A failed mission of peace and a shipwrecked sailor. An island, shrouded in fog, conceals the horrors that dwell below. A field of corpses crunch underneath the footsteps of a hulking goliath. Salt and Sanctuary launches today, and what a journey it has been.
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If you’re not yet familiar with us or our game, hi! We’re Ska Studios, a husband and wife team that’s been making deliciously bloody indie games for like eight years now (what!?). We’re working on a game called Salt and Sanctuary, an insanely ambitious platformer that aims to capture the “Soulslike” genre, faithfully reimagine it as a mechanically solid 2D platformer, and explore and develop the interplay of wonderful mechanics and themes like difficulty and danger, stylistic action and complex combat, and diverse, branching, and versatile character building.
Hi! James and Michelle here! We’re Ska Studios, the Seattle-based two person game studio responsible for The Dishwasher series, Charlie Murder and I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1. We’re super proud to introduce you to our newest project: Salt and Sanctuary. It’s a stylistic, brutal action RPG platformer that’s teeming with visceral, satisfying combat, deep, diverse character builds, and some of the most incredible bosses we’ve ever made.
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