Even though Tearaway is a single-player game — a personal journey shared by you, and your little messenger friend, iota or atoi — we couldn’t resist giving Tearaway players the chance to express themselves creatively. We’ve already talked at length about the oodles of papercraft models you can collect as you play through the game, but there are also in-game challenges that will allow you to personalize the world as you travel through it.
Tearaway is about going on an adventure. It’s a very personal journey between two people: you, and your new messenger friend. If you’re going on an adventure, you’re likely going to see lots of amazing things, and you’ll probably want to tell people about them. That’s why we gave Iota and Atoi their own cameras!
In Tearaway you’ll journey through a vibrant, living papery world, with a plucky messenger who has a unique message to deliver – to you!
As the papery world of Tearaway unfolds in your hands, you’ll be able to use your god-like powers to help your new messenger friend, iota or atoi, complete their very special delivery.
It’s been a little while since we updated you on our progress making Tearaway, but that all changes today! We recently showed some new parts of the game to members of the gaming press, and their previews and coverage of that should start appearing today across the web. We introduced them to an area of the game we’ve been working on for quite some time, and today we’d like you to see it too!
Just one of the stops you’ll make as you go on your delivery adventure in the world of Tearaway is Sogport, a mysterious island marooned in a deep sea of glue, and inhabited by some very fishy folk with a fearful obsession with the island’s monstrous local wildlife. See for yourself…
Last August we introduced you to iota, and today we’re really excited to introduce atoi (pronounced like the French phrase a’toi – “ah-twa” )
If you were to visit the Media Molecule studio, you’d see that it’s very us. The pink carpets lead you through to a work space that’s filled with bright colours and interesting or curious things to look at. In a bid to keep our surroundings inspiring and as conducive to creativity as possible, we’re spoiled rotten with creature comforts and toys to play. To a visitor, all of this can make for quite a tour.
As a visitor though, you’d only get to see a brief glimpse of the studio – enough to take in the big picture, but not enough to truly get a feel for the place, and they say; the devil is in the detail. If you were able to spend more time here, you’d start to notice all the little things that are perhaps less immediately enticing as a ping pong table, but are far more interesting, and quite often, downright odd.