Visit: EU PlayStation.Blog
This week, Toronto-based developers (and good friends) Queasy Games & Capy are putting their classic PSN titles on sale. Everyday Shooter & Critter Crunch may be markedly different games that took alternate paths onto the PlayStation Store, but they share a lot in common. Here’s a little bit about why these games are important to their creators/teams.
Hi everyone, it’s Jonathan Mak here. It’s been a long time since I’ve posted on the PlayStation.Blog
I don’t have any pictures of my basement this time around (I’ve moved!), but I do have a video of a new NGP game I’m working on called “Sound Shapes.” Sound Shapes is both a musical instrument and a classic 2D platformer. You can use it to make music, but then you can “play” that music like it’s a video game. It’s kind of hard to describe in words so check out the video!
The project started out as a collaboration between myself and Shaw-Han Liem, but has since grown to include several pairs of helping hands. We’re pulling all nighters right now to cram one more level/song into our E3 demo. If you’re around, come by the Sony booth and try it out!
Hi everyone, I’m Jonathan Mak, creator of Everyday Shooter, a game I know you’ve heard a little about recently from Rusty Buchert. I thought I’d pop by to give everyone a purview into the life of the one-man developing crew that is Quesy Games (me). Here are few photos to illustrate. My PS3 is sitting […]
Would you be willing to answer a few brief questions about PlayStation.Blog?