It’s my pleasure to announce that we have just launched a limited beta for Ratchet & Clank: All 4 One. Our team in North Carolina has been working hard to build the ultimate co-op Ratchet & Clank adventure, and we hope that in the coming weeks you’ll get to try out the one- to four-player mayhem. The beta will enable you and up to three friends to go online and play through two sections of the game.
The first scenario is the opening level of Luminopolis where Ratchet, Clank, Captain Qwark and the evil Dr. Nefarious are forced to band together when Nefarious’s light-eating Z’Grute is unleashed upon the city. The second area of the beta jumps you deeper into the action with The Vertigus Cliffs, set in the N.E.S.T. area of the treacherous Planet Magnus is a unique area full of vertical views that look stunning in 3D. The Vertigus Cliff level will also give you a chance to check out some mechanics from later in the game, including use of your weapon wheel and many of the crazy Ratchet & Clank weapons you’ve come to know and love. New weapons like the Frost Cannon, Plasma Bomb Launcher and Warmonger give you a great assortment of guns to play with, but old favorites like the Combuster are back as well. There are LOTS of weapons in the beta, as well as character’s special ability.
The team at Insomniac Games in North Carolina has been working hard to wrap up their first game, Ratchet & Clank: All 4 One. It’s a terrific four-player co-op adventure, and we’re really excited to have it in your hands next month. A frequent question we’ve been getting is “how is it when you play alone?” While bringing co-op to Ratchet & Clank has been by far our number one request for the franchise, we know many of you love to sit down and play Ratchet & Clank and enjoy the fantastic worlds, inventive weapons and hilarious storylines on your own time.
Earlier this year, you may remember that we ran a Get in the Game contest for Resistance 3. In fact, we had winners from both the US and UK fly out to San Diego in late March to get scanned for the game, and also come to the Insomniac Community Day at the Egyptian Theatre in Hollywood. Our two winners had great entries in the contest, and we were really excited to have them out to California and put them in Resistance 3. Now that the game is almost here, we wanted to give you a glimpse at the head-scanning process, and show you how they look as their characters in the final game. Take a look.
We think the head scans turned out pretty well. You might be wondering where all of the other heads in the game came from. Many Insomniacs took a bus ride from Los Angeles down to San Diego to get their headscans in. We did some mixing and blending of the heads (not as gross as it sounds) so you may not recognize us specifically, but some of our features are certainly in the game!
It’s with a lot of pleasure that I write today’s post. It has been nearly three years since you last played Resistance 2, and in a studio where we keep up a game-a-year schedule, that seems like a very long time to wait. I’m very happy to announce the release of Resistance 3 in North America today, as well as the release across Europe over the next 2-3 days. The team here has poured three years of their lives into bringing you the heroic survival of Joseph Capelli on his cross-country trip to New York.
This brutal alternate 1957 America is our most polished take on the Resistance universe yet. Along the way, you’ll see the dust storm from a Chimeran Terraformer, a flooded town, young rebels fighting to take back St. Louis from the Chimera, haunted mine towns and a snow packed New York City. To make it even better, you can experience the whole game in 2-player co-op, either split-screen or online. Still not sold? Check out the launch trailer –which gives you the first-ever glimpse at the 12th and final R3 weapon: The Cryogun:
As we lead up to Resistance 3’s launch this Tuesday, we wanted to start your holiday weekend right with the two television commercials you will be seeing for Resistance 3 over the next few weeks. These commercials will be airing during NFL games and my personal favorite, college football, as well as series premieres of some of the biggest shows on TV.
Why two commercials, you ask? Well, we have two great approaches for Resistance 3. One involves the story of Joseph Capelli’s journey. In some ways this ties us back to the very first live-action prologue trailer that showed us the first glimpse of Resistance 3’s grim new world. Here you get a glimpse of the emotions and story that make up our game. We really feel like this ad wonderfully captures and encapsulates Resistance 3. Take a look:
When we set out to make Resistance 3, we wanted to make it an emotional, personal story of Joseph Capelli’s harrowing journey to New York City in the face of certain death. It’s a brutal game, showing how humanity struggles to survive under the crushing weight of the Chimera. A big element of that was making sure that our score and soundtrack represented this new emotional payload. It was a sincere pleasure on the part of Insomniac Games to work with Composer Boris Salchow on the score for Resistance 3. Boris was here constantly, seeing the game and talking to our team. He wanted to be invested in the story and create a truly great score, and we’re confident that he’s done just that.
It was also a pleasure to have the score for Resistance 3 recorded by an orchestra at the famous Abbey Road Studios in London, The same studio that The Beatles recorded in was used to record our score and our colleagues in Europe were there to give you this behind-the-scenes look at the Resistance 3 score and orchestra recording session at Abbey Road.
It’s hard to believe that Resistance 3 is coming out next week! It’s been an amazing journey for those of us at Insomniac Games, we’ve spent the last three years ensuring this is our most polished, focused, and consistent entry in the Resistance franchise. We’re very excited to share it with you. As we get close to release, it’s time to show you our very last Dev Diary – this one focused on the high-tech weapons created or influenced by the Chimeran invaders. We were extremely pleased to work in collaboration with the PlayStation.Blog on these diaries, and we hope you love them as much as we do.
As you may know by now, the Resistance 3 Multiplayer Beta is winding down on September 4th, but we wanted to get one last blast of testing on our servers, so we’ve made the beta available to all on the PlayStation Store. We also wanted to acknowledge that while the R3 beta wasn’t always smooth sailing, we totally appreciated those of you who helped us test the game and stuck with us through the rough patches. We’ve announced a Beta Player Appreciation program – if you download and play a few rounds of the Resistance 3 Beta before it ends on September 4th, you’ll receive a couple of cool rewards for the final game.
Hey everyone! During our Comic-Con Resistance 3 panel, we discussed our motion-capture techniques and how they helped us build the game’s story. We showed an in-progress behind-the-scenes video that chronicled our mocap process in Resistance 3, and how we have continued to evolve that process from the work we did on Resistance 2. That video is now complete, and we’re excited to share with you how we really brought the cinematics and characters of Resistance 3 to life. Give it a watch above.
We hope you enjoyed that behind-the-scenes look! As always, we’d love to hear from you, so send us a reply on Twitter or on our Facebook wall or join the conversation at MyResistance.net. If you have questions about the on-going beta and updates to it, please be sure to check out our recent post here.
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