Oh boy, we cannot wait for Christmas! First off, we need the rest! It’s been a manic few years as our tiny little team has developed and published nine – NINE – PlayStation games since 2010. Starting with Coconut Dodge on PS Minis and most recently Velocity 2X on PS4 and PS Vita, it’s been a non-stop bullet train of excitement!
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Hi folks, James from FuturLab back again one last time to share our secret to creating a great sequel!
Hi folks, James & Hussain here to intensify competition on the Velocity 2X leaderboards by revealing our expert tips!
I’m just gonna put this out there: Velocity 2X is a game-of-the-year winner.
“WUT?!” “This?…no way” “…looks indie man”… “NO WAY!”…
Hi folks. Today I’m here to reveal a brand new video showing alpha footage of Velocity 2X; to talk through some of the things we’ve been working towards; and to outline what we’re going to be adding next!
Paragon is now free for all to play. GLHF!
Hey folks. We had such a good time showcasing Velocity 2X at the Eurogamer Expo, we’d like to share our experience with you!
First of all, we managed to find the courage to jump on stage to talk about Velocity 2X in a Developer Session. For those who missed it, we talked about how we’ve approached making a PS Minis game desirable for PS4.
Would you be willing to answer a few brief questions about PlayStation.Blog?