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	<title>PlayStation Blog &#187; Jonathan Mak</title>
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		<title>NGP: Introducing Sound Shapes</title>
		<link>http://blog.us.playstation.com/2011/06/02/ngp-introducing-sound-shapes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ngp-introducing-sound-shapes</link>
		<comments>http://blog.us.playstation.com/2011/06/02/ngp-introducing-sound-shapes/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 18:16:26 +0000</pubDate>
		<dc:creator>Jonathan Mak</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<post_tag><![CDATA[everyday shooter]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[ps vita]]></post_tag>
		<post_tag><![CDATA[sound shapes]]></post_tag>

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		<description><![CDATA[Hi everyone, it’s Jonathan Mak here.  It’s been a long time since I’ve posted on the PlayStation.Blog

I don’t have any pictures of my basement this time around (I’ve moved!), but I do have a video of a new NGP game I’m working on called “Sound Shapes.” Sound Shapes is both a musical instrument and a classic 2D platformer. You can use it to make music, but then you can “play” that music like it’s a video game.  It’s kind of hard to describe in words so check out the video!

The project started out as a collaboration between myself and Shaw-Han Liem, but has since grown to include several pairs of helping hands.  We’re pulling all nighters right now to cram one more level/song into our E3 demo.  If you’re around, come by the Sony booth and try it out!

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<p>Hi everyone, it’s <a href="http://blog.us.playstation.com/author/jmak/">Jonathan Mak</a> here.  It’s been a long time since I’ve posted on the PlayStation.Blog</p>
<p>I don’t have any pictures of my basement this time around (I’ve moved!), but I do have a video of a new <a href="http://blog.us.playstation.com/category/ngp/">NGP</a> game I’m working on called “Sound Shapes.” Sound Shapes is both a musical instrument and a classic 2D platformer. You can use it to make music, but then you can “play” that music like it’s a video game.  It’s kind of hard to describe in words so check out the video!</p>
<p>The project started out as a collaboration between myself and <a href="http://robotandproud.com/">Shaw-Han Liem</a>, but has since grown to include several pairs of helping hands.  We’re pulling all nighters right now to cram one more level/song into our E3 demo.  If you’re around, come by the Sony booth and try it out!</p>
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		<slash:comments>51</slash:comments>
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<rating>4.55</rating><author_title>Creator, Everyday Shooter</author_title>
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		<title>Personality Profile: Everyday Shooter Creator, Jonathan Mak</title>
		<link>http://blog.us.playstation.com/2007/10/11/personality-profile-everyday-shooter-creator-jonathan-mak/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=personality-profile-everyday-shooter-creator-jonathan-mak</link>
		<comments>http://blog.us.playstation.com/2007/10/11/personality-profile-everyday-shooter-creator-jonathan-mak/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 18:16:17 +0000</pubDate>
		<dc:creator>Jonathan Mak</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[everyday shooter]]></post_tag>
		<post_tag><![CDATA[inside playstation]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

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		<description><![CDATA[Hi everyone, I&#8217;m Jonathan Mak, creator of Everyday Shooter, a game I know you&#8217;ve heard a little about recently from Rusty Buchert. I thought I&#8217;d pop by to give everyone a purview into the life of the one-man developing crew that is Quesy Games (me). Here are few photos to illustrate. My PS3 is sitting [...]]]></description>
			<content:encoded><![CDATA[<p>Hi everyone, I&#8217;m Jonathan Mak, creator of <a href="http://www.everydayshooter.com/">Everyday Shooter</a>, a game I know you&#8217;ve heard a little about recently <a href="http://blog.us.playstation.com/2007/10/10/from-igf-to-ps3-everyday-shooters-backstory/">from Rusty Buchert</a>. I thought I&#8217;d pop by to give everyone a purview into the life of the one-man developing crew that is <a href="http://www.queasygames.com/">Quesy Games</a> (me). Here are few photos to illustrate.</p>
<p><a href="http://www.flickr.com/photo.gne?id=1544411760" title="1"><img src="http://static.flickr.com/2131/1544411760_9a4b7d6142.jpg" title="1" alt="1" width="500" height="375" /></a><br />
<strong>My PS3 is sitting on the box that it came in.</strong></p>
<p><a href="http://www.flickr.com/photo.gne?id=1543552537" title="2"><img src="http://static.flickr.com/2269/1543552537_ed2a3c376c.jpg" title="2" alt="2" width="500" height="375" /></a><br />
<strong>I look forward to playing Heavenly Sword on my 12&#8243; TV.</strong></p>
<p><a href="http://www.flickr.com/photo.gne?id=1543554003" title="3"><img src="http://static.flickr.com/2314/1543554003_fb09407c16.jpg" title="3" alt="3" width="500" height="375" /></a><br />
<strong>Most developers have mountains of candy and soda.  I have seaweed.</strong></p>
<p><a href="http://www.flickr.com/photo.gne?id=1543555633" title="4"><img src="http://static.flickr.com/2138/1543555633_cce02ffb90.jpg" title="4" alt="4" width="500" height="375" /></a><br />
<strong>Yesterday I bought 5lbs of hash browns.</strong></p>
<p><a href="http://www.flickr.com/photo.gne?id=1544429310" title="5"><img src="http://static.flickr.com/2009/1544429310_a8bfa0dbdc.jpg" title="5" alt="5" width="500" height="375" /></a><br />
<strong>As I&#8217;m writing this, I&#8217;m talking to a game developer who&#8217;s friends throw pig&#8217;s blood at each other.</strong></p>
<p><a href="http://www.flickr.com/photo.gne?id=1544437610" title="6"><img src="http://static.flickr.com/2101/1544437610_5b61aa970f.jpg" title="6" alt="6" width="500" height="375" /></a><br />
<strong>I can no longer stay awake for more than eight hours at a time.</strong></p>
<p><a href="http://www.flickr.com/photo.gne?id=1543580507" title="7"><img src="http://static.flickr.com/2235/1543580507_e977a72950.jpg" title="7" alt="7" width="500" height="375" /></a><br />
<strong>The Everyday Shooter code has no 4s or 5s execpt in the combination of 54, or in very rare instances 0.5, because 5 and 4 are very unlucky numbers.</strong></p>
<p><a href="http://www.flickr.com/photo.gne?id=1543583573" title="8"><img src="http://static.flickr.com/2311/1543583573_2a5c7c2d49.jpg" title="8" alt="8" width="500" height="375" /></a><br />
<strong>There are eight levels in Everyday Shooter and eight points in this post because eight is a very lucky number.</strong></p>
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<rating>4.33</rating><author_title>Creator, Everyday Shooter</author_title>
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