Many people thought Velocity was a bargain on minis because of the sheer amount of content we managed to squeeze into it, but Velocity Ultra goes a step further by including Trophies (yes, there’s a Platinum!).
Hello again! It feels great to be back on PS.Blog — especially now that we’re able to reveal a project that so many people have asked for: a native PS Vita version of our multiple award-winning PS minis game Velocity!
It’s called Velocity Ultra, and it features Trophies, online high scores and a completely overhauled visual style at native PS Vita resolution. We’re reworking all the art in the game, so the cut scene stills have been recreated at a much higher standard than before.
We’re also unifying the art style throughout the game by ditching pixel art in favor of the edgy cartoon style.
The dinky (and rather pathetic) Quarp Jet now looks less dinky (and rather bad-ass)…
Hi folks! I’m here today to show you our awesome new teleportation shoot ‘em-up that is packed with innovative features – and it’s a game that YOU named! We had hundreds of entries, which we were very grateful for, and settled on ‘VELOCITY’, as it described the concept and gameplay very well – and is a cool word!
Here at FuturLab we don’t think it is good enough to churn out cloned games. We wanted to do justice to the nostalgia of early games in the shoot ‘em-up genre, so that people can pick up Velocity and feel right at home, but also feel the excitement of playing something completely new!
After many months prototyping, we knew we had something special with Velocity – the teleporting mechanics had never been done before – so we wanted a big sound to complement the gameplay experience.
Hello folks! James here from FuturLab, creators of the hit PlayStation minis game Coconut Dodge! Our newest game is quite different than Coconut Dodge, but there are some strong similarities: A tried-and-tested game mechanic with a new twist Extremely addictive gameplay Quality throughout and value for money These things have made Coconut Dodge one of [...]