Author Archive

Brutal Action RPG Salt and Sanctuary Hits PS Vita on March 28

Posted by on Mar 24, 2017

It’s been long. But despair not, the wait is nearly at an end.

We launched Salt and Sanctuary one entire year ago on PS4. Our dreary, heavily Souls-inspired 2D action RPG was incredibly well received, and while we’ve been overjoyed and overwhelmed by the range of emotions your feedback held — excitement! Frustration! Enthusiasm! Rage! — we felt your resounding reminder of a promise we made in our very first trailer: that Salt and Sanctuary would come to PS Vita.

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The Origins and Inner Soul of Salt and Sanctuary

Posted by on Feb 28, 2017

The 2017 Game Developers Conference kicks off this week with the Independent Games Summit, and if all has gone according to plan, Michelle and I will have just finished delivering a postmortem of Salt and Sanctuary, our well-received 2D Soulslike that we launched nearly a year ago on PS4.

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Salt and Sanctuary Out Today on PS4

Posted by on Mar 15, 2016

A failed mission of peace and a shipwrecked sailor. An island, shrouded in fog, conceals the horrors that dwell below. A field of corpses crunch underneath the footsteps of a hulking goliath. Salt and Sanctuary launches today, and what a journey it has been.

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Friends, Foes, and Sellswords: Salt and Sanctuary Multiplayer Detailed

Posted by on Feb 26, 2016

If you’re not yet familiar with us or our game, hi! We’re Ska Studios, a husband and wife team that’s been making deliciously bloody indie games for like eight years now (what!?). We’re working on a game called Salt and Sanctuary, an insanely ambitious platformer that aims to capture the “Soulslike” genre, faithfully reimagine it as a mechanically solid 2D platformer, and explore and develop the interplay of wonderful mechanics and themes like difficulty and danger, stylistic action and complex combat, and diverse, branching, and versatile character building.

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Salt and Sanctuary Coming Exclusively to PS4, Vita Next Year

Posted by on Aug 28, 2014

Hi! James and Michelle here! We’re Ska Studios, the Seattle-based two person game studio responsible for The Dishwasher series, Charlie Murder and I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1. We’re super proud to introduce you to our newest project: Salt and Sanctuary. It’s a stylistic, brutal action RPG platformer that’s teeming with visceral, satisfying combat, deep, diverse character builds, and some of the most incredible bosses we’ve ever made.

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