages of script for Uncharted: Golden Abyss.]]></description>
			<content:encoded><![CDATA[<p>Learning how to bring characters to life with all the nuances of personality, habits, quirks and mannerisms was really <a href="http://blog.us.playstation.com/tag/bend-studio/">Sony Bend</a>’s first and most important job when we started to work on <a href="http://blog.us.playstation.com/tag/uncharted-golden-abyss/">UNCHARTED: Golden Abyss</a>. We have an awesome example in the <a href="http://blog.us.playstation.com/tag/uncharted-3-drakes-deception/">Uncharted series</a>, and we wanted to give the characters a level of depth that transcends the screen. These videos show just a glimpse of our process and how we worked with our eclectic cast of characters.</p>
<p><br/></p>
<div class="jwplayer">
				<input type="hidden" name="video_id" value="IRrVETAwgoE"/>
				<input type="hidden" name="post_link" value="http://blog.us.playstation.com/2012/01/19/uncharted-golden-abyss-the-characters-unmasked/"/>
				<input type="hidden" name="age_gate" value="1"/>
				<input type="hidden" name="width" value="640"/>
				<input type="hidden" name="height" value="387"/>
			</div>
<p><br/></p>
<div class="jwplayer">
				<input type="hidden" name="video_id" value="NIWJHO-cto8"/>
				<input type="hidden" name="post_link" value="http://blog.us.playstation.com/2012/01/19/uncharted-golden-abyss-the-characters-unmasked/"/>
				<input type="hidden" name="age_gate" value="1"/>
				<input type="hidden" name="width" value="640"/>
				<input type="hidden" name="height" value="387"/>
			</div>
<p>I’m no stranger to writing, having written all the <a href="http://en.wikipedia.org/wiki/Syphon_Filter_%28series%29">Syphon Filter</a> games, but this title taught me some new tricks. By the time we started shooting in February 2011, I had gone through over 40 revisions, changing everything from setting, characters, names, dialogue and action. If we count all the in-game VO dialogue, we ended up with over 400 pages of script for Uncharted: Golden Abyss.</p>
<p>Of course, writing and performance capture was just beginning. What followed was an intense year of motion capture clean-up, animation, camera work, set building, lip-synching, prop building, editing, sound and music, by a team of over 50 artists working across five different studios.</p>
<p>Yes, Uncharted’s stunning visuals require next-gen hardware, but in the end, Uncharted’s charm comes from its characters, their friendships and chemistry. The great thing about story is that it’s hardware independent. Players can tell a good story from a bad one, great production values from not-so-great. We knew that the end result – all of that effort by all those people – would pay off in an Uncharted experience that would lose nothing simply because it was on a portable console. It’s the main reason I was so excited to learn the Uncharted approach to cinematic storytelling. On February 22nd, you’ll be able to see for yourself.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/01/19/uncharted-golden-abyss-the-characters-unmasked/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2012/01/ugalead.jpg</thumbnail_url>
<rating>4.42</rating><author_title>Creative Director, Bend Studios</author_title>
<comment_count>14</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>UNCHARTED: Golden Abyss Walkthrough Video</title>
		<link>http://blog.us.playstation.com/2011/09/16/uncharted-golden-abyss-walkthrough-video/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=uncharted-golden-abyss-walkthrough-video</link>
		<comments>http://blog.us.playstation.com/2011/09/16/uncharted-golden-abyss-walkthrough-video/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 16:12:53 +0000</pubDate>
		<dc:creator>John Garvin</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[naughty dog]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[ps vita]]></post_tag>
		<post_tag><![CDATA[uncharted 3]]></post_tag>
		<post_tag><![CDATA[uncharted: golden abyss]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=59457</guid>
		<description><![CDATA[Hey everyone, this is John Garvin, writer and director of <a href="http://blog.us.playstation.com/tag/uncharted-golden-abyss/">UNCHARTED: Golden Abyss</a>. Today I’m here to run you through some of the highlights of the two levels we’re showcasing this week at the <a href="http://blog.us.playstation.com/tag/tgs11/">Tokyo Game Show</a>. Watch the video and let us know what you think!]]></description>
			<content:encoded><![CDATA[<p>Hey everyone, this is John Garvin, writer and director of <a href="http://blog.us.playstation.com/tag/uncharted-golden-abyss/">UNCHARTED: Golden Abyss</a>. Today I’m here to run you through some of the highlights of the two levels we’re showcasing this week at the <a href="http://blog.us.playstation.com/tag/tgs11/">Tokyo Game Show</a>. Watch the video and let us know what you think!</p>
<p><!--[if IE]><object width="640" height="380" id="viddlerOuter-9a71efac" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/9a71efac/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=0&#038;loop=0&#038;hd=1"><object id="viddlerInner-9a71efac"><video id="viddlerVideo-9a71efac" src="//www.viddler.com/file/9a71efac/html5mobile/" type="video/mp4" width="640" height="360" poster="//www.viddler.com/thumbnail/9a71efac/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="640" height="380" id="viddlerOuter-9a71efac" type="application/x-shockwave-flash" data="//www.viddler.com/simple/9a71efac/"><param name="movie" value="//www.viddler.com/simple/9a71efac/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=0&#038;loop=0&#038;hd=1"><object id="viddlerInner-9a71efac"> <video id="viddlerVideo-9a71efac" src="//www.viddler.com/file/9a71efac/html5mobile/" type="video/mp4" width="640" height="360" poster="//www.viddler.com/thumbnail/9a71efac/" controls="controls" x-webkit-airplay="allow"></video> </object></object> <!--<![endif]--></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/09/16/uncharted-golden-abyss-walkthrough-video/feed/</wfw:commentRss>
		<slash:comments>95</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/09/6152373798_bf78b48566_o.jpg</thumbnail_url>
<rating>4.75</rating><author_title>Creative Director, Bend Studios</author_title>
<comment_count>95</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>UNCHARTED: Golden Abyss for PS Vita &#8211; Meet Marisa Chase</title>
		<link>http://blog.us.playstation.com/2011/08/17/uncharted-golden-abyss-for-ps-vita-meet-marisa-chase/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=uncharted-golden-abyss-for-ps-vita-meet-marisa-chase</link>
		<comments>http://blog.us.playstation.com/2011/08/17/uncharted-golden-abyss-for-ps-vita-meet-marisa-chase/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 15:02:34 +0000</pubDate>
		<dc:creator>John Garvin</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[bend studio]]></post_tag>
		<post_tag><![CDATA[naughty dog]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[uncharted]]></post_tag>
		<post_tag><![CDATA[uncharted: golden abyss]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=56954</guid>
		<description><![CDATA[Hi everyone! I’m the the writer and director of <a href="http://www.unchartedthegame.com/golden_abyss/index.php?utm_source=sony&#038;utm_medium=golden&#038;utm_campaign=sony">UNCHARTED: Golden Abyss</a>.  We’ve just released a trailer that introduces a new and important character from our story. You met Jason Dante  in our <a href="http://www.youtube.com/watch?v=8ce9p1kF1yE">E3 demo</a> and learned a little bit about him: that he and Drake have known each other a long time, that they each know Sully, that Drake taught Dante a lot about treasure hunting, that Dante can be a little, well, <em>greedy.</em>

This time we're introducing Marisa Chase. But as she tells Drake at one point, call her “Chase,” only her grandfather calls her “Marisa.” I don't want to give too much away at this point, but I can say this: once again Nathan Drake finds himself on a quest to solve a historical mystery which he hopes will lead to a fantastic treasure. The trick is staying alive long enough to get there. No easy task. And when Drake gets between Dante and Chase, events quickly spiral out of control.]]></description>
			<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6051233042/" title="Bend Studio by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6083/6051233042_5d7b09028f_z.jpg" width="310" height="174" alt="Bend Studio"></a><a href="http://www.flickr.com/photos/playstationblog/6051256820/" title="UNCHARTED: Golden Abyss for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6065/6051256820_5128b4bfaa.jpg" width="310" height="174" alt="UNCHARTED: Golden Abyss for PS Vita"></a></p>
<p>Hi everyone! I’m the the writer and director of <a href="http://www.unchartedthegame.com/golden_abyss/index.php?utm_source=sony&#038;utm_medium=golden&#038;utm_campaign=sony">UNCHARTED: Golden Abyss</a>.  We’ve just released a trailer that introduces a new and important character from our story. You met Jason Dante  in our <a href="http://www.youtube.com/watch?v=8ce9p1kF1yE">E3 demo</a> and learned a little bit about him: that he and Drake have known each other a long time, that they each know Sully, that Drake taught Dante a lot about treasure hunting, that Dante can be a little, well, <em>greedy.</em></p>
<p><!--[if IE]><object width="640" height="380" id="viddlerOuter-7f27e792" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/7f27e792/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=0&#038;loop=0&#038;hd=0"><object id="viddlerInner-7f27e792"><video id="viddlerVideo-7f27e792" src="//www.viddler.com/file/7f27e792/html5mobile/" type="video/mp4" width="640" height="360" poster="//www.viddler.com/thumbnail/7f27e792/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="640" height="380" id="viddlerOuter-7f27e792" type="application/x-shockwave-flash" data="//www.viddler.com/simple/7f27e792/"><param name="movie" value="//www.viddler.com/simple/7f27e792/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=0&#038;loop=0&#038;hd=0"><object id="viddlerInner-7f27e792"> <video id="viddlerVideo-7f27e792" src="//www.viddler.com/file/7f27e792/html5mobile/" type="video/mp4" width="640" height="360" poster="//www.viddler.com/thumbnail/7f27e792/" controls="controls" x-webkit-airplay="allow"></video> </object></object> <!--<![endif]--></p>
<p>This time we&#8217;re introducing Marisa Chase. But as she tells Drake at one point, call her “Chase,” only her grandfather calls her “Marisa.” I don&#8217;t want to give too much away at this point, but I can say this: once again Nathan Drake finds himself on a quest to solve a historical mystery which he hopes will lead to a fantastic treasure. The trick is staying alive long enough to get there. No easy task. And when Drake gets between Dante and Chase, events quickly spiral out of control.</p>
<p>We were lucky to get some really great talent to play our key characters. <a href="http://www.imdb.com/name/nm0636046/">Nolan North</a>, of course, reprises his role of Nathan Drake. Nolan brings more than just acting to the story, he helps make the dialogue his own, creates funny ad libs on the spot, and helps rework scenes that might be having problems. Chase is played by the talented <a href="http://www.imdb.com/name/nm0003115/">Christine Lakin</a>, who you might remember as Al from the television show “Step by Step.” Dante is played by the amazing <a href="http://www.imdb.com/name/nm1032853/">Jason Spisak</a>, who’s played almost as many characters as Mr. North. Working with these guys and watching them bring our UNCHARTED world to life was amazing. I think <a href="http://www.imdb.com/name/nm0377339/">Amy Hennig</a>, the writer over at <a href="http://www.naughtydog.com/">Naughty Dog</a>, once told me that good actors can make even my bad dialogue sound good.  Not that I have any&#8230; :)</p>
<p>Anyway, I hope everyone enjoys the trailer. There’s more information on <a href="http://blog.us.playstation.com/tag/uncharted-golden-abyss/">UNCHARTED: Golden Abyss</a> coming soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/08/17/uncharted-golden-abyss-for-ps-vita-meet-marisa-chase/feed/</wfw:commentRss>
		<slash:comments>78</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/08/6051256820_5128b4bfaa_z.jpg</thumbnail_url>
<rating>4.75</rating><author_title>Creative Director, Bend Studios</author_title>
<comment_count>78</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Syphon Filter: Logan’s Shadow Heading to PS2 on June 1st</title>
		<link>http://blog.us.playstation.com/2010/05/03/syphon-filter-logans-shadow-heading-to-ps2-on-june-1st/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=syphon-filter-logans-shadow-heading-to-ps2-on-june-1st</link>
		<comments>http://blog.us.playstation.com/2010/05/03/syphon-filter-logans-shadow-heading-to-ps2-on-june-1st/#comments</comments>
		<pubDate>Mon, 03 May 2010 13:01:20 +0000</pubDate>
		<dc:creator>John Garvin</dc:creator>
				<post_tag><![CDATA[bend studio]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[ps2]]></post_tag>
		<post_tag><![CDATA[PS2]]></post_tag>
		<post_tag><![CDATA[syphon filter: logan's shadow]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=28621</guid>
		<description><![CDATA[Hey everyone, I’m John Garvin, creative director at Bend Studio. I&#8217;m excited to announce that Syphon Filter: Logan’s Shadow will be available for purchase on the PlayStation 2 on June 1! Originally released on the PSP in 2007, we were very pleased that game critics and press recognized all the hard work the team put [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone, I’m <a href="http://blog.us.playstation.com/author/jgarvin/">John Garvin</a>, creative director at <a href="http://www.bendgamestudio.com/">Bend Studio</a>. I&#8217;m excited to announce that <a href="http://us.playstation.com/logansshadow/">Syphon Filter: Logan’s Shadow</a> will be available for purchase on the <a href="http://blog.us.playstation.com/category/playstation-hardware/ps2-playstation-hardware/">PlayStation 2</a> on June 1!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4566100941/" title="Syphon Filter: Logan's Shadow for PS2 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3490/4566100941_99ba90bbc7.jpg" width="356" height="500" alt="Syphon Filter: Logan's Shadow for PS2" /></a></p>
<p>Originally released on the <a href="http://us.playstation.com/games-and-media/games/syphon-filter-logan-s-shadow-psp.html">PSP in 2007</a>, we were very pleased that game critics and press recognized all the hard work the team put into the game, honoring it with some of the game industry&#8217;s most prestigious awards, including PSP <a href="http://bestof.ign.com/2007/psp/20.html">Game of the Year</a> from IGN: It was also #6 on IGN&#8217;s <a href="http://psp.ign.com/articles/102/1023970p1.html">top 25 PSP games</a> of all time.</p>
<p>Coming just a couple of years after our first PSP game, award winning <a href="http://us.playstation.com/syphonfilterdarkmirror/">Syphon Filter: Dark Mirror</a>, our goal was to create another great chapter in the saga of Gabe Logan, blowing out both the game play and production values to create a state-of-the-art Syphon Filter experience. We got <a href="http://www.azamalimusic.com/main.php">Azam Ali</a> to write an amazing <a href="http://itunes.apple.com/us/album/logans-shadow/id296749598?i=296749635&#038;ign-mpt=uo%3D4">soundtrack</a>, Syphon’s first theme song with lyrics and vocals. Azam’s haunting score is a large part of why this game is one of my personal favorites.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4566731308/" title="Syphon Filter: Logan's Shadow for PS2 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3387/4566731308_ea190e460a_m.jpg" width="240" height="167" alt="Syphon Filter: Logan's Shadow for PS2" /></a> <a href="http://www.flickr.com/photos/playstationblog/4566101101/" title="Syphon Filter: Logan's Shadow for PS2 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3337/4566101101_06b2108764_m.jpg" width="240" height="167" alt="Syphon Filter: Logan's Shadow for PS2" /></a></p>
<p>We got <a href="http://www.gregrucka.com/wp/">Greg Rucka</a> to write the story: Greg’s written many novels and graphic novels, including two series of novels he wrote called <a href="http://www.gregrucka.com/wp/queen-and-country/">Queen and Country</a> and <a href="http://www.gregrucka.com/wp/books-by-greg-rucka/">Atticus Kodiak</a>. Greg liked the idea of playing with the notion of who Gabe’s “shadow” might be and he came up with the idea that <a href="http://img.neoseeker.com/v_concept_art.php?caid=2331">Lian Xing</a>, Gabe’s long-time partner, might have a past that’s catching up with her. Suddenly she disappears. Evidence piles up that she’s a double agent. I can’t say too much more without giving the plot away, but Greg brought a lot to the Syphon experience. You can read more about our collaboration <a href="http://psp.ign.com/articles/809/809401p1.html">here</a>.</p>
<p>While the story, music and game play all translated perfectly to the <a href="http://us.playstation.com/ps2/index.htm">PS2</a>, we’ve made some important tweaks to the controller to please PS2 players. Taking advantage of the extra buttons on the <a href="http://us.playstation.com/ps2/accessories/scph-10010u.html">DualShock 2</a>, we’ve added a snap button to make getting in and out of cover easier; we’ve added “swing out and aim” to L1 to make fighting from combat more intuitive and of course, we’ve completely re-tuned the game for the extra analog stick. We’ve also up-rezed textures and effects to take advantage of the unique features of the PS2 hardware. So fans of the PSP game might want to re-experience Gabe’s adventure on the big screen with new controls, and those who have never played it have a treat in store for them.<br />
<span id="more-28621"></span><br />
Also, keep an eye out this summer for the first-ever Syphon Filter digital graphic novel.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4566100813/" title="Syphon Filter: Logan's Shadow for PS2 (Comic) by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3165/4566100813_02429e1f4b.jpg" width="500" height="320" alt="Syphon Filter: Logan's Shadow for PS2 (Comic)" /></a></p>
<p>Over 120 pages long, Syphon Filter: The Opposition Effect is a story that bridges Dark Mirror and Logan’s Shadow, explaining what happens between the two games: Gabe’s hatred of <a href="http://img.neoseeker.com/v_concept_art.php?caid=2328">Ghassan al Bitar</a>, his troubled background with Robert Cordell, and more of his history with the irrepressible Dane Bishop. You even find out what happened to Cobra, the neglected rookie agent who worked for Gabe in <a href="http://en.wikipedia.org/wiki/Syphon_Filter:_The_Omega_Strain">The Omega Strain</a>. Be sure to look for it on the <a href="http://us.playstationcomics.com/main.html">PlayStation Store</a> this summer!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/05/03/syphon-filter-logans-shadow-heading-to-ps2-on-june-1st/feed/</wfw:commentRss>
		<slash:comments>87</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>3.69</rating><author_title>Creative Director, Bend Studios</author_title>
<comment_count>87</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>RESISTANCE: RETRIBUTION&#8230;GOLD!</title>
		<link>http://blog.us.playstation.com/2009/02/20/resistance-retributiongold/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=resistance-retributiongold</link>
		<comments>http://blog.us.playstation.com/2009/02/20/resistance-retributiongold/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 21:59:41 +0000</pubDate>
		<dc:creator>John Garvin</dc:creator>
				<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[resistance retribution]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=6679</guid>
		<description><![CDATA[We are just under a month from Resistance: Retribution hitting store shelves which means &#8211; we went gold last week! The Bend Studio is really excited to be able to share the final game with you PlayStation.Blog readers. We&#8217;ve been out on the road the past few months hitting shows like CES, and most recently [...]]]></description>
			<content:encoded><![CDATA[<p>We are just under a month from <a href="http://www.us.playstation.com/PSP/Games/Resistance_Retribution">Resistance: Retribution</a> hitting store shelves which means &#8211; we went gold last week! The Bend Studio is really excited to be able to share the final game with you <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> readers. We&#8217;ve been out on the road the past few months hitting shows like <a href="http://blog.us.playstation.com/2009/01/09/ces-2009-resistance-retribution-release-date-latest-trailer-revealed/">CES</a>, and most recently <a href="http://www.nycomiccon.com/App/homepage.cfm?moduleid=2577&#038;appname=100453">New York Comic Con</a> where we ran into the writer and artist for the Resistance Comic Books. Someone found a camera and I asked them a few questions. Check out the video below.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_38eb5562"><param name="wmode" value="transparent" /><param name="movie" value="http://www.viddler.com/simple/38eb5562/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/38eb5562/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_38eb5562" wmode="transparent"></embed></object></p>
<p>In other video news. For the past week, <a href="http://psp.ign.com/articles/954/954400p1.html">IGN</a> has been running a series of Behind the Scenes videos for <a href="http://blog.us.playstation.com/tag/resistance-retribution/">Resistance: Retribution</a> with topics that focus on the storyline, the motion capture sessions, the music, and voices behind the characters. Head over there and see how much work we&#8217;ve been putting into this game.</p>
<p>Don&#8217;t forget, Resistance: Retribution is coming exclusively to PSP on March 17th!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2009/02/20/resistance-retributiongold/feed/</wfw:commentRss>
		<slash:comments>56</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.54</rating><author_title>Creative Director, Bend Studios</author_title>
<comment_count>56</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Resistance: Retribution &amp; Resistance 2 Interoperability and Then Some</title>
		<link>http://blog.us.playstation.com/2008/10/09/resistance-retribution-resistance-2-interoperability-and-then-some/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=resistance-retribution-resistance-2-interoperability-and-then-some</link>
		<comments>http://blog.us.playstation.com/2008/10/09/resistance-retribution-resistance-2-interoperability-and-then-some/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 10:03:08 +0000</pubDate>
		<dc:creator>John Garvin</dc:creator>
				<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation hardware]]></post_tag>
		<post_tag><![CDATA[resistance 2]]></post_tag>
		<post_tag><![CDATA[resistance retribution]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=2465</guid>
		<description><![CDATA[Hi everyone, my name is John Garvin, co-director of SCEA&#8217;s Bend Studio, and I wanted to give everyone a quick update on Resistance: Retribution. Chris Reese (my co-director at the studio) and I are in Tokyo this week presenting Resistance: Retribution at TGS. After our game was revealed at E3 in July, we got a [...]]]></description>
			<content:encoded><![CDATA[<p>Hi everyone, my name is John Garvin, co-director of SCEA&#8217;s Bend Studio, and I wanted to give everyone a quick update on <a href="http://www.us.playstation.com/PSP/Games/Resistance_Retribution">Resistance: Retribution</a>. Chris Reese (my co-director at the studio) and I are in Tokyo this week presenting Resistance: Retribution at <a href="http://tgs.cesa.or.jp/english/">TGS</a>. After our game was revealed at <a href="http://www.pspfanboy.com/2008/07/16/resistance-retribution-the-full-details-and-trailer/">E3 in July</a>, we got a lot of questions about connectivity between Resistance: Retribution and <a href="http://www.us.playstation.com/PS3/Games/Resistance_2">Resistance 2</a> on the PS3. We&#8217;re pretty excited to announce that yes, we will be providing additional game play and features if you connect R:R to R2! Here&#8217;s how it works.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2923716549/" title="connect1 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3128/2923716549_a98ec2b7a9.jpg" width="500" height="280" alt="connect1" /></a></p>
<p>Connect R:R to R2 using a USB cable. Go into the R2 options screen, and select &#8220;Infect your PSP!&#8221;  That&#8217;s all it takes.</p>
<p>Infected mode lasts until you power down your PSP.  So, what is &#8220;Infected mode&#8221;?</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2924568650/" title="connect2 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3052/2924568650_66f0018f18.jpg" width="500" height="280" alt="connect2" /></a></p>
<p>Infected mode provides an alternate story within our alternate history. While in prison for desertion, Grayson is recruited by Specter Lieutenant David LaSalle (from the R2 storyline) and is infected with a mutated version of the Chimeran virus &#8230; a different version of the virus that infects Nathan Hale.</p>
<p>While playing in “infected” mode, Grayson wears a Specter uniform and has glowing Chimeran eyes. He gets to use one of the new weapons from R2: the HE .44 Magnum, which fires explosive rounds that can be triggered remotely. He has regenerative health and no longer needs to look for health packs. He can breathe underwater, allowing him to reach hidden areas that he could not reach before. And we’ve added another whole class of Intel that are hidden throughout the levels. Collecting all of the “infected” intel will unlock another R2 weapon, the Plasma Grenades.</p>
<p>Another cool feature we’re including is something we call PSP Plus!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/2924568700/" title="connect3 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3128/2924568700_008d9ab47b.jpg" width="500" height="280" alt="connect3" /></a></p>
<p>Activated from the R2 options screen, PSP Plus! allows you to play Resistance: Retribution using your Dualshock 3 wireless controller. We remove aim assist and increase the challenge level of the game. We even support the vibration function of the controller. If you’re playing at home and want to experience Resistance: Retribution in an all new way, this is it.</p>
<p>That’s it for this update. In the near future we’ll have some news on our multiplayer game. Stay tuned.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2008/10/09/resistance-retribution-resistance-2-interoperability-and-then-some/feed/</wfw:commentRss>
		<slash:comments>132</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.81</rating><author_title>Creative Director, Bend Studios</author_title>
<comment_count>132</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Syphon Filter: Logan&#8217;s Shadow Reviews</title>
		<link>http://blog.us.playstation.com/2007/10/09/syphon-filter-logans-shadow-reviews/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=syphon-filter-logans-shadow-reviews</link>
		<comments>http://blog.us.playstation.com/2007/10/09/syphon-filter-logans-shadow-reviews/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 00:27:39 +0000</pubDate>
		<dc:creator>John Garvin</dc:creator>
				<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[syphon filter]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/2007/10/09/syphon-filter-logans-shadow-reviews/</guid>
		<description><![CDATA[Hey guys, I’m John Garvin, Creative Director at Bend Studio. As most of you have probably heard, Syphon Filter: Logan’s Shadow shipped last week. The initial reviews seem pretty good. Here are a few we&#8217;ve seen: IGN.com &#8211; Review Score 9.5 out of 10 &#8220;Logan&#8217;s Shadow is easily one of the best titles to come [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys, I’m John Garvin, Creative Director at Bend Studio. As most of you have probably heard, <a href="http://www.us.playstation.com/logansshadow/">Syphon Filter: Logan’s Shadow</a> shipped last week. The initial reviews seem pretty good. </p>
<p>Here are a few we&#8217;ve seen:</p>
<blockquote><p>IGN.com &#8211; Review Score 9.5 out of 10<br />
&#8220;Logan&#8217;s Shadow is easily one of the best titles to come out on the system this year.&#8221;</p></blockquote>
<blockquote><p>Game Informer – Handheld Game of the Month, November<br />
Review Scores 8.75 and 9 out of 10<br />
&#8220;Exhilarating, adroit, and unstoppably fun, Logan’s Shadow fires direct hits with nearly everything it attempts, and gifts the PSP with one of most accomplished espionage thrillers in recent memory.&#8221;</p></blockquote>
<blockquote><p>GameSpy.com &#8211; Review Score 4 out of 5<br />
&#8220;It&#8217;s truly remarkable how many command options Sony Bend managed to pack into Logan&#8217;s Shadow.&#8221;
</p></blockquote>
<blockquote><p>Game Daily – Review Score 9 out of 10<br />
“One of the best PSP games to date.”</p></blockquote>
<blockquote><p>EGM &#8211; &#8220;This is the handheld stealth-action series to beat.”</p></blockquote>
<p>And <a href="http://www.gamerankings.com/htmlpages2/939487.asp">more</a>.  </p>
<p>We&#8217;re especially proud of the <a href="http://psp.ign.com/index/choice.html">Editor’s Choice award from IGN</a>: Logan’s Shadow is now the highest ranked PSP game on their site, and our 9.5 score ties Halo 3, one of the highest scores of 2007.</p>
<p>While we love hearing praise from the press, it’s you guys that we were thinking of when making the game. We’re hoping that as you play the game that you’ll enjoy the same things the press is responding to: the amazing sound track by <a href="http://www.azamalimusic.com/main.php">Azam Ali</a> which will soon be released on iTunes, the story by <a href="http://www.gregrucka.com/">Greg Rucka</a>, the advanced graphics and physics made possible by uncapping the 333hz processor, the new gameplay modes, and the full featured online game.</p>
<p>Our goal all along was to take everything we achieved in <a href="http://www.us.playstation.com/SyphonFilterDarkMirror/">Syphon Filter: Dark Mirror</a>, and kick it up a notch; a daunting task considering that Dark Mirror was <a href="http://www.gamerankings.com/htmlpages2/920798.asp?q=dark%20mirror">one of the highest rated games</a> on the PSP in 2006.</p>
<p>Speaking of Dark Mirror, last month we launched <a href="http://www.us.playstation.com/PS2/Games/Syphon_Filter_Dark_Mirror">the PS2 version</a> of the game. We debated the pros and cons of doing a PS2 version of the game for a long time. We really liked the idea of Dark Mirror being an exclusive title for the PSP because we’re all huge fans of the handheld system. But in the end, when we were presented with the opportunity to share the game with all of our fans on the PS2, we couldn’t resist. We were able to uprez the textures and some models for display on bigger monitors, and we made adjustments to the game to take advantage of the <a href="http://www.us.playstation.com/PS2/Accessories/SCPH-10010U">Dualshock Analog controller</a>. So if you never got a chance to check out Dark Mirror on the PSP, check it out on the PS2. It’s the same great game, but now you can play it on a bigger screen with Dual Analog controls.</p>
<p>Finally, don’t forget to check out the Syphon Filter: Combat Ops sneak preview that we included on the Logan’s Shadow UMD.  I won’t say anything more about it for now, but keep checking back &#8212; we’ll have an announcement about Combat Ops in the near future.</p>
<p>Thanks!</p>
<p>*Note &#8211; in the video above, the narrator mistakenly refers to a salvage expert who helps Gabe as &#8220;Dane Cook.&#8221; He meant to say &#8220;Dane Bishop.&#8221; Comedian Dane Cook does not make an appearance in the game.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2007/10/09/syphon-filter-logans-shadow-reviews/feed/</wfw:commentRss>
		<slash:comments>53</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.33</rating><author_title>Creative Director, Bend Studios</author_title>
<comment_count>53</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Greg Rucka Appearing at Penny Arcade Expo</title>
		<link>http://blog.us.playstation.com/2007/08/22/greg-rucka-appearing-at-penny-arcade-expo/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=greg-rucka-appearing-at-penny-arcade-expo</link>
		<comments>http://blog.us.playstation.com/2007/08/22/greg-rucka-appearing-at-penny-arcade-expo/#comments</comments>
		<pubDate>Wed, 22 Aug 2007 23:03:10 +0000</pubDate>
		<dc:creator>John Garvin</dc:creator>
				<post_tag><![CDATA[events]]></post_tag>
		<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[syphon filter]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/2007/08/22/greg-rucka-appearing-at-penny-arcade-expo/</guid>
		<description><![CDATA[Hey everyone, I&#8217;m John Garvin, Creative Director at Bend Studio. I wanted to give everyone a heads-up that Greg Rucka is going to be at the Penny Arcade Expo this coming weekend in Seattle, signing promotional materials for Syphon Filter: Logan&#8217;s Shadow. This guy is awesome. I&#8217;ve been writing Syphon for 10 years now, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/1206983914/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1180/1206983914_1b2afa82d1.jpg" width="500" height="324" alt="Greg Rucka Appearing at Penny Arcade Expo" /></a><br />
Hey everyone, I&#8217;m John Garvin, Creative Director at Bend Studio. I wanted to give everyone a heads-up that <a href="http://www.gregrucka.com/index.html">Greg Rucka</a> is going to be at the <a href="http://www.pennyarcadeexpo.com/">Penny Arcade Expo</a> this coming weekend in Seattle, signing promotional materials for <a href="http://www.us.playstation.com/logansshadow/">Syphon Filter: Logan&#8217;s Shadow</a>.   </p>
<p>This guy is awesome. I&#8217;ve been writing Syphon for 10 years now, and I&#8217;m not saying I&#8217;m getting burned out or anything like that, but 10 years is a long time to write for a franchise. I was looking for a way to bring some fresh perspectives to the series. Connie Booth, our director of product development, has been a fan of the espionage genre for years and had read Greg&#8217;s stuff, including two series of novels he wrote called <a href="http://www.gregrucka.com/queencountry.html">Queen and Country</a> and <a href="http://www.gregrucka.com/atticus.html">Atticus Kodiak</a>. She had worked with Greg once before on another project, so she hooked us up. Greg writes in a realistic, gritty style and his stuff is authentic and well researched &#8211; he was perfect for Syphon. I had come up with the title a couple of years before when we were working on a PSP prototype. Greg liked the title and we started kicking ideas around for what the &#8220;shadow&#8221; might be. And boom, there it was (mild SPOILER!): Lian Xing, Gabe&#8217;s long-time partner, has a past that&#8217;s catching up with her and suddenly she disappears. Evidence piles up that she&#8217;s a double agent. I can&#8217;t say too much more without giving the plot away, but Greg&#8217;s brought a lot to the Syphon experience. You can read more about our collaboration <a href="http://psp.ign.com/articles/809/809401p1.html ">here</a>.</p>
<p>Anyway, Greg will be at the Playstation booth on both Saturday &#038; Sunday, from 11:00am-12:30pm and again from 2:00pm-3:30pm, so stop by and say hello. </p>
<p><a href="http://www.flickr.com/photos/playstationblog/1206120367/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1099/1206120367_9445163b48_m.jpg" width="179" height="240" alt="Greg Rucka Appearing at Penny Arcade Expo" /></a><a href="http://www.flickr.com/photos/playstationblog/1206118499/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1352/1206118499_06c168647e_m.jpg" width="240" height="180" alt="Greg Rucka Appearing at Penny Arcade Expo" /></a><a href="http://www.flickr.com/photos/playstationblog/1206150733/" title="Photo Sharing"></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2007/08/22/greg-rucka-appearing-at-penny-arcade-expo/feed/</wfw:commentRss>
		<slash:comments>53</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.2</rating><author_title>Creative Director, Bend Studios</author_title>
<comment_count>53</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
	</channel>
</rss>
