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So, Today is My Last Day at PlayStation

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Nov 09, 2012

Jeff

After five years, 5,995 blog posts, and 10,888 Tweets, today is my final day at PlayStation. We’ve accomplished a lot together: we’ve built PlayStation.Blog into one of the most influential blogs in the world, amassed the largest Twitter following in the industry and the 8th most fans in the world on Facebook (watch out McDonalds!). I mention these stats not to brag, but because I continue to be amazed at the enduring strength of the PlayStation brand and its fervent fans, whom I’ve been lucky to serve as Social Media Dudebro since 2007.

PlayStation, specifically SCEA, has been very good to me. I’ve been sent to gamescom, Tokyo Game Show, PAXes East and Prime, Comic-Con, and E3 many times over. I’ve gotten to personally put PS Vitas into fans’ hands for the first time at Social Club events. I’ve gotten to share exciting news, first looks, and big reveals with you, then relay your feedback to the teams that created them. Keep telling us what you think; it really does count!

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PlayStation Around The Web: What We Read

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Nov 04, 2012

recap

This week’s list o’links is a bit PS Vita heavy, but that’s probably a good thing. Below, find reviews of titles such as Smart As…, Assassin’s Creed III Liberation, Orgarhythm, Ragnarok Odyssey, and the game that has been owning my Vita as of late, Need for Speed: Most Wanted. With Persona 4: Golden, PlayStation All-Stars Battle Royale, and Call of Duty: Declassified dropping over the course of the next couple of weeks, it’s not a bad time to have a commute. For a change.

Enjoy the extra hour today, everyone. You didn’t forget, did you?

The PS.Blog weekly reading list (Week of October 29th, 2012)

PlayStation Around The Web: What We Read

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Oct 28, 2012

recap

I just peeked at this week’s complete list of new releases (which will publish here in a few hours), and it’s doozy. Two great Assassin’s Creed titles, a new (and awesome) Need for Speed on both PS3 and PS Vita, the HD remake of one of my favorite games of all time, and actually a lot more. Forget Halloween, October 30th should be a national holiday this year.

Oh, and if you’re watching football this afternoon, keep an eye out for the Assassin’s Creed III Liberation/PS Vita commercial, which will debut today.

The PS.Blog weekly reading list (Week of October 22nd, 2012)

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Finger of Death: See Assassin’s Creed III Liberation’s Touch Controls in Action

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Oct 26, 2012

A bit of advice for Assassin’s Creed fans: get some sleep this weekend. Come Tuesday, you’ll get to immerse yourself in the Revolutionary mythology of Assassin’s Creed III both at home and on the go.

If you’ve been keeping up with our coverage of Aveline de Grandpre’s portable adventure, you’re likely already aware of Assassin’s Creed III Liberation’s open-world gameplay, its crossover with the PS3’s Assassin’s Creed III, and it’s PS Vita-specific features. But showing is better than telling, so have a look at some of Liberation’s (optional) touch controls in action, as AC3L Writer Richard Farreese tells us how the team adapted the series’ new control scheme to PS Vita. Spoiler: they didn’t have to change much.

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PlayStation Around The Web: What We Read

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Oct 21, 2012

recap

Any of you playing the PlayStation All-Stars: Battle Royale beta going on right now? While I think that the ultimate experience with the game is 4 people huddled around a single TV, talking trash and pummeling each other on the PS3 version, I’ve been putting a lot of time into the PS Vita beta this weekend. I’m finding it a very impressive experience to be sitting on my couch, watching football and enjoying a smooth online fighting game experience on a handheld. I just wish you all weren’t getting so good so fast.

The PS.Blog weekly reading list (Week of October 15th, 2012)

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PlayStation Around The Web: What We Read

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Oct 14, 2012

recap

Seems like everyone this week is talking about Dishonored, XCOM: Enemy Unknown, and Retro City Rampage. There’s a reason for that – all of them are excellent, and you’ll find more stories on all of these titles below. Also, the next few weeks are shaping up quite well for PS Vita owners: find features below on Need for Speed: Most Wanted, Assassin’s Creed III: Liberation, and a number of games making their way to US handhelds from Japan. And don’t sleep on SunFlowers; I’ve been having fun with that one this weekend as a palate cleanser between playing, well, Dishonored, XCOM, and Retro City Rampage.

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PlayStation Around The Web: What We Read

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Oct 07, 2012

recap

I’m quite looking forward to this week (and so should you) with the arrivals of Dishonored, XCOM Enemy Unknown, and Retro City Rampage to PlayStation platforms. I’ve played all three at recent industry events, and I’d expect the reviews to come in quite high across the board – good news for us gamers. Heck, even though I’m currently on vacation (we’re in Florida for a wedding), I packed my PS3 to get on these games ASAP. I’ll link to coverage in next week’s post.

Below, find stories on Tokyo Jungle, Silent Hill: Book of Memories, and a comprehensive title update for PS Vita’s Madden NFL 13.

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Silent Hill: Book of Memories for PS Vita: A New Angle on Silent Hill

Jeff Rubenstein's Avatar + Posted by Jeff Rubenstein on Oct 03, 2012

I’ve got a gaming confession to make: I’ve never played a Silent Hill game. Never really had much of an interest in the series, even… until now. Silent Hill: Book of Memories is a Survival Horror Action-RPG coming to PS Vita later this month. Like chocolate and peanut butter, this is a mashup I can get into. After sampling the game at PAX Prime, I met up with the game’s producer, Tomm Hewlett, in San Francisco to find out how Konami plans to please fans of both genres.

Jeff Rubenstein, PlayStation.Blog Social Media Manager: How do you adapt an incredibly scary survival horror series into this action/RPG format? Why did you choose this genre?
Tomm Hewlett, Game Producer: We heard about PS Vita, and we really wanted to make a Silent Hill that was specially suited for that. We really wanted to experiment with multiplayer.

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