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Tearaway’s Papery Challenges and Character Customization

James Spafford's Avatar + Posted by James Spafford on Oct 17, 2013

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Even though Tearaway is a single-player game — a personal journey shared by you, and your little messenger friend, iota or atoi — we couldn’t resist giving Tearaway players the chance to express themselves creatively. We’ve already talked at length about the oodles of papercraft models you can collect as you play through the game, but there are also in-game challenges that will allow you to personalize the world as you travel through it.

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Tearaway: Building Your Own Papercraft World

James Spafford's Avatar + Posted by James Spafford on Sep 13, 2013

Tearaway

Tearaway is a game set in a papery world, which means that if you wanted to, you could craft the entire game from paper in the real world – and that’s exactly what we hope people will do!

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Photography in Tearaway: Let Your Creativity Loose

James Spafford's Avatar + Posted by James Spafford on Aug 29, 2013

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Tearaway is about going on an adventure. It’s a very personal journey between two people: you, and your new messenger friend. If you’re going on an adventure, you’re likely going to see lots of amazing things, and you’ll probably want to tell people about them. That’s why we gave Iota and Atoi their own cameras!

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New Tearaway Trailer for PS Vita Charms E3

James Spafford's Avatar + Posted by James Spafford on Jun 11, 2013

As is customary at this time of year, a squadron of highly trained Molecules has been sent forth from the safety of Mm Towers in the UK, to the familiar walls of the LA Convention Center where E3 is held each year.

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Unfolding Tearaway’s Pre-order Bonuses

James Spafford's Avatar + Posted by James Spafford on May 20, 2013

Tearaway - atoi

The Tearaway team are incredibly busy at the moment because E3 is right around the corner, so we’re spending every waking second preparing for that, and trying to make sure the game is in every way as special as it can be!

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Tearaway: Unfold a New Adventure on October 22nd

James Spafford's Avatar + Posted by James Spafford on Apr 09, 2013

In Tearaway you’ll journey through a vibrant, living papery world, with a plucky messenger who has a unique message to deliver – to you!

As the papery world of Tearaway unfolds in your hands, you’ll be able to use your god-like powers to help your new messenger friend, iota or atoi, complete their very special delivery.

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Tearaway: Welcome to Sogport

James Spafford's Avatar + Posted by James Spafford on Jan 30, 2013

It’s been a little while since we updated you on our progress making Tearaway, but that all changes today! We recently showed some new parts of the game to members of the gaming press, and their previews and coverage of that should start appearing today across the web. We introduced them to an area of the game we’ve been working on for quite some time, and today we’d like you to see it too!

Just one of the stops you’ll make as you go on your delivery adventure in the world of Tearaway is Sogport, a mysterious island marooned in a deep sea of glue, and inhabited by some very fishy folk with a fearful obsession with the island’s monstrous local wildlife. See for yourself…

Last August we introduced you to iota, and today we’re really excited to introduce atoi (pronounced like the French phrase a’toi – “ah-twa” )

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Inside the Weird, Wonderful World of Media Molecule

James Spafford's Avatar + Posted by James Spafford on Dec 26, 2012

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If you were to visit the Media Molecule studio, you’d see that it’s very us. The pink carpets lead you through to a work space that’s filled with bright colours and interesting or curious things to look at. In a bid to keep our surroundings inspiring and as conducive to creativity as possible, we’re spoiled rotten with creature comforts and toys to play. To a visitor, all of this can make for quite a tour.

As a visitor though, you’d only get to see a brief glimpse of the studio – enough to take in the big picture, but not enough to truly get a feel for the place, and they say; the devil is in the detail. If you were able to spend more time here, you’d start to notice all the little things that are perhaps less immediately enticing as a ping pong table, but are far more interesting, and quite often, downright odd.

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