For fans who would like to purchase the game via PlayStation Network, we’re pleased to finally confirm that — for a limited time — North American purchasers will also receive the exclusive pre-order offerings that we’ve been promoting for physical reservations of the game:
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Happy Holidays to everyone in North America! This is Keiji Inafune. Soul Sacrifice is finally near completion, and we are proud to say with confidence that this game is worth recommending to everyone. It’s been awhile since I’ve created a game that made me feel this enthusiastic. We put a lot of passionate unremitting work into this masterpiece and we are super excited about it.
As promised, the game includes a mind-blowing world and a magnificent story, which will instantly draw you in and I hope people will just indulge themselves on Soul Sacrifice.
Through this game, I hope that everyone will experience the heart and essence of true Japanese game development once again.
In my last post, I explained that monsters in the world of PS Vita’s Soul Sacrifice are what have become of humans who succumbed to darkness, using magic according to their desire. Today, I’m pleased to reveal a new monster, “Leviathan,” and to share its backstory.
Once upon a time, in a kingdom far away, there were two twin princes. The older twin excelled at everything, and the younger one failed at just as much. The two were so different that it was a wonder that the same blood flowed through their veins. It was like pairing up a giant and a dwarf. The younger brother grew up with a severe inferiority complex and developed an extremely dark personality. He started to enjoy collecting ferocious animals, one in particular being a crocodile from another kingdom. He put the crocodile in a cage, where he tormented it. It was the only time he could ever feel strong.
Hi everyone. I’m excited that those of you who are attending Tokyo Game Show will finally be able to have some hands-on experience with Soul Sacrifice! Once you play the game, I’m sure that you’ll have a better sense of the world I’ve been wanting to create. You’ll be able to face the dilemmas, tough decisions, and the agony of choice that I’ve been wanting to portray in a game. I believe the TGS demo does a great job of conveying this new concept.
In the trailers and interviews released so far, we’ve shown the game’s dark world setting and shared some of the story elements revealed in the single player mode. We’ve also shared a few of the back stories from both the monsters and sorcerers that you’ll encounter during gameplay. During TGS, I’m looking forward to showing you what the multiplayer mode can offer.
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